Search found 73 matches
Re: gaming
Right, its a fun game for sure. I love all the mods for it as well. Very tempting to make stuff for it
Re: gaming
Thats cool!TeamHavocRacing wrote:
Anyone play spin tires mudrunner?
- Thu Mar 08, 2018 6:28 am
- Forum: Media Room
- Topic: post your screen shots of MXSim
- Replies: 52076
- Views: 5797156
Re: post your screen shots of MXSim
GJ Mullins Nice shot kellen, and epic racing
- Thu Mar 01, 2018 11:15 pm
- Forum: Track Editing
- Topic: Uneven lighting on statues
- Replies: 8
- Views: 2367
Re: Uneven lighting on statues
It looks like the normal is flipped
- Thu Mar 01, 2018 12:13 am
- Forum: General Discussion
- Topic: Making a model
- Replies: 3
- Views: 976
Re: Making a model
Not really. You need to watch tutorials on basic modeling & then apply those techniques to a dirtbike. There's many videos to learn how.
- Wed Feb 28, 2018 9:10 pm
- Forum: Suggestion Box
- Topic: Game Suggestions
- Replies: 3220
- Views: 239110
Re: Game Suggestions
This would be great for sellers as It could increase the quality and quantity of custom models and skins if you figured out an easy way to accomplish this.jlv wrote: thoughts
Depending on how easy it is, I would love to know the name of the selected decal in the editor. Thanks!
- Tue Feb 27, 2018 9:18 am
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13134
- Views: 2007885
Re: Upcoming Tracks and Track Objects #2
Daytona track crew hard at work
- Sat Feb 24, 2018 2:54 am
- Forum: General Discussion
- Topic: JLV should use Unreal Engine 4!
- Replies: 75
- Views: 22760
Re: JLV should use Unreal Engine 4!
I think graphics are the biggest turn off to new players now. You've got gameplay down besides a few small things. Once you get graphics down you could make this game see another big surge.
- Sat Feb 24, 2018 12:29 am
- Forum: Tracks
- Topic: 2018 MXSEMF.com Supercross Rd 17 - Las Vegas
- Replies: 634
- Views: 219721
Re: 2018 MXSEMF.com Supercross Rd 08 - Tampa
Lower your settings. It's an 8k image & some computers may have issues displaying it.
- Fri Feb 23, 2018 10:17 pm
- Forum: Model and Skin Editing
- Topic: Wilson CRF250
- Replies: 14
- Views: 4029
Re: Wilson CRF250
I've never made one of those, that I can remember. All files from back then are long gone.
- Wed Feb 21, 2018 4:28 pm
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13134
- Views: 2007885
Re: Upcoming Tracks and Track Objects #2
Yeah the one that goes uphill into the trees. That's something I've always wanted but I don't think they've tested it. If they built the disp using the 3d scanned jumps I think it could hurt racing but increase realism. https://preview.ibb.co/g5SVsc/preview.jpg This should be an awesome track to rac...
- Tue Feb 20, 2018 7:20 am
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13134
- Views: 2007885
Re: Upcoming Tracks and Track Objects #2
This should be an awesome track to race on! You guys are gonna love it, the sand will make or break your lap times! This week will feature an all new stadium and decals using real images from a 3d scanned track, thanks to bubba40!
- Wed Feb 14, 2018 4:59 am
- Forum: Suggestion Box
- Topic: Force Reload/Restart Button in Editor
- Replies: 7
- Views: 2793
Re: Force Reload/Restart Button in Editor
It would definitely make sense on demanding tracks. I still just exit & reload but if it was a button I would probably use it
- Wed Feb 14, 2018 3:39 am
- Forum: Suggestion Box
- Topic: Force Reload/Restart Button in Editor
- Replies: 7
- Views: 2793
Re: Force Reload/Restart Button in Editor
I think that's already in game. /forcereload in chat
- Wed Feb 14, 2018 3:10 am
- Forum: Suggestion Box
- Topic: Game Suggestions
- Replies: 3220
- Views: 239110
Re: Game Suggestions
Imo scripting should be top priority since alot of these suggestions can be conpleted once that's done.
Let people use whatever size skin they can handle
Let people use whatever size skin they can handle