2015-02-01 snapshot
-
- Posts: 140
- Joined: Tue Mar 26, 2013 11:44 pm
- Location: North Dakota
Re: 2015-02-01 snapshot
ok now i got sim to open but now when i connect to a elsinore server it says its contacting server over and over then i exit the game and it freezes on me everytime
Re: 2015-02-01 snapshot
I like the backupdemo script where it saves 10 demo files. But I hate having to always type it in when I open the game for it to save 10 demos. Would it be possible to have so if you toggle the backupdemos to on, it would stay on until you toggle it off?
Thanks again for the update.
Thanks again for the update.

-
- Posts: 140
- Joined: Tue Mar 26, 2013 11:44 pm
- Location: North Dakota
Re: 2015-02-01 snapshot
taylerbelle wrote:ok now i got sim to open but now when i connect to a elsinore server it says its contacting server over and over then i exit the game and it freezes on me everytime
Re: 2015-02-01 snapshot
Can you try the previous snapshot to confirm that it's really this snapshot and not your network?taylerbelle wrote:ok now i got sim to open but now when i connect to a elsinore server it says its contacting server over and over then i exit the game and it freezes on me everytime
That setting should stick. It's "demo_backups" in the config file.aeffertz wrote:I like the backupdemo script where it saves 10 demo files. But I hate having to always type it in when I open the game for it to save 10 demos. Would it be possible to have so if you toggle the backupdemos to on, it would stay on until you toggle it off?
Thanks again for the update.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
-
- Posts: 140
- Joined: Tue Mar 26, 2013 11:44 pm
- Location: North Dakota
Re: 2015-02-01 snapshot
Can you try the previous snapshot to confirm that it's really this snapshot and not your network?jlv wrote:taylerbelle wrote:ok now i got sim to open but now when i connect to a elsinore server it says its contacting server over and over then i exit the game and it freezes on me everytime
well that doesn't work ether i don't know how to fix this problem
-
- Posts: 3
- Joined: Mon Jul 28, 2014 6:53 am
- Team: Privateer
Re: 2015-02-01 snapshot
How the heck do you install it. I place it in my MXS file and open it but it does nothing? 

Re: 2015-02-01 snapshot
Name it mx.exe and replace the old one that is in C:\Program Files\Mx Simulator. If you want to keep the old one, you could name it mxu19 as for mxsim update 1.9. OR you can put it in there as it is and than create new shortcuts to the new snapshot instead of the mx.exe.TylerMarsh147 wrote:How the heck do you install it. I place it in my MXS file and open it but it does nothing?
Discord: StorkeN#6883 - StorkenMXS Youtube - StorkenMXS Instagram - StorkenMXS Facebook - TMFR on Faceboook


Re: 2015-02-01 snapshot
I never understood why people carry a spare tube instead of a patch kit. Only time I encountered something I couldn't patch was when a friend hit a railroad spike and blew out the tire.[/quote]Phathry25 wrote:You know, patching a hole in a bicycle tube is a good fix while you ride to the store to buy a new tube.
So you're sayin there's nothing wrong with the giant stability ball sized collision spheres for the bikes?
jlv wrote:Here's a picture of my nuts.
Re: 2015-02-01 snapshot
No, I said I don't get why people carry an entire tube instead of a patch kit. I didn't get your analogy so I figured I'd just throw a random story out there. Thinning down the lower frame would be a good idea though and not hard to do at all.Phathry25 wrote:So you're sayin there's nothing wrong with the giant stability ball sized collision spheres for the bikes?
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: 2015-02-01 snapshot
Shoot. Yea. I was saying why not patch the problem (smaller balls) real quick before you start working on the collision response.
jlv wrote:Here's a picture of my nuts.
-
- Posts: 79
- Joined: Sun Dec 07, 2008 5:54 pm
- Team: Privateer
- Location: Bristol, UK
Re: 2015-02-01 snapshot
In this update i guess something has been amended in regards to how the bike reacts to the ground? (i assume that's part of the collision response?)
It feels better in everyway except my set up is no longer valid...boo! lol What did it effect (in laymens terms) so i can compensate...thanks
It feels better in everyway except my set up is no longer valid...boo! lol What did it effect (in laymens terms) so i can compensate...thanks
-
- Posts: 140
- Joined: Tue Mar 26, 2013 11:44 pm
- Location: North Dakota
Re: 2015-02-01 snapshot
JLV your new snapshot doesn't work and now i can't play any series now
Re: 2015-02-01 snapshot
I think that's placebo, unless JLV snuck something in! Since there isn't anything about it on the update list. I feel absolutely 0 difference so I believe it's just the placebo effect haunting you.O'Brien#178 wrote:In this update i guess something has been amended in regards to how the bike reacts to the ground?
Discord: StorkeN#6883 - StorkenMXS Youtube - StorkenMXS Instagram - StorkenMXS Facebook - TMFR on Faceboook


Re: 2015-02-01 snapshot
I'll do that. It's a separate problem though. Smaller balls won't fix the overly reactive collisions.Phathry25 wrote:Shoot. Yea. I was saying why not patch the problem (smaller balls) real quick before you start working on the collision response.
You should have seen what that spike did to the tire. Went through the tire and tube all the way to the rim, bounced off the rim and went back out again. No way I was patching that one!
Do you mean the reflection layer doesn't go away or that the bike is still fully visible? Is it with an old demo or one recorded with this snapshot?frederick wrote:Disconnected riders dont go invisible when watching demos.
Handling should be identical. The prediction code is a little different now because some code is shared between the interpolation for demo playback and extrapolation for network prediction, but that just affects the other bikes and collisions.O'Brien#178 wrote:In this update i guess something has been amended in regards to how the bike reacts to the ground? (i assume that's part of the collision response?)
It feels better in everyway except my set up is no longer valid...boo! lol What did it effect (in laymens terms) so i can compensate...thanks
No sure I understand that. What exactly isn't it doing?taylerbelle wrote:JLV your new snapshot doesn't work and now i can't play any series now
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.