Search found 15465 matches
- Sat Mar 15, 2008 4:51 am
- Forum: Model and Skin Editing
- Topic: The Old Skins Thread
- Replies: 1111
- Views: 135635
Re: The Skins and Track thread
Shift Gear + Thor helmet skin- http://i32.photobucket.com/albums/d37/DJ_YZF/rider.png If you don't like the colours or the gear, just open the pic up in some sort of picture editing software, and use a section tool to surround all of the gear, then change the hue. Make sure you dont get any of the s...
- Sat Mar 15, 2008 4:36 am
- Forum: General Discussion
- Topic: track editor code
- Replies: 2
- Views: 1044
Re: track editor code
Agreed there Pinhead.
- Fri Mar 14, 2008 3:10 am
- Forum: General Discussion
- Topic: Request before game release
- Replies: 0
- Views: 565
Request before game release
Hey JLV, do you reckon you could make it so you can have more than one rider skin in the game, so it chooses a skin for each rider randomly. This would also be good for each specific bike, so there are more than one skin for each bike. It shouldn't be too hard to do surely.
- Fri Mar 14, 2008 2:14 am
- Forum: Track Editing
- Topic: Creating Lines
- Replies: 20
- Views: 4666
Re: Creating Lines
Surely its there, if the timing gates can be seen in the editor, there is a file somewhere
- Thu Mar 13, 2008 11:47 pm
- Forum: Tracks
- Topic: Springsburg
- Replies: 94
- Views: 14313
Re: Springsburg
I just go to the editor, print screen the whole track from above, then resize it to 128 by 128 in a picture editor, then save it as map.png. Too easy!
Good track BTW, I think my best is 1:08 so far, but i use arcade
Good track BTW, I think my best is 1:08 so far, but i use arcade
- Thu Mar 13, 2008 11:44 pm
- Forum: Track Editing
- Topic: Creating Lines
- Replies: 20
- Views: 4666
Re: Creating Lines
When you are in the editor, go to timing gates, and then at the bottom of the map they are all lined up. Just get them and put them where you think they should go. Then you need to save that and open up the timing gates txt file, and change how to do the maps (look elsewhere in the forum for this bi...
- Thu Mar 13, 2008 11:39 pm
- Forum: Model and Skin Editing
- Topic: The Old Skins Thread
- Replies: 1111
- Views: 135635
Re: The Skins and Track thread
That track is a monster! Its too rough. I wanna know how to get the track colours like that though, it looks sick
- Sun Mar 09, 2008 9:45 am
- Forum: Model and Skin Editing
- Topic: The Old Skins Thread
- Replies: 1111
- Views: 135635
Re: The Skins and Track thread
Q) What photoshop do I use?
A) CS1
Seems to be an easily understandable answer. If you don't understand what I mean, please learn (elsewhere), or please keep away fromt his whole photoshop thing altogether
A) CS1
Seems to be an easily understandable answer. If you don't understand what I mean, please learn (elsewhere), or please keep away fromt his whole photoshop thing altogether
- Sun Mar 09, 2008 12:07 am
- Forum: Model and Skin Editing
- Topic: The Old Skins Thread
- Replies: 1111
- Views: 135635
- Sat Mar 08, 2008 9:37 am
- Forum: Model and Skin Editing
- Topic: The Old Skins Thread
- Replies: 1111
- Views: 135635
Re: The Skins and Track thread
OK, here are my main skins now in PNG. http://i32.photobucket.com/albums/d37/DJ_YZF/AcerbisKawa.png http://i32.photobucket.com/albums/d37/DJ_YZF/FactoryYamaha.png http://i32.photobucket.com/albums/d37/DJ_YZF/Monsterenergycrf.png http://i32.photobucket.com/albums/d37/DJ_YZF/RCReplicaSkin.png http://i...
- Fri Mar 07, 2008 8:51 am
- Forum: Track Editing
- Topic: General Help
- Replies: 6
- Views: 2278
Re: General Help
Oh god that is going to save alot of time!!!Voutare wrote:Or, if you are like me, and a retard, you can use this:
http://mxsimulator.com/gate.html
- Fri Mar 07, 2008 8:45 am
- Forum: Model and Skin Editing
- Topic: The Old Skins Thread
- Replies: 1111
- Views: 135635
Re: The Skins and Track thread
Nope, all you need is for them to be in PNG format and the same name as the bike and they will work
- Tue Mar 04, 2008 10:08 pm
- Forum: Track Editing
- Topic: AMA National Project
- Replies: 50
- Views: 9753
Re: AMA National Project
OK I added some more jumps to the track, and extended some of the corners. Thing is, I couldn't be bothered teaching the AI again. I'll give it a little bit of a go, try and get them at a somewhat decent speed, but thats it. This track is far more interesting now with these jumps
- Tue Mar 04, 2008 1:47 am
- Forum: Track Editing
- Topic: New Track: Proving Gounds??
- Replies: 33
- Views: 6627
Re: New Track: Proving Gounds??
Notepad++
- Tue Mar 04, 2008 1:35 am
- Forum: General Discussion
- Topic: The Drupal
- Replies: 79
- Views: 14226
Re: The Drupal
I'm thinking Drupal is pretty useless now. The PNG files can't be compressed and my tracks are far too large