Search found 15465 matches

by DJ99X
Sat Mar 15, 2008 4:51 am
Forum: Model and Skin Editing
Topic: The Old Skins Thread
Replies: 1111
Views: 135635

Re: The Skins and Track thread

Shift Gear + Thor helmet skin- http://i32.photobucket.com/albums/d37/DJ_YZF/rider.png If you don't like the colours or the gear, just open the pic up in some sort of picture editing software, and use a section tool to surround all of the gear, then change the hue. Make sure you dont get any of the s...
by DJ99X
Sat Mar 15, 2008 4:36 am
Forum: General Discussion
Topic: track editor code
Replies: 2
Views: 1044

Re: track editor code

Agreed there Pinhead.
by DJ99X
Fri Mar 14, 2008 3:10 am
Forum: General Discussion
Topic: Request before game release
Replies: 0
Views: 565

Request before game release

Hey JLV, do you reckon you could make it so you can have more than one rider skin in the game, so it chooses a skin for each rider randomly. This would also be good for each specific bike, so there are more than one skin for each bike. It shouldn't be too hard to do surely.
by DJ99X
Fri Mar 14, 2008 2:14 am
Forum: Track Editing
Topic: Creating Lines
Replies: 20
Views: 4666

Re: Creating Lines

Surely its there, if the timing gates can be seen in the editor, there is a file somewhere
by DJ99X
Thu Mar 13, 2008 11:47 pm
Forum: Tracks
Topic: Springsburg
Replies: 94
Views: 14313

Re: Springsburg

I just go to the editor, print screen the whole track from above, then resize it to 128 by 128 in a picture editor, then save it as map.png. Too easy!

Good track BTW, I think my best is 1:08 so far, but i use arcade :oops:
by DJ99X
Thu Mar 13, 2008 11:44 pm
Forum: Track Editing
Topic: Creating Lines
Replies: 20
Views: 4666

Re: Creating Lines

When you are in the editor, go to timing gates, and then at the bottom of the map they are all lined up. Just get them and put them where you think they should go. Then you need to save that and open up the timing gates txt file, and change how to do the maps (look elsewhere in the forum for this bi...
by DJ99X
Thu Mar 13, 2008 11:39 pm
Forum: Model and Skin Editing
Topic: The Old Skins Thread
Replies: 1111
Views: 135635

Re: The Skins and Track thread

That track is a monster! Its too rough. I wanna know how to get the track colours like that though, it looks sick
by DJ99X
Sun Mar 09, 2008 9:45 am
Forum: Model and Skin Editing
Topic: The Old Skins Thread
Replies: 1111
Views: 135635

Re: The Skins and Track thread

Q) What photoshop do I use?
A) CS1

Seems to be an easily understandable answer. If you don't understand what I mean, please learn (elsewhere), or please keep away fromt his whole photoshop thing altogether
by DJ99X
Sun Mar 09, 2008 12:07 am
Forum: Model and Skin Editing
Topic: The Old Skins Thread
Replies: 1111
Views: 135635

Re: The Skins and Track thread

CS1
by DJ99X
Sat Mar 08, 2008 9:37 am
Forum: Model and Skin Editing
Topic: The Old Skins Thread
Replies: 1111
Views: 135635

Re: The Skins and Track thread

OK, here are my main skins now in PNG. http://i32.photobucket.com/albums/d37/DJ_YZF/AcerbisKawa.png http://i32.photobucket.com/albums/d37/DJ_YZF/FactoryYamaha.png http://i32.photobucket.com/albums/d37/DJ_YZF/Monsterenergycrf.png http://i32.photobucket.com/albums/d37/DJ_YZF/RCReplicaSkin.png http://i...
by DJ99X
Fri Mar 07, 2008 8:51 am
Forum: Track Editing
Topic: General Help
Replies: 6
Views: 2278

Re: General Help

Voutare wrote:Or, if you are like me, and a retard, you can use this:

http://mxsimulator.com/gate.html
Oh god that is going to save alot of time!!!
by DJ99X
Fri Mar 07, 2008 8:45 am
Forum: Model and Skin Editing
Topic: The Old Skins Thread
Replies: 1111
Views: 135635

Re: The Skins and Track thread

Nope, all you need is for them to be in PNG format and the same name as the bike and they will work
by DJ99X
Tue Mar 04, 2008 10:08 pm
Forum: Track Editing
Topic: AMA National Project
Replies: 50
Views: 9753

Re: AMA National Project

OK I added some more jumps to the track, and extended some of the corners. Thing is, I couldn't be bothered teaching the AI again. I'll give it a little bit of a go, try and get them at a somewhat decent speed, but thats it. This track is far more interesting now with these jumps
by DJ99X
Tue Mar 04, 2008 1:47 am
Forum: Track Editing
Topic: New Track: Proving Gounds??
Replies: 33
Views: 6627

Re: New Track: Proving Gounds??

Notepad++
by DJ99X
Tue Mar 04, 2008 1:35 am
Forum: General Discussion
Topic: The Drupal
Replies: 79
Views: 14226

Re: The Drupal

I'm thinking Drupal is pretty useless now. The PNG files can't be compressed and my tracks are far too large