This may help.
Search found 338 matches
- Sat May 07, 2022 11:38 pm
- Forum: Track Editing
- Topic: how do i get real height scale
- Replies: 1
- Views: 2727
- Sat Dec 12, 2020 7:27 pm
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13134
- Views: 2011252
Re: Upcoming Tracks and Track Objects #2
cya in like another year with this track lol
- Thu Sep 03, 2020 10:40 pm
- Forum: General Discussion
- Topic: Don't mind me, Just making a point
- Replies: 13
- Views: 3145
Re: Don't mind me, Just making a point
You do realize you can make a 'valid point' without, "JLV Can't be fucked to do shit properly." You can be polite and still have a strong argument.
- Tue Aug 11, 2020 2:08 am
- Forum: Model and Skin Editing
- Topic: gasgas 2020
- Replies: 4
- Views: 1325
Re: gasgas 2020
it is the new one though. Its on Jeremy's 19 ktm. GasGas is basically just a red ktm.LucaaaNixxos wrote:that isnt the new one. probably going to take sometime to make the modelAtlasZoor wrote:viewtopic.php?t=54494
- Tue Aug 11, 2020 1:01 am
- Forum: Model and Skin Editing
- Topic: gasgas 2020
- Replies: 4
- Views: 1325
- Sun Aug 09, 2020 5:30 pm
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13134
- Views: 2011252
Re: Upcoming Tracks and Track Objects #2
Ran out of time to do more of the building but texturing really brought it to life! https://i.imgur.com/LgtjC8i.png I would absolutely love to see you live stream the process of you building these. I feel its a bit different watching sim orientated models being made rather than couches, donuts, and...
- Sat Aug 01, 2020 10:54 pm
- Forum: Tracks
- Topic: JGMX: Polar Express MX
- Replies: 28
- Views: 13803
Re: JGMX: Polar Express MX
Cool track it flows really well love the rough and ruts. Overall just solid. Thanks for the release!
- Sun Jun 21, 2020 6:13 pm
- Forum: Tutorials
- Topic: [Video Tutorial] How to Import Terrain and Place Continuous Fencing and Banners
- Replies: 7
- Views: 5016
Re: [Video Tutorial] How to Import Terrain and Place Continuous Fencing and Banners
super cool! Possible video on extended terrain and how to do that?
- Fri May 29, 2020 3:21 am
- Forum: Media Room
- Topic: SPENCER TURLEY VIDEO! LOOK AT THIS PLZ!
- Replies: 13
- Views: 6858
Re: SPENCER TURLEY VIDEO! LOOK AT THIS PLZ!
bruHJakob Hubbard wrote:bruhMotospun wrote:BRUH
- Mon May 25, 2020 12:49 am
- Forum: Tracks
- Topic: Abandon-MX | Photoscanned Track + how to vid
- Replies: 4
- Views: 6866
Re: Abandon-MX | Photoscanned Track + how to vid
Very cool to see a video on this. I have seen meshroom and always wondered if it was possible to get that detail into a hightmap. I guess it was. Looks sick though dude!
- Fri May 01, 2020 11:46 pm
- Forum: General Discussion
- Topic: Is there a way to limit fps?
- Replies: 8
- Views: 3427
Re: Is there a way to limit fps?
Try turning off vertical sync in the NVIDIA control panel
- Tue Apr 14, 2020 3:25 am
- Forum: Track Editing
- Topic: TileMap Bug
- Replies: 13
- Views: 4266
Re: TileMap Bug
Yeah that's interesting. Ive restarted my game multiple times but it didn't seem to fix the problem.Jeremy150 wrote:We also get that error with our tilemaps. However it only seems to only happen like 10% of the time. Normally it looks fine, if it doesn't, we just restart the game to fix it.
- Tue Apr 14, 2020 3:25 am
- Forum: Track Editing
- Topic: TileMap Bug
- Replies: 13
- Views: 4266
Re: TileMap Bug
Try scaling it up to 16x16. There's some stuff in the mipmap generation and software texturing that might be confused by a 2x2 file. yup I just scaled them up and the problem stopped. its still super interesting because It just changed out of no where. I wonder if its a hardware specific problem. B...
- Tue Apr 14, 2020 2:06 am
- Forum: Track Editing
- Topic: TileMap Bug
- Replies: 13
- Views: 4266
Re: TileMap Bug
https://www.mediafire.com/file/hx0kjz7z ... p.rar/file
didnt post the link nice
didnt post the link nice
- Tue Apr 14, 2020 2:04 am
- Forum: Track Editing
- Topic: TileMap Bug
- Replies: 13
- Views: 4266
Re: TileMap Bug
heres the files that im using its the roost, tilemap, and tileinfo. If you want more files just let me know.jlv wrote:If you could post the file I'd like a look as well.