Let's try it! I'd be pumped to alpha test it for you. I think it would be a great improvement to the game.jlv wrote: Like I said before, an airplane is a better fit since the cockpit is basically your world / frame of reference and is very visible.
I'm not saying I don't want to try it. Just being realistic about it being a bad fit for VR according to what I've read.
VR Support (Oculus Rift)
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Re: VR Support (Oculus Rift)
ShackAttack12
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Re: VR Support (Oculus Rift)
I'm all down for trialing it, but there's no way you could use the current camera settings. You'd need an angle that'd be both higher and back.
you'd need a fp_rider_helmet jm so you can't see the riders helmet and then base the camera smack bang in the middle of the seat but rider helmet height.
You'd also need to have the camera so it doesn't move with the braking bumps like the current camera does or you'll be puking from motion sickness in about 10 seconds flat. At the very least it needs to smoothed out a lot. But it also needs to move backwards and forwards at the riders commands.
If you're going to do it I'll go buy an oculus or whatever motion tracking headwear you'd need right now.
you'd need a fp_rider_helmet jm so you can't see the riders helmet and then base the camera smack bang in the middle of the seat but rider helmet height.
You'd also need to have the camera so it doesn't move with the braking bumps like the current camera does or you'll be puking from motion sickness in about 10 seconds flat. At the very least it needs to smoothed out a lot. But it also needs to move backwards and forwards at the riders commands.
If you're going to do it I'll go buy an oculus or whatever motion tracking headwear you'd need right now.
2015 Australian Supercross 450 champion | rF Villain | Wolf Pack Racing Leader | CBL Gaming
Re: VR Support (Oculus Rift)
Same with MX Bikesrewrew421 wrote:I didnt read all that word for word but.....
iRacing, very very popular with the rift, breaks almost all those rules? IMO racing games are the cream of the crop for VR systems at this point.
Re: VR Support (Oculus Rift)
I tried MX Bikes' go at VR support a long time ago but I really thought it added to the experience. It was really cool to look around in the air on jumps and look ahead in turns.
I don't really play MX Bikes though, but if I did I'm sure I'd play it in VR. I'd definitely play MXS in VR if I had the option since I prefer the feel of MXS more.
As for the nausea stuff. I can be prone to getting nauseous in car rides or on planes etc, but in VR I've never felt any effects of motion sickness. I've played basically every VR game there is too, even random apps like google maps that let you fly around with zero frame of reference and it was fine.
Those guidelines are just to encapsulate everyone I think, and it seems a lot of people can actually handle it. I remember when everyone said movement in VR wasn't going to be possible because motion sickness was just unavoidable to most, so every game at some point had teleportation locomotion. Now you see basically all games offer all forms of locomotion as an option, and smooth locomotion on by default.
I vote for taking a shot at it, and see how it goes. If it were as easy as flipping a switch to ON for VR support, I'd say 100% it works. But I don't know what you'd need to actually do to get your own game running it. So there's that
I don't really play MX Bikes though, but if I did I'm sure I'd play it in VR. I'd definitely play MXS in VR if I had the option since I prefer the feel of MXS more.
As for the nausea stuff. I can be prone to getting nauseous in car rides or on planes etc, but in VR I've never felt any effects of motion sickness. I've played basically every VR game there is too, even random apps like google maps that let you fly around with zero frame of reference and it was fine.
Those guidelines are just to encapsulate everyone I think, and it seems a lot of people can actually handle it. I remember when everyone said movement in VR wasn't going to be possible because motion sickness was just unavoidable to most, so every game at some point had teleportation locomotion. Now you see basically all games offer all forms of locomotion as an option, and smooth locomotion on by default.
I vote for taking a shot at it, and see how it goes. If it were as easy as flipping a switch to ON for VR support, I'd say 100% it works. But I don't know what you'd need to actually do to get your own game running it. So there's that
Re: VR Support (Oculus Rift)
I also vote for a VR mode test.
I have in my possession a virtual reality headset "Oculus Rift".
So I can do tests without any worries.
You have to know that I could try VR mode in MXGP pro, and Supercross the game and the result is amazing! It's unbelievable to be able to turn around in a save, get in big jumps etc.
It might be great to have VR mode in MXS.
Please, JLV.
I have in my possession a virtual reality headset "Oculus Rift".
So I can do tests without any worries.
You have to know that I could try VR mode in MXGP pro, and Supercross the game and the result is amazing! It's unbelievable to be able to turn around in a save, get in big jumps etc.
It might be great to have VR mode in MXS.
Please, JLV.
Re: VR Support (Oculus Rift)
It's unbelievable to be able to turn your head in a jump, get in big jumps etc. ** Sorry
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Re: VR Support (Oculus Rift)
My take on it is this JLV...If they seek it out, give it to them. They know they might get sick, but you do get used to it according to some of the MXB guys that use VR. There is the rare cat that never acclimates and always gets sick. These are however, snowflake millennials, but they are thrillseekers!
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
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Re: VR Support (Oculus Rift)
My take on it is this JLV...If they seek it out, give it to them. They know they might get sick, but you do get used to it according to some of the MXB guys that use VR. There is the rare cat that never acclimates and always gets sick. These are however, snowflake millennials, but they are thrillseekers!
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
Re: VR Support (Oculus Rift)
I'm not against it. It's just such a niche thing and there are so many other things I need to do.
Josh Vanderhoof
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Re: VR Support (Oculus Rift)
If we can believe it, and wait for it to happen, it's already a big plus!
Thank you JLV!
We are waiting for your news on this subject.
Thank you JLV!
We are waiting for your news on this subject.
Re: VR Support (Oculus Rift)
Not to shoot you down, but I'd rather interpret his response as "It's cool, but it's only a few people that has it so I think other things regarding the entire game are more important, therefor VR probably will never happen". But yesz VR would be awesome.minimath4 wrote:If we can believe it, and wait for it to happen, it's already a big plus!
Thank you JLV!
We are waiting for your news on this subject.
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Re: VR Support (Oculus Rift)
Yeah. It's something I'd do after I'm caught up with everything else, which while sooner than never is definitely not anytime soon.Wahlamt wrote:Not to shoot you down, but I'd rather interpret his response as "It's cool, but it's only a few people that has it so I think other things regarding the entire game are more important, therefor VR probably will never happen". But yesz VR would be awesome.
Josh Vanderhoof
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Re: VR Support (Oculus Rift)
a bit of off topic but
is there a subject with the future evolutions of the game planned?
is there a subject with the future evolutions of the game planned?
Re: VR Support (Oculus Rift)
Nothing recent. My near term plans are to make the 1.13 installer and probably moving erode processing to a separate thread after that.minimath4 wrote:a bit of off topic but
is there a subject with the future evolutions of the game planned?
Josh Vanderhoof
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If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.