Search found 196 matches
- Sun Aug 26, 2018 2:22 pm
- Forum: Off Topic
- Topic: Post your BMX bikes!
- Replies: 19
- Views: 6416
Re: Post your BMX bikes!
I used to ride bmx from early 2000 to about 2011. I don't have pictures of my bike at hand and it's in the storage in pieces atm but here are some of the highlights of me with my bike. https://www.mediafire.com/convkey/8354/mf282kq3uqtu1wx6g.jpg https://www.mediafire.com/convkey/bec0/r8oakzwwf61ff0z...
- Fri May 25, 2018 6:17 am
- Forum: General Discussion
- Topic: Performance Concerns?
- Replies: 18
- Views: 4542
Re: Performance Concerns?
I remember reading when I was overclocking my i5 that it is possible to have different multipliers per core. Maybe you could try to tune your overclock to have higher multiplier on the first core and slightly lower ones for the rest of them?
- Tue May 15, 2018 5:09 pm
- Forum: Track Editing
- Topic: Billboard tool 1.0 by vmaki
- Replies: 6
- Views: 2955
Re: Billboard tool 1.0 by vmaki
I updated the billboard placement logic to be random. Placement looks much more natural now! I also cleaned up the script from useless stuff. http://www.mediafire.com/file/33rqegmtqf8o76z/Billboard_tool_1.1.zip I'm looking into making the script use rgb channels as three different layers of billboar...
- Mon May 14, 2018 8:34 am
- Forum: Track Editing
- Topic: Billboard tool 1.0 by vmaki
- Replies: 6
- Views: 2955
Re: Billboard tool 1.0 by vmaki
…I assume is a typo… That is the case. I changed the way it does the random length for the billboards as one of the last things I did and that must have slipped through. I’ll clean it up when I get home from work. …you have two while loops… This is on purpose. The point is that it loops through the...
- Sun May 13, 2018 3:19 pm
- Forum: Track Editing
- Topic: Billboard tool 1.0 by vmaki
- Replies: 6
- Views: 2955
Billboard tool 1.0 by vmaki
I'm proud to present you to my Billboard tool 1.0! This is my first real step in to the land of coding and I'll gladly listen to any and all improvements or new features. (It would be great if somebody who actually knows how to code would have the time to read the program through and give feedback!)...
- Sun May 13, 2018 7:50 am
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13134
- Views: 2009728
Re: Upcoming Tracks and Track Objects #2
This isn't the right topic but I guess it's close enough. I've been trying to learn to code with python and the project is actually getting somewhere. My billboard tool is starting to look like it could be useful. https://www.mediafire.com/convkey/09c0/hx6hj8cpcx012db6g.jpg DOPE. I'm not sure if it...
- Sat May 12, 2018 4:55 pm
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13134
- Views: 2009728
Re: Upcoming Tracks and Track Objects #2
This isn't the right topic but I guess it's close enough. I've been trying to learn to code with python and the project is actually getting somewhere. My billboard tool is starting to look like it could be useful.
- Wed May 09, 2018 8:59 am
- Forum: Tracks
- Topic: 2018 MXSEMF.com Supercross Rd 17 - Las Vegas
- Replies: 634
- Views: 220141
Re: 2018 MXSEMF.com Supercross Rd 17 - Las Vegas
It has been a pleasure to crash about these tracks before watching the races hapen irl. Big thanks to everyone involved in making these tracks!
- Sat May 05, 2018 6:27 pm
- Forum: Suggestion Box
- Topic: Decal grouping and erode
- Replies: 4
- Views: 3155
Decal grouping and erode
Here is an idea to help erode pop more visually. Decals would have group number asigned to them. 1 would be the decal group as they are now in the game. 2 would be a masked group of decals or a particular masked decal that has been asigned to a particular group 1 decal. Group 2 would be unmasked by ...
- Tue May 01, 2018 11:41 am
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13134
- Views: 2009728
Re: Upcoming Tracks and Track Objects #2
I'm looking for some ideas for something instead of those four stairsteps coming downhill. They are kind of nice but I guess something else would be more interesting? Could probably get some ideas from Sam Redman on Facebook, he’s got a track just like that! Thanks for the tip! I ended up watching ...
- Sun Apr 29, 2018 10:01 am
- Forum: Track Editing
- Topic: Upcoming Tracks and Track Objects #2
- Replies: 13134
- Views: 2009728
Re: Upcoming Tracks and Track Objects #2
I'm looking for some ideas for something instead of those four stairsteps coming downhill. They are kind of nice but I guess something else would be more interesting?
- Mon Feb 12, 2018 11:50 am
- Forum: General Discussion
- Topic: 2018-02-11 snapshot
- Replies: 33
- Views: 14385
Re: 2018-02-11 snapshot
Here are the numbers pushed through Excel. delay delay if 125 fps x frames seconds minutes 0 0 0 1 1 0,008 2 3 0,024 3 7 0,056 4 15 0,12 5 31 0,248 6 63 0,504 7 127 1,016 8 255 2,04 9 511 4,088 10 1023 8,184 11 2047 16,376 12 4095 32,76 13 8191 65,528 1,092133333 14 16383 131,064 2,1844 15 32767 262...
- Mon Jan 29, 2018 8:24 am
- Forum: Suggestion Box
- Topic: Toggle Tilemap View in Editor
- Replies: 9
- Views: 1948
Re: Toggle Tilemap View in Editor
This would be really good!
Also on the topic of toggling. How about the ability to toggle the height map visible while in editor? Maybe even a shaded relief map using that greyscale height map?
Also on the topic of toggling. How about the ability to toggle the height map visible while in editor? Maybe even a shaded relief map using that greyscale height map?
- Tue Jan 16, 2018 7:54 pm
- Forum: Suggestion Box
- Topic: Game Suggestions
- Replies: 3220
- Views: 239363
Re: Game Suggestions
MULTIPLE LIGHT SOURCES :D JLV, I've been trying to find if you've talked about why we can only have one light source. Would multiple light sources be something you'd consider? Wouldn't be too hard to add more conventional light sources. They're built in to OpenGL. The thing that makes me hesitant i...
- Thu Dec 14, 2017 7:52 pm
- Forum: General Discussion
- Topic: How to get the rider weight off the handlebars
- Replies: 46
- Views: 9320
Re: How to get the rider weight off the handlebars
If you are using a controller you can change where your riders neutral position is on the bike when you are not touching the thumpstick. You can do this by manually editing the config file found in your personal folder. Lines 166 and 167 have the following: lean_forward_key=(0.300000,-0.932396)Cont...