2017-11-19 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
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2017-11-19 snapshot

Postby jlv » Tue Nov 21, 2017 1:42 am

  • Online erode now uses much less bandwidth.
  • Inner radius erosion now reduced according to speed.
  • Added erode_downhill_scale setting.
  • Editor now aware of erode when updating back buffer.
  • Client version is now 28.

Windows users: http://www.mxsimulator.com/snapshots/mx-2017-11-19-1369.exe
Linux users: http://www.mxsimulator.com/snapshots/mxbin-2017-11-19-1369

Replace mx.exe or mxbin with one of the above files. The default location for mx.exe should be "C:\Program Files (x86)\MX Simulator". I'd keep a backup of the originals since these aren't well tested.

If you aren't running a server, ignore everything below this line.

This version changes the erode protocol and required a server update. Here are the new servers. You also need --min-version 28 in your server args because older clients will not see the new erode packets.

Windows: http://www.mxsimulator.com/snapshots/mxserver-2017-11-17-1369.exe
Linux: http://www.mxsimulator.com/snapshots/mxserver-2017-11-17-1369
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Re: 2017-11-19 snapshot

Postby jlv » Tue Nov 21, 2017 1:45 am

The inner radius thing should help with the sx jump kickers. It was eroding more at low speed which made jumps get steeper every time they were hit.
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Re: 2017-11-19 snapshot

Postby dawsonsleeper » Tue Nov 21, 2017 2:05 am

thank you!!

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Re: 2017-11-19 snapshot

Postby Atom6246 » Tue Nov 21, 2017 3:53 am

Dang, still no debi position.

jokes, thanks for the work JLV, we luv u
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Re: 2017-11-19 snapshot

Postby aeffertz » Wed Nov 22, 2017 1:37 am

Gracias señor.

I know you've been busy working on the erode stuff but I'm just curious. Any progress on the scripting?

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Re: 2017-11-19 snapshot

Postby jlv » Wed Nov 22, 2017 2:34 am

No. The erode stuff is really hard to debug. It takes so long to test that the edit/compile/test cycle takes forever.
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Re: 2017-11-19 snapshot

Postby aeffertz » Wed Nov 22, 2017 2:51 am

jlv wrote:No. The erode stuff is really hard to debug. It takes so long to test that the edit/compile/test cycle takes forever.


No worries, thanks again for the update!

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Re: 2017-11-19 snapshot

Postby mxer433 » Wed Nov 22, 2017 4:01 am

im having an issue, i downloaded the new snapshot, but some kids in the server i was in, didnt, the people who had the new snapshot had no erode, while those on the old one, did. just wanted to let you know jlv
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Re: 2017-11-19 snapshot

Postby frederick » Wed Nov 22, 2017 7:01 pm

Can anyone give an update on what servers have erode?
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Re: 2017-11-19 snapshot

Postby jlv » Thu Nov 23, 2017 2:21 am

mxer433 wrote:im having an issue, i downloaded the new snapshot, but some kids in the server i was in, didnt, the people who had the new snapshot had no erode, while those on the old one, did. just wanted to let you know jlv

This version uses a slightly different protocol for erode. It only works with the server posted below the snapshot links. elsinore.mxsimulator.com:19805 is running it now.
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Re: 2017-11-19 snapshot

Postby M@xTizZz » Thu Nov 23, 2017 4:07 pm

Thanks for the update

jlv wrote:[list]
[*]Online erode now uses much less bandwidth.[/*]


Is this going to get rid of the performance issues of the majority of the players ?
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Re: 2017-11-19 snapshot

Postby Mmalo1226 » Fri Nov 24, 2017 1:26 am

the link isnt working for me

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Re: 2017-11-19 snapshot

Postby jlv » Fri Nov 24, 2017 2:41 am

M@xTizZz wrote:Thanks for the update

jlv wrote:[list]
[*]Online erode now uses much less bandwidth.[/*]


Is this going to get rid of the performance issues of the majority of the players ?

It might be a bit faster. There's still some room for optimization in the reshading code but I thought it was going reasonably fast now. How bad is the FPS dropping for you?
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Re: 2017-11-19 snapshot

Postby M@xTizZz » Fri Nov 24, 2017 2:48 am

jlv wrote:
M@xTizZz wrote:Thanks for the update

jlv wrote:[list]
[*]Online erode now uses much less bandwidth.[/*]


Is this going to get rid of the performance issues of the majority of the players ?

It might be a bit faster. There's still some room for optimization in the reshading code but I thought it was going reasonably fast now. How bad is the FPS dropping for you?


for me there's no problem at all, i have a pretty good computer
but the last time we enabled erode in official races, 40 racers were spamming the chat to turn erode off, there's still a lot of guys who can't run it without having serious issues and sometimes they can't even play (from what they said)
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Re: 2017-11-19 snapshot

Postby swoodmx » Fri Nov 24, 2017 5:33 am

Works perfect, all races unofficial and official should use erode, now we need left and right rider movement on the bike!


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