2009-11-06 snapshot (updated again and again...)

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wheels1758
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Re: 2009-11-06 snapshot (updated again and again...)

Post by wheels1758 »

There is a bit of an issue with the spot under the leatt brace. If you use a rider with no leatt, the normal map still creates some interesting shadows in that area...
Image
DJ99X
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Re: 2009-11-06 snapshot (updated again and again...)

Post by DJ99X »

Yeah, I said it had bugs. That is why I posted that normal map, it wasnt meant to be used
ddmx
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Re: 2009-11-06 snapshot (updated again and again...)

Post by ddmx »

I've pretty much got normal maps down in max, so I'll work on the rider model some tomorrow and hopefully get something together.

Image
Duckstream
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Re: 2009-11-06 snapshot (updated again and again...)

Post by Duckstream »

That looks like real plastic , sorry if it isnt ment to look like that :D
But can we get some info?
DO we have to place the new rider norm instread of the one that was made by wilson? (new rider: DJ)
also could we have a new topic on these norm and spec maps? so we dont have to go all 9 pages to find the newest?
DJ99X
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Re: 2009-11-06 snapshot (updated again and again...)

Post by DJ99X »

Jeez, cant you read 2 posts up?
Ashes
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Re: 2009-11-06 snapshot (updated again and again...)

Post by Ashes »

If it says (not detected) in red in the menu next to "frame buffer objects" and "enable mapping" does that mean it won't work on my machine?
Cause for the life of me, I cannot get this to work!
Garasaki
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Re: 2009-11-06 snapshot (updated again and again...)

Post by Garasaki »

ddmx488 wrote:I've pretty much got normal maps down in max, so I'll work on the rider model some tomorrow and hopefully get something together.

Image
That looks real dope, although remember the folds aren't going to disappear off the bottom of the object like that (IRL)
Image
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matias
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Re: 2009-11-06 snapshot (updated again and again...)

Post by matias »

sice the 10-25 update i start to having problems of framing during the game , i have been testing and making rollback of the last updates and whit the 10-08 the game works perfect , the new option in the graphics menu , dosent matter if its turned off , the performance of the game slow down drastically , and the offset start to rise near to 1000~1200. and with the 10-08 stay low 0~30. i use the last disply drivers with nvidia 191.07 WHQL .
Image
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jlv
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Re: 2009-11-06 snapshot (updated again and again...)

Post by jlv »

Can you tell if the shaders are disabled? With the shaders off it should actually be a bit faster than before since it's doing less texture switching now.
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yzmxer608
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Re: 2009-11-06 snapshot (updated again and again...)

Post by yzmxer608 »

It seems like something weird is happening with my lastlog.txt. Whenever I open it this is all I get:

Code: Select all

[4:22:45.95] Logfile "C:/Users/Nate/AppData/Local/MX Simulator/lastlog.txt" opened
[4:22:45.95] JUGL 0.31
[4:22:46.02] Registry mode is 1440x900x32@60hz
[4:22:46.03] Found mode 640x480x32@60hz
[4:22:46.03] Found mode 720x480x32@60hz
[4:22:46.03] Found mode 720x576x32@60hz
[4:22:46.03] Found mode 800x600x32@60hz
[4:22:46.03] Found mode 1024x768x32@60hz
[4:22:46.03] Found mode 1152x864x32@60hz
[4:22:46.04] Found mode 1280x720x32@60hz
[4:22:46.04] Found mode 1280x768x32@60hz
[4:22:46.04] Found mode 1280x800x32@60hz
[4:22:46.04] Found mode 1280x960x32@60hz
[4:22:46.04] Found mode 1280x1024x32@60hz
[4:22:46.04] Found mode 1360x768x32@60hz
[4:22:46.04] Found mode 640x480x16@60hz
[4:22:46.04] Found mode 720x480x16@60hz
[4:22:46.05] Found mode 720x576x16@60hz
[4:22:46.05] Found mode 800x600x16@60hz
[4:22:46.05] Found mode 1024x768x16@60hz
[4:22:46.05] Found mode 1152x864x16@60hz
[4:22:46.05] Found mode 1280x720x16@60hz
[4:22:46.06] Found mode 1280x768x16@60hz
[4:22:46.06] Found mode 1280x800x16@60hz
[4:22:46.06] Found mode 1280x960x16@60hz
[4:22:46.06] Found mode 1280x1024x16@60hz
[4:22:46.06] Found mode 1360x768x16@60hz
[4:22:46.06] Found mode 640x480x8@60hz
[4:22:46.06] Found mode 720x480x8@60hz
[4:22:46.07] Found mode 720x576x8@60hz
[4:22:46.07] Found mode 800x600x8@60hz
[4:22:46.07] Found mode 1024x768x8@60hz
[4:22:46.07] Found mode 1152x864x8@60hz
[4:22:46.07] Found mode 1280x720x8@60hz
[4:22:46.07] Found mode 1280x768x8@60hz
[4:22:46.08] Found mode 1280x800x8@60hz
[4:22:46.08] Found mode 1280x960x8@60hz
[4:22:46.08] Found mode 1280x1024x8@60hz
[4:22:46.08] Found mode 1360x768x8@60hz
[4:22:46.08] Found mode 1440x900x8@60hz
[4:22:46.08] Found mode 1440x900x16@60hz
It's like it doesn't record anything after it finds the monitor resolution. When I tried I just went in game, started a race, then quit the game.
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DJ99X
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Re: 2009-11-06 snapshot (updated again and again...)

Post by DJ99X »

Mine does the same thing. I'm assuming that means all is running well
yzmxer608
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Re: 2009-11-06 snapshot (updated again and again...)

Post by yzmxer608 »

Good to know it's not only me then. Actually wanted to try and force mxs to crash when it gets that weird artifacting and see if it had any errors in the log. But so far I haven't had it crash in the past few days.
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DJ99X
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Re: 2009-11-06 snapshot (updated again and again...)

Post by DJ99X »

Make a 4000ft high mountain and jump off it. That'll guarantee a crash :wink:
jlv
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Re: 2009-11-06 snapshot (updated again and again...)

Post by jlv »

yzmxer608 wrote:It seems like something weird is happening with my lastlog.txt. Whenever I open it this is all I get:
...
It's like it doesn't record anything after it finds the monitor resolution. When I tried I just went in game, started a race, then quit the game.
It shouldn't do that. It might be worth deleting the file just in case it's a permissions problem.
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yzmxer608
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Re: 2009-11-06 snapshot (updated again and again...)

Post by yzmxer608 »

Ah I never thought of that, I'll try deleting it and see what happens when it regenerates. If the same thing happens I'll take a look at it's security permissions.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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