Search found 14679 matches
- Thu Jan 21, 2010 11:24 pm
- Forum: Suggestion Box
- Topic: Game Suggestions
- Replies: 3220
- Views: 239012
Re: Game Suggestions
Can we have an option to turn off the "feature" in the track editor that constantly resets your highest and lowest elevation factor and adjusts the terrain.png's brightness/contrast to go all the way white to all the way black? Its REALLY annoying when you use photoshop for disp mapping. When you c...
- Thu Jan 21, 2010 11:20 pm
- Forum: Racing
- Topic: 2010 Supercross Series Rd 3 - Thursday Night Jan 21
- Replies: 138
- Views: 15875
Re: 2010 Supercross Series Rd 3 - Thursday Night Jan 21
Instead of seeding by points, the heats will be seeded by lap times from the stats site tonight. I'll be using the following order. If someone isn't there, everyone behind moves up a position in the seeding order. Heat 1: 1 8 9 16 17 24 25 32 33 40 Heat 2: 2 7 10 15 18 23 26 31 34 39 Heat 3: 3 6 11 ...
- Wed Jan 20, 2010 11:40 pm
- Forum: General Discussion
- Topic: Screenshots?
- Replies: 4
- Views: 320
Re: Screenshots?
It will be named "screenshot001.png".
- Wed Jan 20, 2010 11:30 pm
- Forum: Racing
- Topic: 2010 Supercross Series Rd 3 - Thursday Night Jan 21
- Replies: 138
- Views: 15875
Re: 2010 Supercross Series Rd 3 - Thursday Night Jan 21
I really don't see the problem you guys are having. When I'm racing that though never even crossed my mind. I guess when I look at those pics from replay I can see what you're talking about, but whilst in race mode it's never been an issue. True. When you're moving you have a better sense of depth....
- Wed Jan 20, 2010 6:33 am
- Forum: Racing
- Topic: 2010 Supercross Series Rd 3 - Thursday Night Jan 21
- Replies: 138
- Views: 15875
Re: 2010 Supercross Series Rd 3 - Thursday Night Jan 21
Also, I assume dirtwerks has outsourced their jump construction to Egypt looking at this track. :lol: The constant slope takeoffs are what make the jumps so neutral. That's something you should try to copy in your track. Good point on the jump visibility. I'll see what I can do for the next one. I ...
- Wed Jan 20, 2010 5:25 am
- Forum: Racing
- Topic: 2010 Supercross Series Rd 3 - Thursday Night Jan 21
- Replies: 138
- Views: 15875
Re: 2010 Supercross Series Rd 3 - Thursday Night Jan 21
elsinore.mxsimulator.com:19802 is now running this track.
- Wed Jan 20, 2010 3:28 am
- Forum: General Discussion
- Topic: Screenshots?
- Replies: 4
- Views: 320
Re: Screenshots?
Windows Start Menu / All Programs / MX Simulator / MX Simulator Personal Folder.
You can also use "%LOCALAPPDATA%\MX Simulator" if you need to type it in.
You can also use "%LOCALAPPDATA%\MX Simulator" if you need to type it in.
- Wed Jan 20, 2010 2:57 am
- Forum: Racing
- Topic: 2010 Supercross Series Rd 3 - Thursday Night Jan 21
- Replies: 138
- Views: 15875
Re: 2010 Supercross Series Rd 3 - Thursday Night Jan 21
Thanks. That's what I get for copy/pasting posts...
- Wed Jan 20, 2010 2:55 am
- Forum: Ban Court
- Topic: Banned from elsinore.mxsimulator.com!
- Replies: 919
- Views: 102937
Re: Banned from elsinore.mxsimulator.com!
He's been banned for 1 week. Next one will be permanent.
- Wed Jan 20, 2010 2:34 am
- Forum: Racing
- Topic: 2010 Supercross Series Rd 3 - Thursday Night Jan 21
- Replies: 138
- Views: 15875
2010 Supercross Series Rd 3 - Thursday Night Jan 21
Current points / past results here. Where: elsinore.mxsimulator.com:19802 When: Thursday Jan 21 2010, 9:00 PM EST (Click here for other time zones.) . Format: No signups, just show up and race. The race format will depend on how many show up. 1-10 riders: All go directly to main. 11-20 riders: 2 he...
- Wed Jan 20, 2010 2:27 am
- Forum: Track Editing
- Topic: Supercross 2010 - Who's making what
- Replies: 265
- Views: 19719
Re: Supercross 2010 - Who's making what
No, I want them public. If everyone hates the track I want to know while I still have time to do it myself.Garasaki wrote:Furthermore you people should have full approval of JLV before you make your tracks public.
These way too early beta's really ruin the experience of the series.
- Wed Jan 20, 2010 12:24 am
- Forum: Track Editing
- Topic: Disp Complexity
- Replies: 3
- Views: 639
Re: Disp Complexity
Yes. The terrain geometry setting controls how far out of the plane (in screen space) a vertex can be before that triangle is subdivided.
- Wed Jan 20, 2010 12:01 am
- Forum: Track Editing
- Topic: Disp Complexity
- Replies: 3
- Views: 639
Re: Disp Complexity
A 1025x1025 map would use over 2,000,000 triangles if not optimized. MX Sim, like any good terrain engine, uses less geometry for flat terrain.
- Tue Jan 19, 2010 11:49 pm
- Forum: General Discussion
- Topic: Game crashes
- Replies: 10
- Views: 1571
Re: Game crashes
Really hard to say without even knowing the faulting module.
- Tue Jan 19, 2010 11:46 pm
- Forum: General Discussion
- Topic: mxserver-2009-05-08
- Replies: 230
- Views: 25221
Re: mxserver-2009-05-08
You want to change "Target". "Start in" is the folder to the server runs in.