What Do We All Want Next?
Re: What Do We All Want Next?
That too. I would hope MXS uses occlusion culling and if it doesn't I hope it at least doesn't draw what's behind the rider D:DJD wrote:OPTIMIZATION. I thought I read somewhere that Mxs doesn't take advantage of multiple cpu cores? Or Im crazy...
But i still think its odd that my PC handles modern games no problem but gets bogged down with Mxs.
gocat199 wrote:see jlv. you need to do more thingies
Jones221 wrote: That was fucked up...Now I'll get hated for saying this, but I felt bad
Re: What Do We All Want Next?
I would say the track editing idea would come first, from then on whatever order you would like.
-Fluid rider movement
-Tricks( I made a post in the suggestion box that would be an easy temporary fix I think until something can be worked out, just look for it if your interested its under FMX tricks)
-Mud sticking to jerseys
-Seperate categories for Bars,pipes,seat cover,handguards etc. And goggles,gloves,neckbrace,chest protector etc.
-If possible jerseys moving in the wind
-movement in whips
-Easier quicker way to get objects and decals into the editor. Maybe as soon as you download it it goes into a specific folder called say "Track editor contents". Then from the editor theres a menu that pops up with lists of all the objects and decals you've downloaded that you can access without manually putting into the game.
-Ambient lighting being highly adjustable in game
-Realistic/3D flaggers
-Fluid rider movement
-Tricks( I made a post in the suggestion box that would be an easy temporary fix I think until something can be worked out, just look for it if your interested its under FMX tricks)
-Mud sticking to jerseys
-Seperate categories for Bars,pipes,seat cover,handguards etc. And goggles,gloves,neckbrace,chest protector etc.
-If possible jerseys moving in the wind
-movement in whips
-Easier quicker way to get objects and decals into the editor. Maybe as soon as you download it it goes into a specific folder called say "Track editor contents". Then from the editor theres a menu that pops up with lists of all the objects and decals you've downloaded that you can access without manually putting into the game.
-Ambient lighting being highly adjustable in game
-Realistic/3D flaggers
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Re: What Do We All Want Next?
great ideashawn1331 wrote:
-Easier quicker way to get objects and decals into the editor. Maybe as soon as you download it it goes into a specific folder called say "Track editor contents". Then from the editor theres a menu that pops up with lists of all the objects and decals you've downloaded that you can access without manually putting into the game.
Lets Go!
Stats: http://mxsimulator.com/servers/allservers/players/1712/
Stats: http://mxsimulator.com/servers/allservers/players/1712/
KTM57 wrote:I'm seriously tired of you guys talking like you know all when you don't know a damn f*cking thing about Whataburger
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Re: What Do We All Want Next?
i agree, but with rider fall off... how would the rider get back on the bike if he was thrown 20ft from his bike?Tom cortvriendt wrote:1. Tear off / Roll off
2. Rider fall off
3. Ridder getting roost
it cant be like mva where you get magicly reset, i guess jlv could make it so the rider gets up and runs/walks to his bike?
however, that would be a lot of work
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Re: What Do We All Want Next?
What was that game called whith the streetbikes back in the day where you had to fight on the bike with chains and stuff? Road rage or something? it coulb be like that, only way better. Cant have it so that you had to walk back manually, because then peeps will run onto the track infront of the bikes. i know i would!
Lets Go!
Stats: http://mxsimulator.com/servers/allservers/players/1712/
Stats: http://mxsimulator.com/servers/allservers/players/1712/
KTM57 wrote:I'm seriously tired of you guys talking like you know all when you don't know a damn f*cking thing about Whataburger
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Re: What Do We All Want Next?
LMFAO, that would be hilarious!!socalmx wrote: Cant have it so that you had to walk back manually, because then peeps will run onto the track infront of the bikes. i know i would!
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Re: What Do We All Want Next?
jlv wrote:To use the number coloring, add a png comment to your skin in this format:
As an example, if you wanted red numbers with green outlines you'd do this:Code: Select all
[numberforeground:<red>,<green>,<blue>] [numberbackground:<red>,<green>,<blue>]
If the colors come out inverted you need to use a numbers.png with black numbers.Code: Select all
[numberforeground:1.0,0.0,0.0] [numberbackground:0.0,1.0,0.0]
Jlv does awesome work, but i wish this would stop, cant we just add it into a menu? number color, number background, number outline? why do we have to enter commands into everything
Lets Go!
Stats: http://mxsimulator.com/servers/allservers/players/1712/
Stats: http://mxsimulator.com/servers/allservers/players/1712/
KTM57 wrote:I'm seriously tired of you guys talking like you know all when you don't know a damn f*cking thing about Whataburger
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Re: What Do We All Want Next?
Tearoff's for suure!! and maybe tyre pressures? I've already suggested this months ago but thought i'd refresh for the purpose of this thread c:
Name: Aussiekid
Number: 274
Track Special: Supercross
Dirtcycle: 2011 RM-Z250 Stock
Suzuki Privateer
Re: What Do We All Want Next?
Good point. Customization is more for advanced users at this point...socalmx wrote:jlv wrote:To use the number coloring, add a png comment to your skin in this format:
As an example, if you wanted red numbers with green outlines you'd do this:Code: Select all
[numberforeground:<red>,<green>,<blue>] [numberbackground:<red>,<green>,<blue>]
If the colors come out inverted you need to use a numbers.png with black numbers.Code: Select all
[numberforeground:1.0,0.0,0.0] [numberbackground:0.0,1.0,0.0]
Jlv does awesome work, but i wish this would stop, cant we just add it into a menu? number color, number background, number outline? why do we have to enter commands into everything
Re: What Do We All Want Next?
Sorry but how to use number coloring system
for example i have crf250-skinname.png and what to do next
PLS help
for example i have crf250-skinname.png and what to do next
PLS help
3rd MX2 EMF - AX Series 2011
2nd MX1 BMF - Friday Night Series 2012
1st MX3 - EMXs
8th MX1 EMF - MX Series 2012
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Re: What Do We All Want Next?
Side to side leaning.
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Re: What Do We All Want Next?
These would be what i want next mainly the side to side rider lean only if it has a realistic affect on bike control, like flat corners, scrubs and whips also if the bike gets out of shape it would be nice to correct the bike with rider lean.ShackAttack12 wrote:Dynamic Shadows
Side to side rider lean
Refinement to the collision system (mainly front end lock, i think it's way too sensitive).
Pumaxcs wrote:Easy as juan too tree.
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Re: What Do We All Want Next?
socalmx wrote:great ideashawn1331 wrote:
-Easier quicker way to get objects and decals into the editor. Maybe as soon as you download it it goes into a specific folder called say "Track editor contents". Then from the editor theres a menu that pops up with lists of all the objects and decals you've downloaded that you can access without manually putting into the game.
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
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Re: What Do We All Want Next?
Bike damage
rider health
kick starting
special goon ride mode.
rider health
kick starting
special goon ride mode.
Pumaxcs wrote:Easy as juan too tree.