General gameplay Q.

Post anything about MX Simulator here. Please. I'm begging you.
Post Reply
Rick
Posts: 45
Joined: Tue Mar 19, 2013 2:59 pm
Team: AggressiveMX
Location: Uppsala, Sweden
Contact:

General gameplay Q.

Post by Rick »

Hi,

I'we been playing MXSIM only for a few weeks, i know it's SX season and all but it seems a bit like thats the prefered form of playing?

Are people in general playing more SX then MX? Or is it because i got in to things mid SX season that im only seeing SX settups, sx tracks, SX talk..

Thanks :)
Image
Creiz89
Posts: 513
Joined: Sun Jan 22, 2012 4:25 pm
Team: JNR Motorsports
Location: Norway

Re: General gameplay Q.

Post by Creiz89 »

haha, i´m wondering about that sometimes too. Seems like it happens too often that 03 is full, but 01 is totally empty. I usually always check 01 first, though! :D
JNR Motorsports
James_122
Posts: 4271
Joined: Wed Mar 07, 2012 8:50 pm
Team: Channel 4 News
Location: News Room

Re: General gameplay Q.

Post by James_122 »

Everyone here races rF Sx and Mx series. When mx rolls around the servers will get crowded. 03 is always full though.
Kording
Posts: 1334
Joined: Sun Nov 08, 2009 12:53 pm
Team: Privateer
Location: Germany

Re: General gameplay Q.

Post by Kording »

Not everyone races rF. There is also the EMF championchip for mostly europeen guys like you and me
Tennis, Basketball and Baseball all requires one ball
Motocross requires two!
Tom cortvriendt
Posts: 2315
Joined: Wed Oct 07, 2009 12:48 pm
Location: Netherlands

Re: General gameplay Q.

Post by Tom cortvriendt »

I know why, everyone is fed up with the RF national tracks. The supercross (03) contains 38 tracks. The Nationals contain 12 (01). So in my opinion JLV needs to update the 01 a bit. Please add some more custom tracks from the top creators, because I have to play them on a private server, which i can only play with my friends
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
YzJarne_196
Posts: 616
Joined: Sat Feb 11, 2012 4:00 pm
Location: Belgium

Re: General gameplay Q.

Post by YzJarne_196 »

Tom cortvriendt wrote:I know why, everyone is fed up with the RF national tracks. The supercross (03) contains 38 tracks. The Nationals contain 12 (01). So in my opinion JLV needs to update the 01 a bit. Please add some more custom tracks from the top creators, because I have to play them on a private server, which i can only play with my friends
TheDude
Posts: 338
Joined: Sun Jul 17, 2011 1:58 pm

Re: General gameplay Q.

Post by TheDude »

YzJarne_196 wrote:
Tom cortvriendt wrote:I know why, everyone is fed up with the RF national tracks. The supercross (03) contains 38 tracks. The Nationals contain 12 (01). So in my opinion JLV needs to update the 01 a bit. Please add some more custom tracks from the top creators, because I have to play them on a private server, which i can only play with my friends
12th MX1 EMF - MX Series 2012
Rick
Posts: 45
Joined: Tue Mar 19, 2013 2:59 pm
Team: AggressiveMX
Location: Uppsala, Sweden
Contact:

Re: General gameplay Q.

Post by Rick »

Wow, split scentences i see.. to me, being fairly new to the game, i find my way around most track pretty ok i recon for the little time i spent playing find most tracks a bit overdone as far as ruts and bumps go, sure realistic or whatever but just my 2 cents. We (Aggressivemx.se) already got our own swedish 100/100 server up and runing, most of the -12 sx and ax tracks along with the older nationals (seem kinder) does the trick for us, being that we're still learning. Just don't get how racing theese super gnarly constant bumped and rutted up national tracks are any fun, maybe I'll come around once i get the hang of things - in about 5-10 years from now judging by my current rage factor trying one of them a couple of times...

Thanks,
Image
Creiz89
Posts: 513
Joined: Sun Jan 22, 2012 4:25 pm
Team: JNR Motorsports
Location: Norway

Re: General gameplay Q.

Post by Creiz89 »

Yeah, it would be great if jlv could put the new GP tracks in 01!
JNR Motorsports
Tom cortvriendt
Posts: 2315
Joined: Wed Oct 07, 2009 12:48 pm
Location: Netherlands

Re: General gameplay Q.

Post by Tom cortvriendt »

You're right Rick. Those tracks are a bit overrutted for me. I truly respect the creators, they are doing good things for the game industry. But you have to try red bud 2010

http://forum.mxsimulator.com/viewtopic.php?f=4&t=5758

I know giopanda is updating the 2012 version. So that one would be as good as this one i think. Overrutted tracks are good for your skills, but not that good for racing. Give me tracks like Booneville and you make me happy I'm a goon i know
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
Rick
Posts: 45
Joined: Tue Mar 19, 2013 2:59 pm
Team: AggressiveMX
Location: Uppsala, Sweden
Contact:

Re: General gameplay Q.

Post by Rick »

Aggreed, as you say, MAD props for them - making really neat tracks simulations wise. But me racing them without feeling the urge to kill someone/something aint happening as of now.
Allthough I do think, once you played for long enough and with a buttload of xbox contollers in the trash im convinced the tracks without theese bumby rutted out as after the last 450 moto of the day @ redbud is just the right challange - All im saying is as of now, all the really well thought throu national tracks with awesome enviroments and such, are theese bumpy death of xbox controller tracks- to me.

I just wish there was something in between, a wee bit mellowed out...

Thanks,
Image
Post Reply