Update 1.9 Brainstorm

Post anything about MX Simulator here. Please. I'm begging you.
MXTrent75287
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Re: Update 1.9 Brainstorm

Post by MXTrent75287 »

OfficialSMBW wrote:2. Be able to see the rider pull the clutch and brake lever in. (for added realism)
This would be stupid sick.

I would like dual mapping buttons as well but I could wait. Not a huge deal for me.

I would really like to see a better UI/Menu layout. When I download all other team gears and skins it makes it hard to find the skins I like to use. It'd be nice to be able to categorize things. Maybe like a sub folder system. As well as tracks would be nice too. Seperate MX, SX, Enduro etc. Ultimately, it would be nice to have a more customizable Menu (font, font color, etc) I don't see how it would hurt anything or would be that hard to implement but I'm not Coder.

More flexible rider movement.

A shortcut option (1 button) for saving demos so just in-case someone restarts after you just put in a good race or a lap you may want to save immediately. Every rF race I have entered I have forgotten to save the demo because I'm so anxious and nervous I forget. Ever after the race...I know. :oops:
FatTree25 wrote:Trent did say it best though.
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Yamahaman95
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Re: Update 1.9 Brainstorm

Post by Yamahaman95 »

i have a good idea for having a view of the gear whenever you select it, but it would just come down to someone knowing how to code it...not that hard but i don't know coding
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TeamHavocRacing
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Re: Update 1.9 Brainstorm

Post by TeamHavocRacing »

Way more menu-based interaction with the functioning/control of MXS.
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Ashes
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Re: Update 1.9 Brainstorm

Post by Ashes »

In menu preview of track, rider, bike etc.
Real rider fall off
Saved setups via the menu
Shadows
FALETTI480
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Re: Update 1.9 Brainstorm

Post by FALETTI480 »

Ashes wrote:In menu preview of track, rider, bike etc.
Real rider fall off
Saved setups via the menu
Shadows
I agree with the last two
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Gideon#67
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Re: Update 1.9 Brainstorm

Post by Gideon#67 »

You know you can save/load setups in game right? If not to save a setup type /writesetup "name" in console. To load it type /readsetup "name". It will load all your settings as they were when you saved the setup, Gear, Bike, Stab and Suspension. I know this has already been discussed in different topics, but for those of us who ride in FP.... Please, please, please JLV, work on stabilizing our heads. I get that the rider is "rigid" but I dont know if I can make two 30min+2L motos without having a seizure. I'll be the first to admit I have no clue how it works but there has to be something that can be done.
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FnF_greg
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Re: Update 1.9 Brainstorm

Post by FnF_greg »

Like allot of people mentioned before an update to the menus would be awesome. With some kind of preview model / picture of the bike / gear skins & Tracks when you scroll through them.
Thought i saw some preview picture of something like this long ago somewhere on the forum but have never seen anything about it again ever since & can't find the post anymore..
chrsterrill64
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Re: Update 1.9 Brainstorm

Post by chrsterrill64 »

i think more rider movement would be sick like in alive how when your guy whips he moves the legs and arm and just flows with the whip. :)
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attacker5
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Re: Update 1.9 Brainstorm

Post by attacker5 »

^^ Didnt know you can whip in Alive...
Jre
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Re: Update 1.9 Brainstorm

Post by Jre »

Just watched a couple of alive videos and looks like the rider moves a lot more in reflex. Not sure though, haven't played alive. Seriously the wheelies over the whoops just scared the shit out of me so I think I don't even want to try it.
Fransoo773
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Re: Update 1.9 Brainstorm

Post by Fransoo773 »

One of the things I'd really like to see is enhanced rider contact physics, it seems as if you so much as catch the wind from another rider you get slammed to the ground. This is especially the case in starts, in real life they bump and bang around all the way to the corner, but in MXS it's just a 15 rider pile up and 5 guys running away with 10 second leads after only having to do 2 corners, all because the smallest bit of contact will send you to the dirt.
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mxsrider96
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Re: Update 1.9 Brainstorm

Post by mxsrider96 »

Fransoo773 wrote:One of the things I'd really like to see is enhanced rider contact physics, it seems as if you so much as catch the wind from another rider you get slammed to the ground. This is especially the case in starts, in real life they bump and bang around all the way to the corner, but in MXS it's just a 15 rider pile up and 5 guys running away with 10 second leads after only having to do 2 corners, all because the smallest bit of contact will send you to the dirt.
+1. I hate starting in this game, especially in a points race/packed server. I remember seeing something about the make-up of the bikes computer wise, saying that the foot-pegs were like orbs or some shit like that, and that's why it's so easy to take someone out
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Tomasunas102
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Re: Update 1.9 Brainstorm

Post by Tomasunas102 »

Higher Max Dab Speed. Maybe from 20 mph to 25-30mph? It's kind of weird to be watching a demo and see a guy come around a corner with his feet on the pegs while he's pinned.
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Boblob801
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Re: Update 1.9 Brainstorm

Post by Boblob801 »

I'm with Ben, mesh collisions is also a must have.
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SMR 510RR
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Re: Update 1.9 Brainstorm

Post by SMR 510RR »

Gideon#67 wrote:Please, please, please JLV, work on stabilizing our heads. I get that the rider is "rigid" but I dont know if I can make two 30min+2L motos without having a seizure. I'll be the first to admit I have no clue how it works but there has to be something that can be done.
I would love if the camera would stay more vertical rather than leaning in, it gets really old and I end up tilting my head the whole time. It would be awesome to have an adjustment similar to FOV with it so that you could say I want the camera to tilt 25% of the bikes lean angle or something along those lines.
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