2008-11-19 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
Dustin434
Posts: 469
Joined: Thu Apr 10, 2008 10:33 pm
Team: Privateer

Re: 2008-11-19 snapshot

Post by Dustin434 »

something has changed i know it for all you people that say it hasnt
this just feels gay im with mittocs and dannyboy its not right

im not trying to start a big firght or anything but i know its going to happen so whatever

the first turn my guy just leaned over exactly like arcade physics so i check the menu yep its on arcape so i turn it off the second turn my guy just leans over like arcade phys im like wtf i check the menu nope its not on arcade it go off the first jump and i hit the edge so it kicked my back end up and made me whip so i leaned back and turned and i landed with the front fender touching the ground and the front wheel turn the back wheel ploped down on the ground and i rode off i dont know what changed it but its not right so i dont care if i never get to race any whatnot but im gonna keep using the rider lean test cuase to me if you put a torso on it it would be the perfect physics
"90 percent of the game is half mental"-Yogi Berra
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Thanks To Kawasakis For The Sig
Kawasakis
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Re: 2008-11-19 snapshot

Post by Kawasakis »

try to play with this rider more.. first i didnt like it but no its normal :) i like it :)
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Scummy
Posts: 142
Joined: Sat Jun 07, 2008 6:42 pm

Re: 2008-11-19 snapshot

Post by Scummy »

is there a new demosplicing script for this?
Kawasakis
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Re: 2008-11-19 snapshot

Post by Kawasakis »

yes :)
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MWR #491
Posts: 400
Joined: Wed Sep 10, 2008 9:22 pm
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Location: Sweden

Re: 2008-11-19 snapshot

Post by MWR #491 »

russ190 wrote:Does anyone still switch the slow dampering factor to 2?
Sorry for a nooby question, but whats slow damping factor. Cant find that in the game options??? Please answer someone :?
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Phathry25
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Location: WI
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Re: 2008-11-19 snapshot

Post by Phathry25 »

MWR #491 wrote:
russ190 wrote:Does anyone still switch the slow dampering factor to 2?
Sorry for a nooby question, but whats slow damping factor. Cant find that in the game options??? Please answer someone :?
http://www.mxsimulator.com/benchracing3 ... 150#p18705
DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: 2008-11-19 snapshot

Post by DJ99X »

141 wrote:something has changed i know it for all you people that say it hasnt
jlv wrote:The physics haven't changed since newridertest1. The only difference is the way the rider looks. Placebo effect maybe?
How many more times do we have to say, the physics have not changed.
Wilson
Posts: 987
Joined: Fri Dec 07, 2007 3:22 am
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Location: Vegas

Re: 2008-11-19 snapshot

Post by Wilson »

@141,
get the new update it pretty much fixes the feeling you get.
kwic73
Posts: 702
Joined: Sat Oct 25, 2008 6:55 pm

Re: 2008-11-19 snapshot

Post by kwic73 »

wow i just downloaded the new camera and stuff a day ago and i seems amazing i love it the moves so much better a lot more flow know i just love
karlwb
Posts: 241
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Location: devon,england

Re: 2008-11-19 snapshot

Post by karlwb »

just had my 1st try-out with the new rider,the much improved front end grip makes the rear way more responsive,i liked the old rider but this is more realistic.the bike tends to nose down more but i havent found a way to use lean for/back i'm happy with yet,i use 3rd person veiw because i find 1st person too jerky and tough on my eyes,but in 3rd veiw its difficult to get a feel for his for/back position.the spring and damping alter his reaction to the terrain but not the speed or resistance that you can move him.
nice developement jlv but i hope you'll take rider developement further,the riders torso is still static,it would be a big improvement with a joint at the hip,so his torso would become more upright as he moved forward and more angled to the ground as he moved back. right now all for/back movement is taken up by the arms,so you get the chicken wing effect,but combine the arms with angle of torso and that would be eliminated plus the angle of his back would be a good point of reference of for those who use 3rd p veiw for a better feel of his for/back position,and it would look way better on demo and screenshots.
it would also be a nice feature to be able to select your own default basic riding position,ie. the starting point he moves from and returns to,this would be another feature that would produce a slight difference between players just as choice of bike and suspension set-ups do.
Last edited by karlwb on Sun Nov 23, 2008 1:19 am, edited 1 time in total.
Netdemon01
Posts: 505
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Re: 2008-11-19 snapshot

Post by Netdemon01 »

karlwb wrote:i liked the old physics
:roll: And for the 50th time...
jlv wrote:The physics haven't changed
#189

"This game will always be about pushing it right to the edge without going over .... to keep up with the top riders you will still have to be right on the edge of control." - jlv
karlwb
Posts: 241
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Location: devon,england

Re: 2008-11-19 snapshot

Post by karlwb »

the rider physics have :wink: or should i say the old rider model,well i'll edit out "physics" and change it to "rider"so you get my drift :lol:
Last edited by karlwb on Sun Nov 23, 2008 1:22 am, edited 2 times in total.
mx4life
Posts: 2067
Joined: Mon Oct 13, 2008 2:28 am

Re: 2008-11-19 snapshot

Post by mx4life »

I love the new lean for some reason i hated the beta but i love this one. :wink:
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DannyBoy
Posts: 1016
Joined: Sun Jun 29, 2008 7:47 am

Re: 2008-11-19 snapshot

Post by DannyBoy »

u guys are idiots if u think this feels like real mx -_-
look i've played with the new update and i still dont think it feels right
now i praise JLV for this game and how much work he's put into it it's amazing
i just dont think that it feels right whatsoever
i know the physics havent changed since ridertest but it Stilll feels wrong
gordy
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Joined: Sat Jan 19, 2008 6:43 am
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Location: Bathurst, Australia

Re: 2008-11-19 snapshot

Post by gordy »

you're claiming that the game feels different despite the fact that only aesthetic elements have changed, and you're calling us idiots?
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instupitious.
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