New rider test
Re: New rider test
I guess the best way to combat that is to have the rider perpendicular to the ground the tyres are riding on. That way, when taking flat corners, the rider will stay more upright, but in ruts, it the rider will lean with the rut
Re: New rider test
shouldnt the rider stay more upright then the bvike when flat cornering? it gives you more grip in real life so i think it would in the game
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Re: New rider test
Thats what was said in my post above
Re: New rider test
haha i dint read it properly sorry dj. and also i think the ride needs to sit more upright when cornering and not in the "high speed straight attacking stance"
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Re: New rider test
I'm pretty sure it's still better to stay on top of the bike even in ruts.
Re: New rider test
If u look at Ricky Carmicheal going through a rut he is leaning with the bike and is pretty well perpendicular to the ground the wheels are going on.
Whereas a flat corner - the rider is now leaning with the bike
Also i don't think that is should be perpendicular but more like 70 degree kinda thing
Whereas a flat corner - the rider is now leaning with the bike
Also i don't think that is should be perpendicular but more like 70 degree kinda thing
Re: New rider test
these are all great ideas, but you also have to think what is realistic to code. You can only do so much in a game. jlv is great at what he does but sometimes you have to think about that too.
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Re: New rider test
I like this idea. Seems to be the best of both worlds.DJ wrote:I guess the best way to combat that is to have the rider perpendicular to the ground the tyres are riding on. That way, when taking flat corners, the rider will stay more upright, but in ruts, it the rider will lean with the rut
Re: New rider test
ahaha yeah fair point... but we can all dream cant we
Re: New rider test
well because of all these ideas at least its something to work to for jlv, its not like we haven't given any constructive ideas to him so i cant wait to see what hes got ready for the next test or relaease.
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Re: New rider test
As far as rider lean vs bike lean....
Well, in a rut, the rider should lean with the bike, and the rider lean degree should be as close to the bike lean as possible. Initially the your weight will be foward, but when you power out of it your weight slides more nuetral.
In a berm, your weight is pushed on the outside footpeg, body leaning with the bike, and your inside leg extended foward (to move weight foward). You are relatively nuetral on the bike, unless you need the front end to bite like in softer dirt situations.
In a flat corner, it is almost certain that you will be leaning foward, inside leg foward, but your body is relatively vertical to the ground, and the bike leaning towards the ground. You do this for stability reasons. If you were to lean with the bike you have a greater chance of the front end washing out.
Well, in a rut, the rider should lean with the bike, and the rider lean degree should be as close to the bike lean as possible. Initially the your weight will be foward, but when you power out of it your weight slides more nuetral.
In a berm, your weight is pushed on the outside footpeg, body leaning with the bike, and your inside leg extended foward (to move weight foward). You are relatively nuetral on the bike, unless you need the front end to bite like in softer dirt situations.
In a flat corner, it is almost certain that you will be leaning foward, inside leg foward, but your body is relatively vertical to the ground, and the bike leaning towards the ground. You do this for stability reasons. If you were to lean with the bike you have a greater chance of the front end washing out.
Last edited by ShackAttack12 on Fri Oct 31, 2008 5:15 pm, edited 1 time in total.
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
Re: New rider test
it's pretty basic, when you have rut to use,you will lean over with the bike...and be in line,it's the fastest way,if you try to stay sitting upright in a rut,it is possible but you are only able to go as fast as you can hold onto the bike,where as leaning into the turn you can hit it as fast as you dare,because all the force is pushing you onto the seat.
IN A RUT...
IN A RUT...
Re: New rider test
Also if you hit a rut sitting on top of the seat it will stand the bike up...try it, its relatively safe...
I like DJ's suggestion, the only problem I see is off cambers, and also CPU usage like ddmx noted.
I like DJ's suggestion, the only problem I see is off cambers, and also CPU usage like ddmx noted.
jlv wrote:Here's a picture of my nuts.
Re: New rider test
You know, every time i play with the new rider it just makes me more and more happy that it's here. I love hitting jumps that I always endoed on and landing them fine. I love being able to blitz the red bud whoops wide open and not wipe out. I love popping the rear wheel out on the faces of jumps for a bubba style scrub. i love being able to wheel tap stuff. And lastly, it looks SO much more realistic. ha ha...awesome
Re: New rider test
I kept trying to get something working where the rider would lean side to side but everything I tried came out awful. When the rider doesn't lean with the bike you lose track of how far you're leaning and you end up all disoriented. On top of that it confuses the bike stabilization code. There are probably ways to fix these problems but there are more important things to work on right now.