2011-09-22 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
Phathry25
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Re: 2011-09-22 snapshot

Post by Phathry25 »

CHange your terrain rendering method to software.
jlv
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Re: 2011-09-22 snapshot

Post by jlv »

Actually, when Hardware/Direct (i.e. FBOs) isn't available, it will use software. He might get a little more speed using Hardware/Copy.
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TH_722
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Re: 2011-09-22 snapshot

Post by TH_722 »

JLV that makes it work better but it still lags more than before the 9-20 snapshot
cpt_Slow
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Re: 2011-09-22 snapshot

Post by cpt_Slow »

Not really a big deal since my laptop isn't really for gaming....but since it uses the crappy core I3's integrated graphics it has the orange textures all over when I use hardware/direct. I thought it was an issue with mipmaps on older snapshots but even with them disabled it happens. It doesn't occur on hardware/copy but I don't think the performance is quite as good. More just curious why really than requesting a fix.

Also the /forcereload seems like it'd be more efficient if it also rebooted the race for you, or if the back-up button became a reboot race button or something....would save having to re-navigate the menus....I know it's not that hard but I'm sure you know how frustrating even a basci task can be if you have to keep repeating it.
Thanks
Chris#107(GER)
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Re: 2011-09-22 snapshot

Post by Chris#107(GER) »

HEllo i have laggs with
1280-1024
Graphics Normal
lens flares off
midmap off

Intel Quad 6600 @2,4ghz
4GB Ram
Nvidia 9800GT

no difference if i use 1280-1024, 1600-1200 or 2048-
???

and how to use learn?
i press t and write --learn
then i get the message=to no server connectet
/learn make snothing.

sorry for my bad english
DJD
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Re: 2011-09-22 snapshot

Post by DJD »

jlv wrote:If anyone who's having graphics problems could tell me the hardware they're using and the graphics settings they're using I'd really appreciate it.
Intel core 2 quad, 6gb ram, nvidia gtx 580. I run full settings with 512 texture resolution, I rarly had any problems running the game, even at the big races. But now it seems to happen with only a few riders. Mainly the outdoor tracks. My procesor is a bit outdated but...
haggqvist
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Re: 2011-09-22 snapshot

Post by haggqvist »

Thank you for the quick change of the editor strength values! I love the new "actual strength" box, it kind of reminds me of these. :)

I'm experiencing some fps problems as well after switching to this snapshot, not really a consistent drop in fps on any of the later tracks but more of a fluttering around max where it used to be more consistent. I ran the full grass version of sorketorp as a test and had a 15-20 drop in fps compared to the 2011-05-24 snapshot. I run full settings with 512 texture resolution.
Here's my HW: Intel i7 950, 8gb ram and nvidia gtx 460 on linux.
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MXJProductions
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Re: 2011-09-22 snapshot

Post by MXJProductions »

Also to add, Since this snapshot, my game has been crashing while entering servers. Also experiencing the same issues as DJD, the lagg is horrible for me.

CPU: Intel® Core™ i7-980 3.33 GHz Six Cores 12M Intel Smart Cache LGA1366
Motherboard: (3-Way SLI Support) MSI X58A-GD45 Intel X58 Chipset SLI/CrossFireX Triple-Channel DDR3 ATX Mainboard w/ 7.1 Audio, eSATA, GbLAN, USB3.0, SATA-III, RAID, IEEE1394a, 3 Gen2 PCIe, 3 PCIe X1 & 1 PCI (All Venom OC Certified)
Video Card: NVIDIA GeForce GTX 580 3GB 16X PCIe Video Card

Video Card 2: NVIDIA GeForce GTX 580 3GB 16X PCIe Video Card
12 GB hyper kingston RAM.

As you can see, I should have no issues running this game no matter what the settings. Even when I lower my graphics settings on desktop it still laggs. Makes making videos be at a stand still, because I refuse to have laggy shots lol. Any Suggestions?
jlv
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Re: 2011-09-22 snapshot

Post by jlv »

cpt_Slow wrote:Not really a big deal since my laptop isn't really for gaming....but since it uses the crappy core I3's integrated graphics it has the orange textures all over when I use hardware/direct. I thought it was an issue with mipmaps on older snapshots but even with them disabled it happens. It doesn't occur on hardware/copy but I don't think the performance is quite as good. More just curious why really than requesting a fix.
The mipmap setting only affects the Hardware/Copy mode. The other modes use mipmaps no matter what. (The only reason the mipmap setting is there in the first place if because of the Intel bug with the GL_SGIS_generate_mipmap extension, which the driver reports as present but does nothing when you activate it. I didn't realize at the time that it was broken with framebuffer objects too, which don't need an extension for mipmap generation.)
DJD wrote:Intel core 2 quad, 6gb ram, nvidia gtx 580. I run full settings with 512 texture resolution, I rarly had any problems running the game, even at the big races. But now it seems to happen with only a few riders. Mainly the outdoor tracks. My procesor is a bit outdated but...
haggqvist wrote:I'm experiencing some fps problems as well after switching to this snapshot, not really a consistent drop in fps on any of the later tracks but more of a fluttering around max where it used to be more consistent. I ran the full grass version of sorketorp as a test and had a 15-20 drop in fps compared to the 2011-05-24 snapshot. I run full settings with 512 texture resolution.
Here's my HW: Intel i7 950, 8gb ram and nvidia gtx 460 on linux.
How much difference are we talking about? Can you guys post what /fpshist shows for the old and new snapshots? The rendering code is pretty much identical to what it was in 05-24 except for the addition of the software terrain texturing. Just to make sure you're using the same settings, here is how the new settings translate to the old ones:

Software - New software renderer
Hardware/Copy - Framebuffer objects off
Hardware/Direct - Framebuffer objects on
motoxjeff#7 wrote:Also to add, Since this snapshot, my game has been crashing while entering servers. Also experiencing the same issues as DJD, the lagg is horrible for me.
Jeff, what's the fault module and exception offset from the crash details? Does it still crash with software terrain rendering? Also, you'll probably get better performance with SLI disabled since it works poorly on software that reuses GPU rendered textures across frames, which MX Sim does. Split frame rendering might work OK too.
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KTM880
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Re: 2011-09-22 snapshot

Post by KTM880 »

i dont see how u guys are having so many problems this latest snapshot makes the game run BETTER on my mac
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deze
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Re: 2011-09-22 snapshot

Post by deze »

deze wrote:how can i train AI? i dont understand
please ask me
Sandhapper
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Re: 2011-09-22 snapshot

Post by Sandhapper »

deze wrote:
deze wrote:how can i train AI? i dont understand
please ask me
Ok im gonna ask you. How can i train AI? :lol: (just kidding...)

You have to pick a gate in singelplayer and ride 2 laps and then pick another gate and ride 2 laps etc etc, im not sure if this is the methode to do...
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DJD
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Re: 2011-09-22 snapshot

Post by DJD »

jlv wrote:How much difference are we talking about? Can you guys post what /fpshist shows for the old and new snapshots? The rendering code is pretty much identical to what it was in 05-24 except for the addition of the software terrain texturing. Just to make sure you're using the same settings, here is how the new settings translate to the old ones:

Software - New software renderer
Hardware/Copy - Framebuffer objects off
Hardware/Direct - Framebuffer objects on
I ran Hagavist's St.Jean with each of those settings and my fps hovered from 15 to 30 depending on where i was on the track. I saw little difference in performance when alternating between the three

settings. That was with full settings and 512 texture resolution. (As well as all my nvidia post processing stuff) I also ran each with all the post processing stuff turned off, it made no difference.

I don't understand why the fps is so shitty no matter what settings i use? Even when i tried the "high fps" settings i only got 40-50 fps. Does Mx Sim utilize the GPU at all?

I mean, i can run modern games with full settings no problem, then my system takes a dump when i play Mxs. Its hard for me to believe that Mxs is more demanding than

Metro, or The Witcher 2. How is Motoxjeff having problems? He's got a damn supercomputer that could rip through anything thrown at it, i just don't get it. :|

Maybe its my system, what does Mxs hit the hardest? Processor?
yzmxer608
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Re: 2011-09-22 snapshot

Post by yzmxer608 »

Yeah the processor, plus it's only single threaded, but still, I'm not getting any noticeable drop in fps from before, and Jeff's cpu kills mine (architecture).

BUT, I am using ATI while you both have Nvidia, don't know if that matters. Usually any game I see that is biased is always Nvidia biased, but then again this isn't dx.
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rideblue56
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Re: 2011-09-22 snapshot

Post by rideblue56 »

yzmxer608 wrote:Yeah the processor, plus it's only single threaded, but still, I'm not getting any noticeable drop in fps from before, and Jeff's cpu kills mine (architecture).

BUT, I am using ATI while you both have Nvidia, don't know if that matters. Usually any game I see that is biased is always Nvidia biased, but then again this isn't dx.
I have an Nvidea card and it runs the same, if not better for me.
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