Version 1.5

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T4IS3R#39
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Version 1.5

Post by T4IS3R#39 »

Does anyone know when the next version will be coming out for Mx simulator and when it does how do you upgrade to the new version. thanks
jlv
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Re: Version 1.5

Post by jlv »

There's no schedule or anything. I'm going to try to switch from the current synthesized motor noise to sampled crossfaded motor noise this summer. If it works well there will be a new version shortly after it's done.
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WhMx179
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Re: Version 1.5

Post by WhMx179 »

what exactly do you mean by crossfaded motor noise? if you dont mind me asking
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jlv
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Re: Version 1.5

Post by jlv »

A separate patch for each RPM range. The sound played would be interpolated from the closest two patches.
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WhMx179
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Re: Version 1.5

Post by WhMx179 »

Sounds greek to me, but im sure I'll notice the difference once its out :)
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Prologue
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Re: Version 1.5

Post by Prologue »

The sound the game uses now is completely synthesized, fake, not taped, not recorded with a microphone in any way. It is made up by the computer. jlv wants to take recorded clips of a real bike, with a real microphone from a group of rpm ranges for the bike, then blend them together on the fly depending on the rpm of the bike. So it could have a real bike sound and actually follow the real rpms.
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Kawasakis
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Re: Version 1.5

Post by Kawasakis »

Prologue wrote: and actually follow the real rpms.
It does follow rpm's now too,perfectly.
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VRT_JPRLisbon_
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Re: Version 1.5

Post by VRT_JPRLisbon_ »

WhMx179 wrote:what exactly do you mean by crossfaded motor noise? if you dont mind me asking
Something like this but with sounds that "loop well" (this ones dont loop well\match) and that the rpm go up slower (Ashes :D )

http://www.youtube.com/watch?v=bd6usM3JRFI
Rax_MX
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Re: Version 1.5

Post by Rax_MX »

Holy shizznick!!! It was the only missing part in mxs for me! Now it is going to be perfect... :P
Ride to live, live to ride!
yzmxer608
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Re: Version 1.5

Post by yzmxer608 »

Kawasakis wrote:
Prologue wrote: and actually follow the real rpms.
It does follow rpm's now too,perfectly.
He means with recorded sounds.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
totorox
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Re: Version 1.5

Post by totorox »

Nice, better sounds :) But don't you think MXS need beter to fix some gameplay issue before ? Don't your tired to lose time banning people or need marshalls to keep online gaming clean ? I'm also waiting to handle settings without a paper and pen or leaving game to load a config settings.
VRT_JPRLisbon_
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Re: Version 1.5

Post by VRT_JPRLisbon_ »

Rax_MX wrote:Holy shizznick!!! It was the only missing part in mxs for me! Now it is going to be perfect... :P
May not be the most important thing but is another good add\thing that makes mxs even better , and even much better than the others
crappy mx games out there ... ahaha

Thats for sure :lol: :lol: lollll
WhMx179
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Re: Version 1.5

Post by WhMx179 »

I think it's wicked sick for an update. Would make the game much more enjoyable.
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totorox
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Re: Version 1.5

Post by totorox »

Just to show a game i love (alpha state), and hear sounds. I think it's a mix with environment samples and motor numerical sound. Power sensations are here when you play it. Not easy to handled a 999cc with antiwheeling off ;p
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totorox
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Re: Version 1.5

Post by totorox »

It's also a one man made game, by Piboso, I bid it in alpha state to support dev, at same time i bid MXS.
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