I still have some bugs to sort out but here's a little preview. This is locked at 60 fps. It'll update about twice as fast at 128 assuming you can hit that.
A little treadmark clip
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A little treadmark clip
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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Re: A little treadmark clip
thats kinda sweet!
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Re: A little treadmark clip
We need this asap 

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Re: A little treadmark clip
Havn't been this excited for a sim update since multiplayer erode, this is going to be such a game changing feature. Thank you for your continued work over the years JLV <3
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Re: A little treadmark clip
Really cool! In time trial mode (because that's all I play anymore) will they stay when you reset?
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Re: A little treadmark clip
Right now they stay until the track is reloaded. It's actually harder to pick them up than to put them down.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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jlv@mxsimulator.com
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Re: A little treadmark clip
Any plans on the ability to restart a race without the track resetting? Would be cool for nationals to keep the roughness
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Re: A little treadmark clip
Not soon. That's actually a pretty difficult problem. Going to finish the terrain optimizations next and switch the shading to do all lighting via HD environment map after that.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.