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Re: Say I ran a track contest....

Posted: Tue Jun 23, 2009 9:54 pm
by Garasaki
A month isn't long enough.

And I don't see why SX wouldn't be allowed.

Re: Say I ran a track contest....

Posted: Tue Jun 23, 2009 9:56 pm
by DJ99X
What sort of restrictions will you put in place?
Motocross, Supercross etc..
Motocross.
Haha, suck on that one Wilson!!!

He is gonna love that rule


Sounds good though :)

Re: Say I ran a track contest....

Posted: Tue Jun 23, 2009 9:56 pm
by DW434
id say two months im no expert track maker but i dont think 1 month is enough

Re: Say I ran a track contest....

Posted: Tue Jun 23, 2009 9:59 pm
by FactoryBR21
DJ wrote:
What sort of restrictions will you put in place?
Motocross, Supercross etc..
Motocross.
Haha, suck on that one Wilson!!!

He is gonna love that rule


Sounds good though :)
:D :D :D

Re: Say I ran a track contest....

Posted: Tue Jun 23, 2009 10:18 pm
by jlv
Garasaki wrote:A month isn't long enough.

And I don't see why SX wouldn't be allowed.
Two months then?

I want to use these tracks for a short motocross series, so supercross tracks won't fit in. I'll do a supercross series, and maybe other things like supermoto or hare scrambles, later if this is successful.

Re: Say I ran a track contest....

Posted: Tue Jun 23, 2009 10:20 pm
by DJ99X
That sounds like a good idea. Be interesting to see what enduro tracks other people can come up with. And we definitely need more motard tracks for this game

Re: Say I ran a track contest....

Posted: Tue Jun 23, 2009 10:26 pm
by LuizH
I just see a problem onto Fps stuff because it varies too much like i cant run seattle at full fps but Dj can as an example. Should just punish realy slow tracks becasue making a limit size for the track is boring :(

Re: Say I ran a track contest....

Posted: Tue Jun 23, 2009 10:31 pm
by DJ99X
You can't really put a limit on track size. My track was 30 mb, runs better on my computer than DJDiehl's MX777, and it was only 3mb

Re: Say I ran a track contest....

Posted: Tue Jun 23, 2009 10:35 pm
by LuizH
i run seattle without objcts allmost same fps as with objs so i guess its displacement map that causes most of that

Re: Say I ran a track contest....

Posted: Wed Jun 24, 2009 9:37 am
by mxer_25
DJ wrote:You can't really put a limit on track size. My track was 30 mb, runs better on my computer than DJDiehl's MX777, and it was only 3mb
Yeah, same here, but any track with ddmx's object pack in it runs terrible on my computer. So maybe have some sort of limit on objects?

Re: Say I ran a track contest....

Posted: Wed Jun 24, 2009 9:45 am
by DJ99X
Maybe have a max poly count and texture usage. Would it be possible to have a total poly count / texture memory usage in the editor?

Re: Say I ran a track contest....

Posted: Wed Jun 24, 2009 9:48 am
by mxer_25
Well if it could be coded so you enter the amount of faces on each object when you put it in game and then have a total count for all objects used in the editor over on the side, I'd say it could be done. Just a suggestion.

Re: Say I ran a track contest....

Posted: Wed Jun 24, 2009 10:20 am
by Sweendoggy
I have never completed a track before so I will leave this to the pros...but I am VERY excited about the online tournament! JLV is a pimp!

Re: Say I ran a track contest....

Posted: Wed Jun 24, 2009 1:49 pm
by Garasaki
Just make a rule that it can't lag.

Leave it up to the creator to figure out how to make that happen.

Re: Say I ran a track contest....

Posted: Wed Jun 24, 2009 2:21 pm
by DJ99X
Yeah, but how do you know if it will 'lag' or not? My track would be pretty detailed before I got significant frame rate drop on my computer