Post anything about MX Simulator here. Please. I'm begging you.
02CRF450R
Posts: 66 Joined: Fri Mar 27, 2009 10:46 am
Team: Privateer
Location: You Know Where
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by 02CRF450R » Fri Jan 15, 2010 11:46 am
That's why you use the compression-release, mate. Small lever over the left grip.
Dang, thought that was the NOS lever.
But seriously, my ooooooolllld crf (2002 A.D) hates the decompression lever unless its fully warm. Don't use it much really.
4-stroke induced bankruptee.
I/JG53_Pogo
Posts: 59 Joined: Mon Dec 28, 2009 12:05 pm
Team: Privateer
Location: Poland
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by I/JG53_Pogo » Sat Jan 23, 2010 4:44 pm
Guys so what do you think about that option ?
Ofcourse its only my vision he he
yzmxer608
Posts: 15352 Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A
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by yzmxer608 » Sat Jan 23, 2010 5:28 pm
Wouldn't be worth it to have gas run out in game. What are you going to do when your gas does run out? Most people don't ride tracks long enough in game to where their gas would run out if it's being consumed at a realistic rate.
TeamHavocRacing wrote: If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
I/JG53_Pogo
Posts: 59 Joined: Mon Dec 28, 2009 12:05 pm
Team: Privateer
Location: Poland
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by I/JG53_Pogo » Sat Jan 23, 2010 5:52 pm
I agree but the game is meant to reflect a real ride on a mx bike.
But do not worry about fuel after all, enough for a lot of laps