Search found 15465 matches

by DJ99X
Tue Jan 22, 2019 2:48 am
Forum: Track Editing
Topic: Game Scripting
Replies: 35
Views: 16466

Re: Game Scripting

Would the script that will physically change things need to managed by the server to keep things in sync?
by DJ99X
Mon Jan 21, 2019 7:34 pm
Forum: Track Editing
Topic: Game Scripting
Replies: 35
Views: 16466

Re: Game Scripting

I wasn't sure if that was absolute velocity or not, I didn't try it.
by DJ99X
Mon Jan 21, 2019 6:40 pm
Forum: Track Editing
Topic: Game Scripting
Replies: 35
Views: 16466

Re: Game Scripting

That's what I was thinking :lol: I don't think it would sync up to well between clients though. Even when I played back the demo, there were slight differences in position which made the statue move differently
by DJ99X
Mon Jan 21, 2019 12:06 pm
Forum: Track Editing
Topic: Game Scripting
Replies: 35
Views: 16466

Re: Game Scripting

https://media.giphy.com/media/pNXOPD9Rq30ntITgPM/giphy.gif var statue_index = 0; var x_pos = 1500; var y_pos = 4; var z_pos = 1042; var x_vel = 0; var z_vel = 0; var rot = 0; var t_s =0; var t_e =0; var damping = 0.001; var Rider_Pos, Rider_X, Rider_Z, Rider_Vel_X, Rider_Vel_Y, Abs_Dist; var Rider_...
by DJ99X
Mon Jan 21, 2019 11:10 am
Forum: Track Editing
Topic: Game Scripting
Replies: 35
Views: 16466

Re: Game Scripting

Just double checked it and it's a bug. The Y value gets overwritten when it positions the statue on the ground. There's a separate value for the ground relative height that I should have set. Explains why I couldn't get my man to bounce. Had to resort to using the z axis instead. https://i.imgur.co...
by DJ99X
Mon Jan 07, 2019 7:35 am
Forum: General Discussion
Topic: 2019-01-01 snapshot
Replies: 82
Views: 23792

Re: 2019-01-01 snapshot

OK, I'm starting to get my head around the bone movements. I've realised that you pretty much have to define the bone centers as per how they are in blender, then set the bone position as the same if you want to get static rotation from the bone center. https://im2.ezgif.com/tmp/ezgif-2-e234c6f1e50c...
by DJ99X
Sun Jan 06, 2019 4:24 am
Forum: General Discussion
Topic: 2019-01-01 snapshot
Replies: 82
Views: 23792

Re: 2019-01-01 snapshot

I managed to get a list of all the keys out. A couple of suggestions for your next round of additions: Move billboard - I think this would be handy for animating a few things like dust, rain etc. Include a transparency factor Play Sound - Play a sound, location based, % volume Rider Wheel Spin (velo...
by DJ99X
Sat Jan 05, 2019 6:40 am
Forum: General Discussion
Topic: 2019-01-01 snapshot
Replies: 82
Views: 23792

Re: 2019-01-01 snapshot

That's pretty good considering you hand coded it so fast! I hope it isn't too hard to do natural looking movement in Blender. I didn't allow moving statues with collisions because it would take some special care by the script to avoid making the different clients' tracks evolve differently. Also, t...
by DJ99X
Fri Jan 04, 2019 6:03 am
Forum: General Discussion
Topic: 2019-01-01 snapshot
Replies: 82
Views: 23792

Re: 2019-01-01 snapshot

Watch out, he's a comin'!

Image

Any reason why this can't work with collisions? Is it a bit more complex to move the collision with it?
by DJ99X
Fri Jan 04, 2019 3:47 am
Forum: General Discussion
Topic: 2019-01-01 snapshot
Replies: 82
Views: 23792

Re: 2019-01-01 snapshot

Just quickly - what is the format for mx.move_statue?
by DJ99X
Tue Oct 09, 2018 6:50 am
Forum: Off Topic
Topic: 2018 MX Discussion
Replies: 200
Views: 38612

Re: 2018 MX Discussion

It was puzzling that Tomac wasn't better on that track. It looked like conditions that suit him well - WFO with big sweeping turns. I was also expecting Roczen to do better also. I was surprised that Mitch Evans from Australia wasn't too far off their pace, he almost got 2 tops tens.
by DJ99X
Sun Jul 29, 2018 8:18 am
Forum: General Discussion
Topic: 2018-07-28 snapshot
Replies: 53
Views: 26002

Re: 2018-07-28 snapshot

jlv wrote:Changes:
  • Type "/log e 10"
Can I type ln 10 instead?
by DJ99X
Tue Jul 24, 2018 9:06 am
Forum: General Discussion
Topic: Terrain Deformation/Erode
Replies: 15
Views: 9386

Re: Terrain Deformation/Erode

Considering erode is now a refined and major feature of the game, perhaps this should be able to be toggled within a menu?
by DJ99X
Thu Feb 01, 2018 8:19 am
Forum: Off Topic
Topic: Any OGs still around?
Replies: 187
Views: 123663

Re: Any OGs still around?

Mikey wrote: What are you, mid 30s now mate!
Lol, I'm only 28 m8. Moved out of home and started uni just as this game came out
by DJ99X
Wed Jan 31, 2018 11:47 am
Forum: Off Topic
Topic: Progressive metal
Replies: 25
Views: 6757

Re: Progressive metal

Unwanted opinion coming through