2009-04-05 snapshot (UPDATED)
Re: 2009-04-05 snapshot (UPDATED)
this would probly be a question for jlv but if anyone else can answer go ahead ;p
umm i was wondering if / when shaders will be added to the game. From what ive seen from another game it is about 10 times beter
for example
This is a pic of the game unshaded:
http://mocii.com/uploads/posts/2008-01/ ... -fight.png
This is a pic when the games shadded:
http://elitegames.files.wordpress.com/2 ... ibash2.jpg
and if you wonted to know the name of the game its "ToriBash"
umm i was wondering if / when shaders will be added to the game. From what ive seen from another game it is about 10 times beter
for example
This is a pic of the game unshaded:
http://mocii.com/uploads/posts/2008-01/ ... -fight.png
This is a pic when the games shadded:
http://elitegames.files.wordpress.com/2 ... ibash2.jpg
and if you wonted to know the name of the game its "ToriBash"
Re: 2009-04-05 snapshot (UPDATED)
You'll probably find that this game does have shaders, as does every game. Its just a matter of adding different shader effects that you are after.
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Re: 2009-04-05 snapshot (UPDATED)
Why does alot of the tracks always say non power or non texture of ____ how can i fix that its driving me crazy im trying to play dusand mx and the whole track is white to its impossible!!! please help me!! ahh!!
Re: 2009-04-05 snapshot (UPDATED)
You don't think it might be giving that error message because of what is actually being said in the message? If you dont want that message, go to that track folder, and resize the said image to 1024x1024 or 512x512 pixels. If its safed, bad luck
Re: 2009-04-05 snapshot (UPDATED)
its nto just this snap shot i tried the one that used to work and its extreamly laggy any ideas ? id like to play lolJoe Sawler wrote:im having a problem i downloaded the snap shot and i am having massive lagg like probably 10 fps even on the menu
anyone know the problem?
but i can run other games like crossfire and soldier front with no lag at all
Re: 2009-04-05 snapshot (UPDATED)
DJ wrote:So many people just tried to connect to Baufief, haha. I'm lonely right now.
I think the track only uses stock stuff
Maybe we can remove baufief, it is a too old track lol and not the most wanted by the riders
I was a noob track creator haha
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Re: 2009-04-05 snapshot (UPDATED)
Dude Baufief is still one of my top played tracks! I actually started putting some decals on the track tp spruce it up but I suck at it so it's not the best lol.
Re: 2009-04-05 snapshot (UPDATED)
when i go online my gear and bike and wheels go back to default but when i look in my bike setup
everything is just as what i set it to
everything is just as what i set it to
Proud MXS member since 2008
Still a MXS 125CC rider!
2011 SMA nationals championships leader
5th at the GP replica series 2011
3th overall with team Holland at the MXSON 2010
Still a MXS 125CC rider!
2011 SMA nationals championships leader
5th at the GP replica series 2011
3th overall with team Holland at the MXSON 2010
Re: 2009-04-05 snapshot (UPDATED)
mxbiker wrote:when i go online my gear and bike and wheels go back to default but when i look in my bike setup
everything is just as what i set it to
same problem here, but only with the yz125
Buttscratcher?
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Re: 2009-04-05 snapshot (UPDATED)
in my pc have much lag....
before i play with the graphcs all 100, now i play with the graphsc 50 and dont better...
someone help me??
thanks
before i play with the graphcs all 100, now i play with the graphsc 50 and dont better...
someone help me??
thanks
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Re: 2009-04-05 snapshot (UPDATED)
(It was late last night when I was testing this so hope my brain was working right...)
I would like to request that the billboard TREES (statues?) be added to the list of geometry that can be culled from rendering through the model geometry slider. (They are geometry no?) Currently I can set that slider to 0 and the trees are still being rendered. (Its the one thing I dont want rendered! lol)
It doesnt make sense that one of the first suggestions to improve fps was the to remove those billboards, only now be forced to require them for checksum purposes, but then when we try to reduce geometry with slider, the TREES are what continue to be rendered? (I have no problem with the new checksum verification except for this issue.)
I would like to request that the billboard TREES (statues?) be added to the list of geometry that can be culled from rendering through the model geometry slider. (They are geometry no?) Currently I can set that slider to 0 and the trees are still being rendered. (Its the one thing I dont want rendered! lol)
It doesnt make sense that one of the first suggestions to improve fps was the to remove those billboards, only now be forced to require them for checksum purposes, but then when we try to reduce geometry with slider, the TREES are what continue to be rendered? (I have no problem with the new checksum verification except for this issue.)
Re: 2009-04-05 snapshot (UPDATED)
yes here is it also the yz125xX JonthE Xx wrote:mxbiker wrote:when i go online my gear and bike and wheels go back to default but when i look in my bike setup
everything is just as what i set it to
same problem here, but only with the yz125
Proud MXS member since 2008
Still a MXS 125CC rider!
2011 SMA nationals championships leader
5th at the GP replica series 2011
3th overall with team Holland at the MXSON 2010
Still a MXS 125CC rider!
2011 SMA nationals championships leader
5th at the GP replica series 2011
3th overall with team Holland at the MXSON 2010
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Re: 2009-04-05 snapshot (UPDATED)
I <3 Toribash. I played that game so much back in the day. That is all I did when I wasn't riding or playing paintball.
Re: 2009-04-05 snapshot (UPDATED)
Which models/skins?xX JonthE Xx wrote:mxbiker wrote:when i go online my gear and bike and wheels go back to default but when i look in my bike setup
everything is just as what i set it to
same problem here, but only with the yz125
The billboards are really cheap to draw, but I can hide them too.JohnnyMac wrote:(It was late last night when I was testing this so hope my brain was working right...)
I would like to request that the billboard TREES (statues?) be added to the list of geometry that can be culled from rendering through the model geometry slider. (They are geometry no?) Currently I can set that slider to 0 and the trees are still being rendered. (Its the one thing I dont want rendered! lol)
It doesnt make sense that one of the first suggestions to improve fps was the to remove those billboards, only now be forced to require them for checksum purposes, but then when we try to reduce geometry with slider, the TREES are what continue to be rendered? (I have no problem with the new checksum verification except for this issue.)
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.