Search found 352 matches

by haggqvist
Fri Aug 30, 2013 9:20 pm
Forum: Track Editing
Topic: How to place objects in blender?
Replies: 27
Views: 13643

Re: How to place objects in blender?

Haggqvist has talked about placing the objects in blender to render AO maps based on their placement relative to other objects (or something along those lines). I told you before that I've been rendering terrain ao-maps with objects placed in blender the whole gp-season for use in the decal overlay...
by haggqvist
Mon Aug 12, 2013 8:18 pm
Forum: Tracks
Topic: 2013 Motosport World Grand Prix Rd 12: Bastogne
Replies: 17
Views: 16704

2013 Motosport World Grand Prix Rd 12: Bastogne

http://www.mediafire.com/convkey/c97b/52idmlnym61bb5q6g.jpg This is the track that will be used for round 12 of the 2013 Motosport World Grand Prix series. Links: High-res with terrain shaders: http://www.mediafire.com/download/21vw8986doqhq37/2013.mxs.gp.rd12.bastogne_high-res_shaders.7z Normal-re...
by haggqvist
Mon Aug 05, 2013 10:06 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 13134
Views: 2006627

Re: Upcoming Tracks and Track Objects #2

A little while ago this...
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looked like this...
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by haggqvist
Wed Jul 31, 2013 1:25 pm
Forum: Tracks
Topic: 2013 Motosport World Grand Prix Rd 11: Bellpuig
Replies: 34
Views: 27894

Re: 2013 Motosport World Grand Prix Rd 11: Bellpuig

The links in the first post will be updated as soon as JLV unlocks it. In the meantime I'll post them here. High-res version with terrain shaders: http://www.mediafire.com/download/2yne5vah38ss56e/2013.mxs.gp.rd11.bellpuig_high-res_shaders.7z Normal-res version with terrain shaders: http://www.media...
by haggqvist
Mon Jul 29, 2013 10:22 pm
Forum: Tracks
Topic: 2013 Motosport World Grand Prix Rd 11: Bellpuig
Replies: 34
Views: 27894

2013 Motosport World Grand Prix Rd 11: Bellpuig

http://www.mediafire.com/convkey/5640/109g8ep5oh2ggo26g.jpg This is the track that will be used for round 11 of the 2013 Motosport World Grand Prix series. Links: High-res with shaders: will be added later. Normal-res with shaders: https://www.dropbox.com/s/3fto9ou873n52oy/2013.mxs.gp.rd11.bellpuig...
by haggqvist
Thu Jul 18, 2013 8:13 pm
Forum: General Discussion
Topic: 2013 MotoOption Track Contest hosted by rF Gaming
Replies: 305
Views: 43381

Re: 2103 MotoOption Track Contest hosted by rF Gaming

Not a chance I'd be able to even think about getting anything done by then... The release of the last GP is on the 2nd and the MXDN is on the 28/29th of September and I assume the MXSDN will be at about the same time. I guess my next-gen-visuals-super-project will have to wait until the next one... ...
by haggqvist
Sat Jul 13, 2013 5:53 pm
Forum: General Discussion
Topic: finally figured out how to get editor!!
Replies: 19
Views: 1480

Re: finally figured out how to get editor!!

All my tracks have been made exclusively in the editor with the raise/lower/smooth tools i.e. without gradients.
The track path and jumps on Agueda, Beto Carrero and Kegums was done by rafagas in the editor as well, although he takes the easy road by using the gradient tool. :lol:
by haggqvist
Sat Jul 13, 2013 10:14 am
Forum: General Discussion
Topic: finally figured out how to get editor!!
Replies: 19
Views: 1480

Re: finally figured out how to get editor!!

barrington314 wrote:
motokid499 wrote:honestly, the stock track editor is just for goon track making. its hard to really make anything more. most of the really good guys use earthsculter and stuff.
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Hahaha
by haggqvist
Tue Jul 09, 2013 8:59 pm
Forum: Tracks
Topic: 2013 Motosport World Grand Prix Rd 10: Kegums
Replies: 21
Views: 20126

2013 Motosport World Grand Prix Rd 10: Kegums

http://www.mediafire.com/convkey/57ee/upcl105kdn6xua16g.jpg This is the track that will be used for round 10 of the 2013 Motosport World Grand Prix series. Links: High-res with shaders: http://www.mediafire.com/download/tebw5cwcckhzn9a/2013.mxs.gp.rd10.kegums_high-res_shader.7z Normal-res with shad...
by haggqvist
Sat Jul 06, 2013 8:46 pm
Forum: Tracks
Topic: 2013 Motosport World Grand Prix Rd 8: Uddevalla
Replies: 0
Views: 9930

2013 Motosport World Grand Prix Rd 8: Uddevalla

This is the track that was used for round 8 of the 2013 Motosport World Grand Prix series.
Credits to jesplind and Motoboss for the original track.

Link:
http://www.mediafire.com/download/0pai8 ... devalla.7z
by haggqvist
Sat Jul 06, 2013 8:42 pm
Forum: Tracks
Topic: 2013 Motosport World Grand Prix Rd 9: Lommel
Replies: 0
Views: 12439

2013 Motosport World Grand Prix Rd 9: Lommel

http://www.mediafire.com/convkey/94f5/7f76vwc39yqrta36g.jpg This is the track that was used for round 9 of the 2013 Motosport World Grand Prix series. Links: Low-res: http://www.mediafire.com/download/5x7t5ps4c8n26gr/2013.mxs.gp.rd09.lommel_low-res.7z Normal-res: http://www.mediafire.com/download/n...
by haggqvist
Wed Jun 26, 2013 6:58 am
Forum: Track Editing
Topic: Some handy scripts
Replies: 96
Views: 36569

Re: Some handy scripts

Thank you!
by haggqvist
Tue Jun 25, 2013 8:00 am
Forum: Track Editing
Topic: Some handy scripts
Replies: 96
Views: 36569

Re: Some handy scripts

Cheers WHEELS, now the track fencing will have extremely annoying collisions for the rest of the GP-series... :lol: If you do that, try to break it up into multiple objects. One object with hundreds of spheres will be much slower than 10 obects with 10 per object since the bounding sphere test is p...
by haggqvist
Mon Jun 24, 2013 10:43 pm
Forum: Track Editing
Topic: Some handy scripts
Replies: 96
Views: 36569

Re: Some handy scripts

Cheers WHEELS, now the track fencing will have extremely annoying collisions for the rest of the GP-series... :lol:
by haggqvist
Sun Jun 09, 2013 1:56 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 13134
Views: 2006627

Re: Upcoming Tracks and Track Objects #2

Good looking Hector!
...but where is Indaiatuba and the pm with all your complaints about Beto Carrero? :)


Just made a new base for round 16 of the GP-series, 8k decal overlays ftw! :lol:
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