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Re: 2009-09-02 snapshot
Posted: Thu Sep 03, 2009 6:51 am
by DJ99X
Damn that mud is slippery
But man, the roost is amazing. We can actually have water now!!! It looks sick
Me likes this update very much
Re: 2009-09-02 snapshot
Posted: Thu Sep 03, 2009 7:14 am
by REIDY-171
JLV you never cease to amaze. This snapshot is unbelievable. I can't imagine how good this game will be in a few more years with you doing the coding.
I keep crashing in the mud though!
![Mad :x](./images/smilies/icon_mad.gif)
But i LOVE the sand.
Re: 2009-09-02 snapshot
Posted: Thu Sep 03, 2009 7:17 am
by DJ99X
I think he made the mud too slippery. Looking at the settings, by the time the friction gets to something you can stay upright on, your already slipping too fast
Re: 2009-09-02 snapshot
Posted: Thu Sep 03, 2009 7:36 am
by REIDY-171
I don't think it's too slippery. I can get through it fairly consistent now. But then again there isn't any sharp turns or anything in the mud. For this test track it seems ok. But on tracks with tighter turns it may be a hassle.
Re: 2009-09-02 snapshot
Posted: Thu Sep 03, 2009 7:37 am
by Mikey
Its still pretty cool, did the sand change? or was it just the roost. Its gonna piss me off to get atleast the splash to work.
Re: 2009-09-02 snapshot
Posted: Thu Sep 03, 2009 7:54 am
by Mikey
Have i screwed up?
![Laughing :lol:](./images/smilies/icon_lol.gif)
I can not find the statue for the water but when i went to decal mode there were heaps of decals of map. i think i have it backwards but i dont know now to go back lol
Code: Select all
friction 0.125 4.0
friction 0.25 8.0
friction 1.0 16.0
roll_resist 5.0 15.0 10.0
roll_resist 5.0 15.0 25.0
roll_resist 50.0 150.0 50.0
texture @muddywater.ppm
roost texture=@msp/splash.png drag=0 size=0.5 a=192
roost texture=@msp/splash.png dig=0 a=192 fade_a=-128 drag=1 vscale=.5 size=.5 grow=5 count=10 randomize=10 splash=1
addtile
Is that for water or dirt?
Re: 2009-09-02 snapshot
Posted: Thu Sep 03, 2009 8:10 am
by Vellu
You're the MAN jlv. The new roost system looks absolutely spectacular, thanks.
Re: 2009-09-02 snapshot
Posted: Thu Sep 03, 2009 8:12 am
by Mikey
Yes ive got it
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Not i just have to work out the numbers lol
Re: 2009-09-02 snapshot
Posted: Thu Sep 03, 2009 8:14 am
by Mikey
Nope...Nope...Nope... this is annoying
Re: 2009-09-02 snapshot
Posted: Thu Sep 03, 2009 8:44 am
by toonys66
wow jlv, it s great!! like it a lot, especially in the sand we have a good feeling now, the mud also is really cool, but like dj say it s a bit too much slippery, it looks like we are arrving on ice! a bit less will be goodi think. otherwise super job!!! so cool that a game is living and changing all the time!!! great job
Re: 2009-09-02 snapshot
Posted: Thu Sep 03, 2009 11:11 am
by Cobra
awesome Jlv ! can i make a track on your test track, with the news things??
Re: 2009-09-02 snapshot
Posted: Thu Sep 03, 2009 12:04 pm
by Mogsy
The roost, water splash ETC... don't work for me.
Any idea's anybody?
thanks
Re: 2009-09-02 snapshot
Posted: Thu Sep 03, 2009 12:07 pm
by DJ99X
Did you download the snapshot
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
Re: 2009-09-02 snapshot
Posted: Thu Sep 03, 2009 12:10 pm
by Rm85#107
This is fu****** amazing sooo nice
![Shocked :shock:](./images/smilies/icon_eek.gif)
i love to go in to the mud and sand! and the water roost is amazing omg!
Re: 2009-09-02 snapshot
Posted: Thu Sep 03, 2009 12:12 pm
by Mogsy
DJ wrote:Did you download the snapshot
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
Yes i think so, downloaded the two things,... the windows one?...
it said "starting problem, can't find game data"????