well ya duh and on a enduro/baja what can you ride?DankeKTM21 wrote:its MX Simulator, isnt it?Wilmx829 wrote:Looong Eduro/Baja races, and bikes. And maybe a story/career mode would be fun?
trucks atvs.... or yeah MX bikes
well ya duh and on a enduro/baja what can you ride?DankeKTM21 wrote:its MX Simulator, isnt it?Wilmx829 wrote:Looong Eduro/Baja races, and bikes. And maybe a story/career mode would be fun?
TeamHavocRacing wrote:JLV is a risk-taking genuis pimp.
Weren't you complaining about the game being too easy after the new rider lean came out? Try the game with all analog and no antilock.Mittocs wrote:antilock yes, but I use manual shifting and no stop wheelieswakestyle21 wrote:So I'm guessing you use antilock front and rear and probably auto gearing too? And stop wheelies?Mittocs wrote:This is my setup if anyone was curious
http://i5.photobucket.com/albums/y165/P ... csxbox.jpg
Ditto. It's beautiful when it works out. I often get too close to the inside and start ping ponging off those hurricane proof haybales.Wilmx829 wrote:I lean forward, pin it and powerslide the whole way then scrub the table.
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
I agree with this 100%.Jonezy677 wrote:
5.)Traction. This game kind of feels like your riding on ice, or close to it. It feels VERY slippery, and too easy to wash out. I want to be able to go around a flat corner, get on the gas half way through and feel the bike hook up and power out, with the back end wanting to swing around the front. *The progressive throttle would be great here.
7)Physics. I love what you did with the leaning to turn, thats definately what we needed. But, it still needs alot of tweaking. Like I said earlier, the bike doesnt seem like it has any cornering traction and washes out too easy. We need the bike to feel alot more stuck to the ground. I like how you have to slow down for corners, but I think we have to slow down too much right now. This all ties in to the traction thing.
are you fucking serious!? man open your eyes this game has been around for just over a year and look how much JLV has done he is just one man and he is pumping out the updates like crazy and you say you dont want to see the community go stale because of lack of updates..psssh your an idiotjackofknives wrote:I agree with this 100%.Jonezy677 wrote:
5.)Traction. This game kind of feels like your riding on ice, or close to it. It feels VERY slippery, and too easy to wash out. I want to be able to go around a flat corner, get on the gas half way through and feel the bike hook up and power out, with the back end wanting to swing around the front. *The progressive throttle would be great here.
7)Physics. I love what you did with the leaning to turn, thats definately what we needed. But, it still needs alot of tweaking. Like I said earlier, the bike doesnt seem like it has any cornering traction and washes out too easy. We need the bike to feel alot more stuck to the ground. I like how you have to slow down for corners, but I think we have to slow down too much right now. This all ties in to the traction thing.
I actually think that the game needs a complete physics overhaul as a matter of fact. JLV is on the right path with this one, but there's a lot of work to be done still, the game still feels way undercooked. I'm not even talking about next gen graphics or multiplayer. I'm talking about core mechanics. I mean...how can this be a motocross simulator, when you can barely pull a wheelie? The front end is too heavy, the traction is too weak and the bike washes out way too easily, even at very low speeds.
I know i sound like i'm bitching and moaning, but i'm not. I really enjoy this game and i want to see it moving forward, but there's A LOT of room for improvement still. I just hope it doesn't take too long, i would hate to see the community go stale because of lack of updates, or poor gameplay.
Cheers all!
Make sure you have the stop wheelies turned off first. and check you have mass distribution or whatever it is to .5jackofknives wrote: ...how can this be a motocross simulator, when you can barely pull a wheelie?