Search found 1460 matches

by GregDearman
Tue Feb 27, 2018 9:31 pm
Forum: Suggestion Box
Topic: A PLACE FOR J83CKET TO POST PLENTY OF SUGGESTIONS IN ONE
Replies: 4
Views: 1943

Re: J83cket's wishlist

Wahlamt wrote:I'd just named it "J83cket's wishlist" 8)
Done
by GregDearman
Sat Feb 24, 2018 11:54 pm
Forum: Model and Skin Editing
Topic: Handguards
Replies: 9
Views: 3337

Re: Handguards

Ciggity wrote:
nickuzick wrote:It’ll come with the model download
I did not get one, I just got the JM's, PSD, and pre made norms. Wouldn't I just be able to download a handguard JM and use that?
No it’s model specific, you’ll have to add the hand guards in blender and export the JM
by GregDearman
Fri Feb 23, 2018 4:45 am
Forum: Media Room
Topic: post your screen shots of MXSim
Replies: 52076
Views: 5791754

Re: post your screen shots of MXSim

GustavoMX930' wrote:Image
Setup looks sick but your dude looks a little pale, might want to get that checked out
by GregDearman
Thu Feb 22, 2018 9:55 pm
Forum: Model and Skin Editing
Topic: Upcoming Models #2
Replies: 12443
Views: 2767716

Re: Upcoming Models #2

MotoTechHusqvarna wrote:When will the rider model be released?
You have to buy it from Jre
by GregDearman
Mon Feb 19, 2018 1:52 am
Forum: General Discussion
Topic: Rendering wheels
Replies: 14
Views: 3103

Re: Rendering wheels

khut823 wrote:I was gonna make another topic like this but does anyone know how to take the squares of the wheels?
Cycles render and add an alpha node
by GregDearman
Mon Feb 12, 2018 8:29 pm
Forum: Track Editing
Topic: Upcoming Tracks and Track Objects #2
Replies: 13134
Views: 2005073

Re: Upcoming Tracks and Track Objects #2

Tony el Tigre wrote:I swear it looks better in person. WIP.

Image
I can feel the rage already
by GregDearman
Tue Feb 06, 2018 10:10 pm
Forum: Racing
Topic: GH Motorcycles Husqvarna Recruiting now!
Replies: 2
Views: 1358

Re: GH Motorcycles Husqvarna Recruiting now!

Boots look legit
by GregDearman
Sat Jan 27, 2018 1:17 am
Forum: Models and Skins
Topic: 2018 TF Graphics - Tropical
Replies: 6
Views: 12762

Re: 2018 TF Graphics - Tropical

dawsonsleeper wrote:
Dalton1512 wrote:How can I get the husky psd 2017 or 18
buy it
Or download it http://forum.mxsimulator.com/viewtopic.php?f=25&t=44033

(Granted it's not the most up to date one available but it works)
by GregDearman
Sun Dec 17, 2017 3:54 am
Forum: Help / Troubleshooting
Topic: Blender Rider Posing
Replies: 1
Views: 779

Re: Blender Rider Posing

you need to edit the armature not the model itself
by GregDearman
Thu Oct 26, 2017 9:05 pm
Forum: Model and Skin Editing
Topic: Helmet Placing
Replies: 4
Views: 1205

Re: Helmet Placing

Brad_Smith wrote:Might have to try this myself in the future :) thanks pal
It’s by no means a good tutorial but it covers a few things
by GregDearman
Thu Oct 26, 2017 1:21 pm
Forum: Media Room
Topic: Post your render for MXS here!
Replies: 5895
Views: 1198087

Re: Post your render for MXS here!

SprintCar2L wrote:My first time doing a render. I am not sure why the background looks like that especially on the walls.
Image
Have a look into sampling dots, that’s what the white bits are
by GregDearman
Thu Oct 26, 2017 1:18 pm
Forum: Model and Skin Editing
Topic: Helmet Placing
Replies: 4
Views: 1205

Re: Helmet Placing

You may have to set origns, im not real famillar with helmets tho. i asume they are like bikes? (Correct me if im wrong) Same concept but the helmet is a single JM with one origin. The best way to get a helmet origin is to merge it with a working one and separate after you’ve matched the origins I ...
by GregDearman
Thu Oct 26, 2017 1:16 pm
Forum: Model and Skin Editing
Topic: How to get from Blender to PSD?
Replies: 7
Views: 1751

Re: How to get from Blender to PSD?

Aaron Hall wrote:You have to export your UV. Then open you UV in PS and start making your psd.
I think he means moving things on the UV map