Search found 114 matches
- Wed Jul 09, 2014 12:42 am
- Forum: Models and Skins
- Topic: MSR Spring Series *Release*
- Replies: 26
- Views: 11370
Re: MSR Spring Series *Release*
Nice wok man, gear is on point!
- Mon Jul 07, 2014 2:00 pm
- Forum: General Discussion
- Topic: Note for "skinners" from P2sta
- Replies: 25
- Views: 5296
Re: Note for "skinners" from P2sta
SCOTTFMX14 wrote:thanks for the info
- Sat Jul 05, 2014 11:40 am
- Forum: Media Room
- Topic: 2014 AMA Motocross RD 6 Redbud Virtual Lap
- Replies: 2
- Views: 555
Re: 2014 AMA Motocross RD 6 Redbud Virtual Lap
Johnny_McClorey_95 wrote:How do you whip like that at 2:55?
Pretty much explains it. Nice video by the way man.
- Fri Jul 04, 2014 9:55 am
- Forum: Model and Skin Editing
- Topic: Upcoming Skins and Shader Maps #2
- Replies: 17674
- Views: 2301607
Re: Upcoming Skins and Shader Maps #2
I think I've got the pants down. Thanks to everyone who helped me out yesterday, and vortexracingleader for giving me your normal map settings the other night, they made a huge difference Does anyone have any tips or feedback before I move onto the jersey? http://i1373.photobucket.com/albums/ag377/l...
- Thu Jul 03, 2014 2:50 pm
- Forum: Model and Skin Editing
- Topic: Upcoming Skins and Shader Maps #2
- Replies: 17674
- Views: 2301607
Re: Upcoming Skins and Shader Maps #2
Put it on top and set the blending mode to overlay Oh so it should be completely opposite? So bits that should be high, will be low on the norms? Yes. You can put the wrinkles on top of your other pieces, then mask the layer off in the spots where you don't want wrinkles to show. Alright, I think I...
- Thu Jul 03, 2014 2:34 pm
- Forum: Model and Skin Editing
- Topic: Upcoming Skins and Shader Maps #2
- Replies: 17674
- Views: 2301607
Re: Upcoming Skins and Shader Maps #2
Try using Hard Light instead of Overlay. Remember that your normal map should look inverted as compared to what you would expect. Oh so it should be completely opposite? So bits that should be high, will be low on the norms? Never turn your normal map back into a height map, you will not get a good...
- Thu Jul 03, 2014 2:12 pm
- Forum: Model and Skin Editing
- Topic: Upcoming Skins and Shader Maps #2
- Replies: 17674
- Views: 2301607
Re: Upcoming Skins and Shader Maps #2
Looks like you might need to invert the red and green channels. I just noticed that, but I think the problem is that the seven words are not white enough in the height map compared to the wrinkle base. I only figured out how to turn the normal map back into a height map, so all my colours were to d...
- Thu Jul 03, 2014 10:33 am
- Forum: Model and Skin Editing
- Topic: Upcoming Skins and Shader Maps #2
- Replies: 17674
- Views: 2301607
Re: Upcoming Skins and Shader Maps #2
Still working on my normal maps for my seven pants. Any more thoughts or tips?
Thanks.
Thanks.
- Wed Jul 02, 2014 12:07 pm
- Forum: Model and Skin Editing
- Topic: Upcoming Skins and Shader Maps #2
- Replies: 17674
- Views: 2301607
Re: Upcoming Skins and Shader Maps #2
This is my first normal map, and the only tutorials i could find were for making islands, so this is probably very wrong. Down the bottom was DJs wrinkle normal map, which i think p2sta said to put down the bottom, next i copied the layers from my gear and coloured them in so it looked like this. ht...
- Wed Jul 02, 2014 11:10 am
- Forum: Model and Skin Editing
- Topic: Upcoming Skins and Shader Maps #2
- Replies: 17674
- Views: 2301607
Re: Upcoming Skins and Shader Maps #2
Sorry about the watermark, it stopped working properly and I really didn't want to exit and do it again so i could stretch it apart. I think i need to add more wrinkle layers, as it seems a bit distanced from the other logos and stuff. Is that correct of should i make the logos and other stuff darke...
- Wed Jul 02, 2014 6:18 am
- Forum: Model and Skin Editing
- Topic: Upcoming Skins and Shader Maps #2
- Replies: 17674
- Views: 2301607
Re: Upcoming Skins and Shader Maps #2
I'll upload it in a second, i tried again with the wrinkle map as the background on the pants, but i also just realised that i reversed the colours. So i did black for high and white for low, can i just invert it once its a norm so it looks like this? #Rookieeee I think the wrinkles are a little lig...
- Wed Jul 02, 2014 12:46 am
- Forum: Models and Skins
- Topic: ODI Podium and CFT handlebars
- Replies: 11
- Views: 11767
Re: ODI Podium and CFT handlebars
Nice work, they look good .
- Tue Jul 01, 2014 1:01 pm
- Forum: Model and Skin Editing
- Topic: Upcoming Skins and Shader Maps #2
- Replies: 17674
- Views: 2301607
Re: Upcoming Skins and Shader Maps #2
Anyone know why my norms look so terrible? Do i need a fabric for the base gear? Is that the problem?
I know it sucks, but its my first ever and don't know what the problem is.
- Mon Jun 30, 2014 1:03 pm
- Forum: Models and Skins
- Topic: 300th Post- 2014 Shift Camo
- Replies: 10
- Views: 8306
Re: 300th Post- 2014 Shift Camo
Gear looks real good man, nice work.
- Mon Jun 30, 2014 10:32 am
- Forum: Help / Troubleshooting
- Topic: Help Me how to set the one legged cornering
- Replies: 9
- Views: 1496
Re: Help Me how to set the one legged cornering
Yeah man, turn your max dab speed up.