But it's not working since 1.5 only... I use 512 usually too, but to check hi-res textures on my tracks, i try with 1024.jlv wrote:I'd run lower settings, especially if it's an ATI card.totorox wrote:I have a crash now, 'out of virtual memory' when i open my current wip track since precedent snapshot using max texture memory size (1024, i use 2gb vram).
I could play with 1024 but some tracks are too big :
Idea -> Maybe MXS could use different graphic config by tracks, main config file we be the default one, then if a config. file is found in current track data folder ? (or named 'graphic.' file containing only usefull graphic settings, wich not need game restart, MXS could use it at track load time.
Like for 'setup' files, if a setup file is found in track folder, load it, etc(but depending bike model too). (You should use file extensions to handle files easier).
Please don't lock setup management development with some backward compatibilty issues, we should think this better. And for now we could be abble to use 3rd party tool to
manage setups by track/bike and ask MXS to load it manually.
And there's not adv. stability settings, in bike setups, using like for setup now, save/load for specific stab files maybe usefull. I would use differents settings from MX to SX, sand or mud, differents bikes or controler, etc. Or simply try combinations of differents bike setups and stab settings because bike reaction depend of both.