jlv wrote:LewisWilliams wrote:I Don't think you understand what i'm saying, at no point have i mentioned "Re-Writing the whole game" Graphics And Erode don't mean shit to a lot of us as much as the ability to run the game at a solid 125FPS, Right now with OBJ's and Erode NASA can't even do that. Just optimisation updates, there is no way we should need the PC's we have just to get a constant 125FPS On medium with sim, updating to a newer version of OpenGL Might just open the door to some better optimisation. And as JLV Has stated himself its not a massive load like a lot of people think it is. a lot of the players who actually race pro don't really care about the graphics, sim is what it is because of that and changing them would be weird. And Erode can be played with over-time, its not unplayable right now as long as you aren't affected by you guessed it, lag... Just optimisation updates and bug fixes are what this game needs, screw the graphics they're fine and we have enough features. just make the game playable i guess
One thing you should be aware of is that while there are optimizations to be made to the game, mostly in the terrain rendering, billboard rendering and erode processing, there isn't much I can do about models with huge triangle counts with no LODs. Those will be slow no matter what graphics API you use.
Yeah i get that, its not so much about skins either, if i could run 125fps with max graphics and OBJ's and stick figures, i'd be plenty happy, just having the best versions of the track with the best visibility really