Search found 1152 matches

by Jakob Hubbard
Sun Sep 17, 2023 6:42 am
Forum: Off Topic
Topic: Unity: I am altering the deal, pray I don't alter it any further
Replies: 10
Views: 2028

Re: Unity: I am altering the deal, pray I don't alter it any further

I thought it was funny that initially they were considering re-installations as a new download then backtracked the next day realizing how silly that was. But how do they keep track of that? And also, how do they keep track of a cross-platform game where someone buys it downloads it on a console, th...
by Jakob Hubbard
Fri Sep 15, 2023 8:51 pm
Forum: Tracks
Topic: MS_Designs-ElimTrack
Replies: 69
Views: 6208

Re: MS_Designs-ElimTrack

MarcusThompson wrote: Fri Sep 15, 2023 6:24 am STOLE EVERYTHING I SHOWED THEM KINDA TWAT MOVE
So they "stole" your knowledge that you willingly gave them?? Are you dense?
by Jakob Hubbard
Fri Sep 15, 2023 3:10 am
Forum: Tracks
Topic: MS_Designs-ElimTrack
Replies: 69
Views: 6208

Re: MS_Designs-ElimTrack

why would i not tell the kid to quit when i showed him and his friends everything i new and they steal it and still manage to make this? What exactly did they "steal"? Did you make custom objects/decals then they used them without your permission or did they "steal" objects/decals you took from oth...
by Jakob Hubbard
Fri Sep 15, 2023 1:20 am
Forum: Suggestion Box
Topic: PLEASE increase sequence file pixel constraints
Replies: 7
Views: 1948

Re: PLEASE increase sequence file pixel constraints

They need to be integer in the target resolution. So if you're starting with a 2048 image and targeting 256, they have to be evenly divisible by 8. Otherwise the cell's edges won't land on exact pixel edges. Did I give you the bash script I used for my fonts? It has a --gran option that does that a...
by Jakob Hubbard
Thu Sep 14, 2023 11:52 pm
Forum: Tracks
Topic: MS_Designs-ElimTrack
Replies: 69
Views: 6208

Re: MS_Designs-ElimTrack

i click on it once a day its in my bookmarks just checking how braindead children And you're one of them m8. Are you that miserable that you have to spread hate and toxicity on some random trying his best to put something out for the community? Granted the track isn't by any means up to standard bu...
by Jakob Hubbard
Thu Sep 14, 2023 9:06 pm
Forum: Tracks
Topic: MS_Designs-ElimTrack
Replies: 69
Views: 6208

Re: MS_Designs-ElimTrack

MarcusThompson wrote: Wed Sep 13, 2023 11:53 pm bout time the game died anyways shit game no point trying to bring it back only good part of the game is the editor
If game so shit why so active on forums?
by Jakob Hubbard
Thu Sep 14, 2023 10:42 am
Forum: Suggestion Box
Topic: PLEASE increase sequence file pixel constraints
Replies: 7
Views: 1948

Re: PLEASE increase sequence file pixel constraints

I was looking at the bandwidth specs for pcie and I think I'll bump it to 512*512. That'll still be pretty conservative. Even this would be awesome, thanks. The position is accurate when you paste but it is limited to resolution of the image. How are you making the font that has spacing problems? A...
by Jakob Hubbard
Wed Sep 13, 2023 4:10 am
Forum: Suggestion Box
Topic: PLEASE increase sequence file pixel constraints
Replies: 7
Views: 1948

Re: PLEASE increase sequence file pixel constraints

It's not the number of images. It's sending a lot of data in a single frame that will cause a single frame hitch. I could probably do something like only partially update the texture on each frame but I don't want to go down that rabbit hole right now. Gotcha, I was hoping there would be some easy ...
by Jakob Hubbard
Tue Sep 12, 2023 6:28 am
Forum: Suggestion Box
Topic: PLEASE increase sequence file pixel constraints
Replies: 7
Views: 1948

PLEASE increase sequence file pixel constraints

It would be really nice if sequence files weren't limited to such poor quality. According to JLV, the reason that they were limited in the first place was because people were using 4k images in a sequence file which would cause frame lag. As of right now sequence files are limited to 65,536 pixels (...
by Jakob Hubbard
Fri Sep 08, 2023 5:35 am
Forum: General Discussion
Topic: 2023-02-06 snapshot
Replies: 87
Views: 603391

Re: 2023-02-06 snapshot

6. Deal with editor/saving/loading. Since the tread mark decals are going to be in an atlas texture they won't be easy to save in the decals file. I'll probably just punt and not save them. I'd probably just scrap this for now and possibly add it to the backlog of additions later. Although it would...
by Jakob Hubbard
Fri Aug 18, 2023 1:34 am
Forum: Tracks
Topic: 2023 American Supercross Track Pack
Replies: 6
Views: 5302

Re: 2023 American Supercross Track Pack

looks solid, appreciate the effort that went into this
by Jakob Hubbard
Mon Aug 14, 2023 12:08 am
Forum: Suggestion Box
Topic: Shadow to rider
Replies: 4
Views: 2014

Re: Shadow to rider

It's very funny to see people who've never written a line of code say something would be easy to develop.
by Jakob Hubbard
Sat Aug 12, 2023 10:53 pm
Forum: General Discussion
Topic: Where i can get a good tileinfo??
Replies: 5
Views: 2029

Re: Where i can get a good tileinfo??

If the tileinfo is black it means the file you're referencing for the tileinfo texture in the tileinfo file couldn't be found, therefore it defaults to a black color. The traction will be the same as the track you got it from, you just have to either correctly reference the tileinfo texture or make ...
by Jakob Hubbard
Wed Aug 09, 2023 1:00 am
Forum: Suggestion Box
Topic: Ability to set an in game controls function to multiple buttons
Replies: 6
Views: 3134

Re: Ability to set an in game controls function to multiple buttons

That's definitely near the top. Not sure if it might be smarter to do HDR environment map lighting/shading first though. The shading should be easier to do but I'd really like to have the UI and editor scripting. I think general consensus among the players is that HDR environment lighting/shading w...
by Jakob Hubbard
Tue Aug 08, 2023 4:08 am
Forum: Suggestion Box
Topic: Ability to set an in game controls function to multiple buttons
Replies: 6
Views: 3134

Re: Ability to set an in game controls function to multiple buttons

jlv wrote: Tue Aug 08, 2023 12:55 amI'm not sure what's top priority after that.
ui and editor scripting pls :D