Search found 15465 matches
- Thu May 14, 2020 9:47 am
- Forum: General Discussion
- Topic: erode sucks
- Replies: 95
- Views: 23149
Re: erode sucks
All I'm going to do is optimize what's there now. The develop/test cycle for erode is nightmarish and the demands are almost impossible. It's like you wrote a cloud simulator and someone says "make it create clouds that look like mickey mouse". And you're like, "it's brownian motion, I can't...". I...
- Sun Apr 12, 2020 8:43 am
- Forum: Suggestion Box
- Topic: Wiki
- Replies: 5
- Views: 3557
Re: Wiki
Well, it doesn't need to be official as such, figured if it were easy to implement, it'd be neater implementing it as apart of this site. I'll take a shot at it but not for a week or so. No drama, I'll continue adding stuff to the one I setup, won't be too hard to copy across if you manage to get it...
- Sat Apr 11, 2020 11:01 pm
- Forum: Suggestion Box
- Topic: Wiki
- Replies: 5
- Views: 3557
Wiki
I've been getting the urge to start collating some of the info released with snapshots over the years that is scattered all over the place. I'd imagine anyone new looking to develop are going to miss alot of useful functionality that's been implemented over the years. Heck, even I can't recall most ...
- Sat Apr 11, 2020 9:55 am
- Forum: General Discussion
- Topic: Your Favorite Track
- Replies: 16
- Views: 6907
Re: Your Favorite Track
That's a little different. In that case, it was just a generated terrain that I mapped out a path on, and added a few ruts to. Most of the work was everything else. When it came to motocross tracks, I always struggled to make the turns and jumps as sharp as someone like Checkerz. I'm more of a "draw...
- Fri Apr 10, 2020 11:13 pm
- Forum: General Discussion
- Topic: Your Favorite Track
- Replies: 16
- Views: 6907
Re: Your Favorite Track
DJ's Washougal '09? '10? The link to DJ's Washougal is broken. After the old, flat Shoug served as the only example for a couple of years, DJ knocked it out of the park and absolutely NAILED the track. Remarkable for a bloke that never stepped foot on those hallowed grounds. Bravo! Awww shucks, tha...
- Thu Mar 14, 2019 4:11 am
- Forum: Track Editing
- Topic: Game Scripting
- Replies: 35
- Views: 16466
Re: Game Scripting
That's essentially what I did, but I didn't use a seq file. I initialised about 400 particles randomly around the camera, and once their position exceeds a radius from the camera, I move its position by 2 radii to the other side.
- Thu Mar 14, 2019 3:32 am
- Forum: General Discussion
- Topic: 2019-02-20 snapshot
- Replies: 71
- Views: 23568
Re: 2019-02-20 snapshot
Some more requests: -Get tile index from x,z location -Get bike wheel data (e.g. whether it's contacting ground, slip velocity, absolute velocity). Whatever data is readily available really. Both of those are mainly for doing ground related sounds, but there's potentially other applications they wou...
- Wed Mar 13, 2019 11:24 am
- Forum: Track Editing
- Topic: Game Scripting
- Replies: 35
- Views: 16466
Re: Game Scripting
Did a simple rain animation. Works surprisingly well for a first attempt.
- Sat Mar 09, 2019 3:13 am
- Forum: General Discussion
- Topic: 2019-02-20 snapshot
- Replies: 71
- Views: 23568
Re: 2019-02-20 snapshot
Right, I didn't understand the second number before, but that now explains why this only works for seq files.
- Sat Mar 02, 2019 1:11 pm
- Forum: Off Topic
- Topic: Post your old quotes, references, memories etc that new players won't understand
- Replies: 150
- Views: 70766
Re: Post your old quotes, references, memories etc that new players won't understand
Was it that long ago? Bloody hell. I've got another Fort Winton track in progress that I'll release at some point. With scripting released, it'll definitely add a bit of motivation to get it done.
- Sat Mar 02, 2019 12:58 am
- Forum: Suggestion Box
- Topic: Camera Jitter with high refreshrate.
- Replies: 3
- Views: 1980
Re: Camera Jitter with high refreshrate.
I don't see why you need to express your love for me here
- Thu Feb 28, 2019 10:45 pm
- Forum: Off Topic
- Topic: 2019 SX Discussion
- Replies: 257
- Views: 49205
Re: 2019 SX Discussion
Last year I had a rider who had a set and needed fork seals. They asked for $1100 per fork seal... It's only an outter tube difference, the cartridge and everything inside is identical to the ones in the 48mm Cone Valves. Outter tube being a bigger diameter does make them more rigid for sure, but t...
- Thu Feb 28, 2019 1:12 pm
- Forum: Off Topic
- Topic: 2019 SX Discussion
- Replies: 257
- Views: 49205
Re: 2019 SX Discussion
There was a discussion on Vital about how suspension in the 250 class needs to be valued under a certain value and be available for everyone to use, but it's claimed the 52mm forks KTM and Husky use aren't available to privateers. But Michael Lindsay contacted them and they can be bought.
- Tue Feb 26, 2019 1:22 pm
- Forum: Suggestion Box
- Topic: Erode status/update
- Replies: 41
- Views: 11795
Re: Erode status/update
Denser scales really do add to the workload though. There aren't any order of magnitude optimizations left. I'm pretty much down to low level stuff and threads. The low hanging fruit is all picked. The only glaring opportunity I can see is being able to allocate high resolution to the track where i...
- Sat Feb 23, 2019 1:20 am
- Forum: General Discussion
- Topic: 2019-02-20 snapshot
- Replies: 71
- Views: 23568
Re: 2019-02-20 snapshot
So I just took a quick look at the js file and scrolled to the sound section, I some questions. When adding in sounds how would you add ambient sound? Because if I were to set the sound position to any coordinate wouldn't it play in your speakers/headphones based on the direction you are facing ins...