Search found 14697 matches
- Mon Dec 24, 2007 1:13 am
- Forum: Track Editing
- Topic: Track Editor and game Suggestions
- Replies: 24
- Views: 7928
Could you check the corners of the map in the editor? It should be 0,0 for NW, 1024,0 for NE, 0,1024 for SW and 1024,1024 for SE. The lack of a finish banner in the blank track is an error on my part. Put this in "statues" for the finish banner: [500.0 0.0 500.0] 0.000000 @finishbanner.jm @finishban...
- Mon Dec 24, 2007 12:03 am
- Forum: Track Editing
- Topic: Track Editor and game Suggestions
- Replies: 24
- Views: 7928
- Sun Dec 23, 2007 9:59 pm
- Forum: Track Editing
- Topic: Track Editor and game Suggestions
- Replies: 24
- Views: 7928
- Sun Dec 23, 2007 9:41 pm
- Forum: Track Editing
- Topic: post your tracks for mx sim.
- Replies: 55
- Views: 11296
- Sun Dec 23, 2007 5:20 am
- Forum: Track Editing
- Topic: Track Editor and game Suggestions
- Replies: 24
- Views: 7928
The editor was never really intended for end-users. I didn't expect so much interest in track editing so soon. But there was a lot of interest, so I just posted what I use so advanced users could get started right away. This might help with the starting gate: http://mxsimulator.com/gate.html Type in...
- Sat Dec 22, 2007 2:37 am
- Forum: General Discussion
- Topic: online?
- Replies: 12
- Views: 4056
- Fri Dec 21, 2007 11:16 pm
- Forum: General Discussion
- Topic: online?
- Replies: 12
- Views: 4056
- Fri Dec 21, 2007 11:13 pm
- Forum: Media Room
- Topic: post your screen shots of MXSim
- Replies: 52080
- Views: 5807578
- Fri Dec 21, 2007 11:06 pm
- Forum: General Discussion
- Topic: Game Hints / Tips
- Replies: 41
- Views: 12185
Paul: It sounds like the game is working correctly, but you might want to make sure your controller is calibrated correctly. If it's a little off center it will really mess things up. What I think a lot of people don't realize is that MX Simulator's physics really are realistic, and are actually so ...
- Fri Dec 21, 2007 4:52 am
- Forum: General Discussion
- Topic: Game Hints / Tips
- Replies: 41
- Views: 12185
- Fri Dec 21, 2007 1:13 am
- Forum: Track Editing
- Topic: problem with flat track
- Replies: 3
- Views: 2043
You have to use the mx.exe from this page. The stock mx.exe can only read the tracks it's packaged with.
- Thu Dec 20, 2007 9:46 pm
- Forum: General Discussion
- Topic: Game Hints / Tips
- Replies: 41
- Views: 12185
- Thu Dec 20, 2007 9:35 pm
- Forum: Media Room
- Topic: Videos
- Replies: 9431
- Views: 1175149
- Thu Dec 20, 2007 9:34 pm
- Forum: Media Room
- Topic: Videos
- Replies: 9431
- Views: 1175149
LOL JLV i am actually working on this track :wink: Yours look pretty good.... The first section should be more like a triple, double, double, single..... or if you are fast, triple, triple, triple. Most likely the inside of the 1st jump will be a roller and some riders will roll in, then triple, tr...
- Thu Dec 20, 2007 5:55 am
- Forum: Media Room
- Topic: Videos
- Replies: 9431
- Views: 1175149
I've got a new video up on the videos page. It's a supercross track based on the Anaheim 1 map on supercross.cc.com. It's way way too tight to play well, but it is fun in its own way.