Pit Bike

Post anything about MX Simulator here. Please. I'm begging you.
cpt_Slow
Posts: 683
Joined: Sat Dec 15, 2007 5:58 pm
Team: Privateer
Contact:

Re: Pit Bike

Post by cpt_Slow »

nice one JP thanks :mrgreen: thats fantastic, i guess i just wasnt looking hard enough :oops: :P
cpt_Slow
Posts: 683
Joined: Sat Dec 15, 2007 5:58 pm
Team: Privateer
Contact:

Re: Pit Bike

Post by cpt_Slow »

iv got this now at around 10000 faces, let me know if this is too high as i couldnt resist adding a little more detail to the engine. :? let me know about any changes before i begin texturing too please :D

Image

Image
VRT_JPRLisbon_
Posts: 61
Joined: Sun Dec 02, 2007 4:21 pm

Re: Pit Bike

Post by VRT_JPRLisbon_ »

WOW Man that looks great . :D

Try put big knobles on the wheels (fat wheels and tire knobles) eheh
When you have any model exported just to test even without texture is ok if you want share :mrgreen:
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Pit Bike

Post by DJ99X »

I'm quite sure that it will have to run the same wheels as the other bikes. That will look a bit weird?
Pumaxcs
Posts: 13209
Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky

Re: Pit Bike

Post by Pumaxcs »

when did k-dub were astars?
Image
Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Pit Bike

Post by DJ99X »

It looks as if there are still too many polygons, the plastics seem much rounder than that in the game. And that rear guard looks a bit weird. And those bars look a bit big. Do they have to be like that to fit the rider on?
jlv
Site Admin
Posts: 14980
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Pit Bike

Post by jlv »

DJ wrote:I'm quite sure that it will have to run the same wheels as the other bikes. That will look a bit weird?
It's different enough that it can't just replace another model, so new wheels wouldn't be a problem considering everything else has to be redone too.
cpt_Slow
Posts: 683
Joined: Sat Dec 15, 2007 5:58 pm
Team: Privateer
Contact:

Re: Pit Bike

Post by cpt_Slow »

OK this one is thanks to VRT_JPRLisbon who kindly went through the trouble of extracting the mva models for me to use :D , this effectively halves the poly count and still looks good. I just need to finish texturing the front end and make some wheels :lol:

Image
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Pit Bike

Post by DJ99X »

:D :D :D :D :D This will be mad, highly unstable with the physics of the game, but still mad :D
HolstadMX
Posts: 198
Joined: Wed Jan 23, 2008 3:59 am
Team: Privateer

Re: Pit Bike

Post by HolstadMX »

how bout some really heavy desert racers
Image
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Pit Bike

Post by DJ99X »

Hey, what happened to that KTM250SXF you were making cpt_Slow?
cpt_Slow
Posts: 683
Joined: Sat Dec 15, 2007 5:58 pm
Team: Privateer
Contact:

Re: Pit Bike

Post by cpt_Slow »

i still have it, it has too many polys though i think :( and still needs texturing, i may finish it off some time :wink:
I now have all the models from mx vs atv and so i am starting a conversion process :D but it may be some time before they are released :roll:


EDIT: nearly there, i think some physics changes are in order though :P

Image
mace-x
Posts: 2303
Joined: Wed Jan 02, 2008 5:53 am
Team: your sister´s fan!
Location: candy planet.

Re: Pit Bike

Post by mace-x »

wow!!!!!

nice, with small wheels and all, do you will release it?

keep it up!
Image
Massacre ftw!

the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Voutare
Posts: 4891
Joined: Sun Jan 13, 2008 5:22 am
Team: Privateer
Location: Southern Vermont
Contact:

Re: Pit Bike

Post by Voutare »

It's going to be really easy to flip with that thing.
Image
rewrew421
Posts: 1421
Joined: Thu Dec 13, 2007 12:41 am
Team: Privateer
Location: West Kentucky, USA

Re: Pit Bike

Post by rewrew421 »

What happend to this? I was just thinking about adding a PB track to Ebin MX Park when i thought about this thread.

come on JLV get behind it, the model looks done id figure that would be the hard part so we just need the code? These would be fun as heck (and different)
D.Eckels #421 "The O-G"
Post Reply