Search found 14678 matches

by jlv
Fri Jan 01, 2010 3:57 am
Forum: General Discussion
Topic: MXS Needs a Nice, Heavy Flywheel
Replies: 13
Views: 949

Re: MXS Needs a Nice, Heavy Flywheel

That's good to know. I think I'll make it elevate its priority by default from now on.
by jlv
Fri Jan 01, 2010 3:56 am
Forum: General Discussion
Topic: Throttle Response
Replies: 15
Views: 1269

Re: Throttle Response

When I don't have any torque numbers I use 5 foot pounds. Most dyno charts start out around 5,000 RPM. So you pretty much called it. It's 5 pounds and then at around 5,000 RPM you get to the actual power curve. I guess I should smooth that out. My thinking had been that if the bike can't run the dyn...
by jlv
Fri Jan 01, 2010 1:13 am
Forum: Track Editing
Topic: Supercross track scale
Replies: 101
Views: 9249

Re: Supercross track scale

I choose 1:1 because 1:25 is too much, i though I was playing on some MotocrossMadness tracks : big jumps (only) ! I'm (trying to) making a replica of a local track and finally i use a 110% scale. Can you expand all the reasons for that, why 1:1 tracks seems little in game ? And if bikes jump more ...
by jlv
Fri Jan 01, 2010 12:59 am
Forum: Track Editing
Topic: some questions about eightfields
Replies: 1
Views: 371

Re: some questions about eightfields

You can't change the base terrain mesh since the terrain LOD system depends on it. If I wanted to make a track that way I'd try using Blender to bake a displacement map. You might also be able to set up an orthographic camera and use fog to create a height map. To get 16 bit output you'll have to us...
by jlv
Fri Jan 01, 2010 12:47 am
Forum: Track Editing
Topic: Ground Friction and Resistance Index
Replies: 144
Views: 256185

Re: Ground Friction and Resistance Index

Could you explain the extra bodies comment? I'm not following you, like I said I'm stupid. You can leave the wheels off the car and figure out approximately what forces the wheels would have put into the frame of the car. That way instead of having 5 bodies (the frame and 4 wheels) and lots of susp...
by jlv
Thu Dec 31, 2009 6:28 am
Forum: Track Editing
Topic: Supercross track scale
Replies: 101
Views: 9249

Re: Supercross track scale

No, you're definitely right. I was intentionally putting the berms back a bit to make a little more room at 1:1 scale.
by jlv
Thu Dec 31, 2009 5:11 am
Forum: Track Editing
Topic: Supercross track scale
Replies: 101
Views: 9249

Supercross track scale

I want your opinions on the scale for this track (right click / save as). "sx2010r01anaheim1_100percent" is the 1:1 scale version and "sx2010r01anaheim1_125percent" is the 1.25:1 scale version. I'd prefer real scale if possible, but in the past that has resulted in cramped feeling tracks. Although f...
by jlv
Thu Dec 31, 2009 3:34 am
Forum: General Discussion
Topic: Game problem, please help
Replies: 3
Views: 822

Re: Game problem, please help

It will limit the resolution for the ground tiles and might run a little slower. A working driver would be a better solution.
by jlv
Thu Dec 31, 2009 12:15 am
Forum: Track Editing
Topic: Ground Friction and Resistance Index
Replies: 144
Views: 256185

Re: Ground Friction and Resistance Index

It would make sense for a tire that digs into the dirt. In that situation a ribbed tire would have more lateral friction than a paddle tire. For knobbies I doubt it will be very different. Phathry, one thing you might be missing is that MX Simulator uses extra bodies to model the wheels and suspensi...
by jlv
Thu Dec 31, 2009 12:03 am
Forum: General Discussion
Topic: Download problem
Replies: 4
Views: 868

Re: Download problem

I've sent a new link via email.
by jlv
Thu Dec 31, 2009 12:00 am
Forum: General Discussion
Topic: Game problem, please help
Replies: 3
Views: 822

Re: Game problem, please help

It looks like your graphics driver isn't updating the lower level mipmaps. I'd upgrade the driver. You could probably also make it work by disabling framebuffer objects and ground mipmaps.
by jlv
Wed Dec 30, 2009 11:48 pm
Forum: General Discussion
Topic: 1.3 Update is out
Replies: 71
Views: 14440

Re: 1.3 Update is out

If the computer is locking up it's probably a driver. Most likely the OpenGL graphics driver.
by jlv
Wed Dec 30, 2009 3:44 am
Forum: Track Editing
Topic: Ground Friction and Resistance Index
Replies: 144
Views: 256185

Re: Ground Friction and Resistance Index

It's coulomb friction with the coefficient varying by slip rate. I don't use different coefficients for lateral slip.
by jlv
Wed Dec 30, 2009 1:19 am
Forum: General Discussion
Topic: bike setup help!
Replies: 1
Views: 572

Re: bike setup help!

If you want to reset everything, you can delete the config file. Open the windows start menu / all programs / mx simulator / mx simulator personal folder, then delete "config".
by jlv
Wed Dec 30, 2009 1:12 am
Forum: Media Room
Topic: Videos
Replies: 9431
Views: 1170038

Re: Videos

stocksy129 wrote:what program do you use to make the videos? question open to everyone
Blender.