DoneWahlamt wrote:I'd just named it "J83cket's wishlist"
Search found 1460 matches
- Tue Feb 27, 2018 9:31 pm
- Forum: Suggestion Box
- Topic: A PLACE FOR J83CKET TO POST PLENTY OF SUGGESTIONS IN ONE
- Replies: 4
- Views: 1994
Re: J83cket's wishlist
- Sat Feb 24, 2018 11:54 pm
- Forum: Model and Skin Editing
- Topic: Handguards
- Replies: 9
- Views: 3360
Re: Handguards
No it’s model specific, you’ll have to add the hand guards in blender and export the JMCiggity wrote:I did not get one, I just got the JM's, PSD, and pre made norms. Wouldn't I just be able to download a handguard JM and use that?nickuzick wrote:It’ll come with the model download
- Fri Feb 23, 2018 4:45 am
- Forum: Media Room
- Topic: post your screen shots of MXSim
- Replies: 52076
- Views: 5797126
Re: post your screen shots of MXSim
Setup looks sick but your dude looks a little pale, might want to get that checked outGustavoMX930' wrote:
- Thu Feb 22, 2018 9:55 pm
- Forum: Model and Skin Editing
- Topic: Upcoming Models #2
- Replies: 12443
- Views: 2770082
Re: Upcoming Models #2
You have to buy it from JreMotoTechHusqvarna wrote:When will the rider model be released?
- Mon Feb 19, 2018 1:52 am
- Forum: General Discussion
- Topic: Rendering wheels
- Replies: 14
- Views: 3114
Re: Rendering wheels
Cycles render and add an alpha nodekhut823 wrote:I was gonna make another topic like this but does anyone know how to take the squares of the wheels?
- Mon Feb 12, 2018 8:29 pm
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13134
- Views: 2007870
Re: Upcoming Tracks and Track Objects #2
I can feel the rage alreadyTony el Tigre wrote:I swear it looks better in person. WIP.
- Tue Feb 06, 2018 10:10 pm
- Forum: Racing
- Topic: GH Motorcycles Husqvarna Recruiting now!
- Replies: 2
- Views: 1361
Re: GH Motorcycles Husqvarna Recruiting now!
Boots look legit
- Sat Jan 27, 2018 1:17 am
- Forum: Models and Skins
- Topic: 2018 TF Graphics - Tropical
- Replies: 6
- Views: 12773
Re: 2018 TF Graphics - Tropical
Or download it http://forum.mxsimulator.com/viewtopic.php?f=25&t=44033dawsonsleeper wrote:buy itDalton1512 wrote:How can I get the husky psd 2017 or 18
(Granted it's not the most up to date one available but it works)
- Tue Jan 23, 2018 9:40 pm
- Forum: General Discussion
- Topic: Game crashed while racing EMF
- Replies: 2
- Views: 1057
- Sun Dec 17, 2017 3:54 am
- Forum: Help / Troubleshooting
- Topic: Blender Rider Posing
- Replies: 1
- Views: 801
Re: Blender Rider Posing
you need to edit the armature not the model itself
- Fri Oct 27, 2017 3:24 am
- Forum: Model and Skin Editing
- Topic: How to get from Blender to PSD?
- Replies: 7
- Views: 1753
- Thu Oct 26, 2017 9:05 pm
- Forum: Model and Skin Editing
- Topic: Helmet Placing
- Replies: 4
- Views: 1210
Re: Helmet Placing
It’s by no means a good tutorial but it covers a few thingsBrad_Smith wrote:Might have to try this myself in the future thanks pal
- Thu Oct 26, 2017 1:21 pm
- Forum: Media Room
- Topic: Post your render for MXS here!
- Replies: 5897
- Views: 1200452
Re: Post your render for MXS here!
Have a look into sampling dots, that’s what the white bits areSprintCar2L wrote:My first time doing a render. I am not sure why the background looks like that especially on the walls.
- Thu Oct 26, 2017 1:18 pm
- Forum: Model and Skin Editing
- Topic: Helmet Placing
- Replies: 4
- Views: 1210
Re: Helmet Placing
You may have to set origns, im not real famillar with helmets tho. i asume they are like bikes? (Correct me if im wrong) Same concept but the helmet is a single JM with one origin. The best way to get a helmet origin is to merge it with a working one and separate after you’ve matched the origins I ...
- Thu Oct 26, 2017 1:16 pm
- Forum: Model and Skin Editing
- Topic: How to get from Blender to PSD?
- Replies: 7
- Views: 1753
Re: How to get from Blender to PSD?
I think he means moving things on the UV mapAaron Hall wrote:You have to export your UV. Then open you UV in PS and start making your psd.