Rider Model Suggestions
Rider Model Suggestions
I know that jlv is working on a new rider model system that is going to be pretty sick. Post your suggestions here for things you would like to see incorporated if at all possible. Make sure you don't post anything rediculous and that all posts are positive encouragement towards the development of the game. Also, don't keep asking when it is going to be released. We all want to know, but let jlv do the talking on that.
Things I would like to see:
A separate skin for the helmet and boots, meaning that you can have many more options than what we have now.
A separate skin for a chest protector and leatt brace allowing you to alpha out either the leatt or the chest protector based on preference.
These separate skins might only have to be 512 X or 256 X.
ddmx
Things I would like to see:
A separate skin for the helmet and boots, meaning that you can have many more options than what we have now.
A separate skin for a chest protector and leatt brace allowing you to alpha out either the leatt or the chest protector based on preference.
These separate skins might only have to be 512 X or 256 X.
ddmx
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Re: Rider Model Suggestions
New rider sounds amazing , but that woul be awesome if we have separete parts like
Gloves
Shirt
Pants
Boots
Googles
LeatBreace
Cheast Protector ( Why not guys ? )
I dont know what write more ! but i think that the Unrwap should be all separete , so we can make better skins
I trust on this communit , then ill just wait!
Gloves
Shirt
Pants
Boots
Googles
LeatBreace
Cheast Protector ( Why not guys ? )
I dont know what write more ! but i think that the Unrwap should be all separete , so we can make better skins
I trust on this communit , then ill just wait!
Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
Re: Rider Model Suggestions
There definitly needs to be a corner animation. Corner shots will look so much sicker. I also think that when you go over bumps and other things like that, the rider should move around more and not be so stiff.
Gourley #13
Re: Rider Model Suggestions
one other thing i was thinking was that if you could implement a series of code that said something like:
if dab = pressed
and right = pressed
then leg lower right animation
where the leg lower right animation would be him putting his foot out for the corner
basically, when you are pressing dab and right or left he puts either his right or left foot out. if you are just pressing dab then he does what he currently does now. just a thought. the foot out wouldn't necessarily have to have any effect either but just for looks.
if dab = pressed
and right = pressed
then leg lower right animation
where the leg lower right animation would be him putting his foot out for the corner
basically, when you are pressing dab and right or left he puts either his right or left foot out. if you are just pressing dab then he does what he currently does now. just a thought. the foot out wouldn't necessarily have to have any effect either but just for looks.
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Re: Rider Model Suggestions
I agree with everything said here.
I think that when you are hitting bumps, your rider should absorb a lot more than it does now. If you watch how the rider goes through whoops right now, there is little-to-none of any sort of using the legs, so I think that the rider should be on the balls of his feet, joints for the ankles too (which most games forget), and have the rider move fluidly, absorbing bumps naturally. It'd be hard, but I'm sure it can be done.
I think that when you are hitting bumps, your rider should absorb a lot more than it does now. If you watch how the rider goes through whoops right now, there is little-to-none of any sort of using the legs, so I think that the rider should be on the balls of his feet, joints for the ankles too (which most games forget), and have the rider move fluidly, absorbing bumps naturally. It'd be hard, but I'm sure it can be done.
Re: Rider Model Suggestions
IF we get that we need a new menu to choose everything, im having trouble finding stuff in the current menu.._Factory'BR21_ wrote:New rider sounds amazing , but that woul be awesome if we have separete parts like
Gloves
Shirt
Pants
Boots
Googles
LeatBreace
Cheast Protector ( Why not guys ? )
I dont know what write more ! but i think that the Unrwap should be all separete , so we can make better skins
I trust on this communit , then ill just wait!
An animation so when you press the throttle button, the right hand should twist the throttle a little bit.
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Re: Rider Model Suggestions
a boned rider!
u know, you can make animations of tricks
u know, you can make animations of tricks
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Re: Rider Model Suggestions
yea.. it would be cool if do some tricks animated with some 3d program
Re: Rider Model Suggestions
if we out tricks in this game it will become mva just idiots with wide open gaps and crazy stupid tricks
edit: i think that the whole if you dab and turn he put his feet out thing but what about sweepers
persinally i sit down but dont put out my leg
edit: i think that the whole if you dab and turn he put his feet out thing but what about sweepers
persinally i sit down but dont put out my leg
"90 percent of the game is half mental"-Yogi Berra
Thanks To Kawasakis For The Sig
Thanks To Kawasakis For The Sig
Re: Rider Model Suggestions
maybe then make it so it's dab + turn + less than 5000 rpm's 3rd gear.
Re: Rider Model Suggestions
ya or i was thinking like how far you lay it over
"90 percent of the game is half mental"-Yogi Berra
Thanks To Kawasakis For The Sig
Thanks To Kawasakis For The Sig
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Re: Rider Model Suggestions
http://www.mxsimulator.com/benchracing3 ... 300#p15126141 wrote:if we out tricks in this game it will become mva just idiots with wide open gaps and crazy stupid tricks
edit: i think that the whole if you dab and turn he put his feet out thing but what about sweepers
persinally i sit down but dont put out my leg
http://www.mxsimulator.com/benchracing3 ... 128#p15128
Addressing both of those, the FMX and foot down.
Re: Rider Model Suggestions
man thats great !
the foot down !
mva sux , have a stupid tricks
the foot down !
mva sux , have a stupid tricks
MXS Online #239
Re: Rider Model Suggestions
you could just do simple tricks like nac nacs and stuff like that
Re: Rider Model Suggestions
i personally dont wanna see any tricks unless if they are goon tricks or points