2010 MX Track Competition

Post anything about MX Simulator here. Please. I'm begging you.
lluks252
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Re: 2010 MX Track Competition

Post by lluks252 »

So where is the link to the Track Competition? I need the new one, the one where badlands actually works...I'd like to be able to vote for it, but its hard to when you haven't even rode it.
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tyskorn
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Re: 2010 MX Track Competition

Post by tyskorn »

This fixed it for me. Just put it in your personal folder and Badlands should work.
http://mxsimulator.com/tracks/shadertest.zip
Little Zebo
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Re: 2010 MX Track Competition

Post by Little Zebo »

Thanks jlv
tyskorn
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Re: 2010 MX Track Competition

Post by tyskorn »

Voting was hard. I wanted one of the tracks to get a better score, but I didn't want the other track with the number I wanted to give it to have a worse score. :x
Voutare
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Re: 2010 MX Track Competition

Post by Voutare »

Voting is wack. Every track is all over the map. I've looked at them all, and there isn't a single track that is consistently top 3 except Green Valley, which has quite a few 6's too.
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Phathry25
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Re: 2010 MX Track Competition

Post by Phathry25 »

Voutare wrote:Voting is wack. Every track is all over the map. I've looked at them all, and there isn't a single track that is consistently top 3 except Green Valley, which has quite a few 6's too.
x2. Seems kinda crazy over there. Just goes to show, different strokes for different folks. 8)
yzmxer608
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Re: 2010 MX Track Competition

Post by yzmxer608 »

Guess I'll comment here. About the stakes Phathry, I just used them because I was in a rush :lol:. But most tracks have some kind of banner around the track (like Azzies wooden fences), but if you place an object like this on an angle, it is almost always a different angle for the next one. Since the object is placed at it's center, the object looks like it's sideways in the ground. Some sections look bare with nothing there, that's where the stakes come in ;). Guess the fix would be to move the center of the object to one of the edges. Will have to try that and see if it works (can do that in blender by just moving where you want the center to 0,0,0 right?).
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
yzmxer608
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Re: 2010 MX Track Competition

Post by yzmxer608 »

Well, at 0,x,0 anyway? I haven't tried it yet.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Phathry25
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Re: 2010 MX Track Competition

Post by Phathry25 »

Yea, that would change where it "lands." You just illustrated one of the biggest shortcomings of the mxs track editor tho. :)
Garasaki
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Re: 2010 MX Track Competition

Post by Garasaki »

About the range of votes, I personally am not voting because I don't really have time to give the tracks a fair shake, but MY OPINION is that there is one stand out track (SierraMX) and the rest of them don't compare favorably.

It's a personal OPINION - and I've noticed a number of people rating Sierra MX low (5 6 or 7), which is cool, it's their PERSONAL OPINION but it is interesting that opinions differ so much between people.

Likewise, I honestly don't care for Green Valley at all (I would rate it 5 or lower) although it definately looks amazing in screenshots. I also hear it makes for awesome racing, although I rarely play online so that facet is lost on me.

I think it's quite a challenge to rate these tracks because they each have such unique strengths and weaknesses. Take Aldmoor by DJ_Diehl#777 - the textures are so dark you cant even see the track. Textures are a huge weakness on this track and it actually masks how good or bad the rest of the track is. Also, some people aren't really bothered by the textures.

I've seen a few comments that Sierra MX had a great enviroment and objects. What?!?! Are you guys riding the same track I am?? The best thing I could come up to say about the enviroment on this track is: it dosen't take that much away from the excellent disp map. Again, different strokes for different folks.

Millville had perhaps the least amount of weaknesses, but there was about 7% of the disp map that seemed incredibly awkward and, as a 3rd person player, I couldn't see jack squat thru some sections. The other 93% of the disp map was great.
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DJ99X
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Re: 2010 MX Track Competition

Post by DJ99X »

This vote will not be accepted due to obvious bias
Juan357 wrote:Alabama MX by Dearnhardtfan7 -4
Aldmoor by DJ_Diehl#777 - 5
AMA National: Millville 2008 by Checkerz448 & DJ - 6
AMA Pro National: MX 338 by Voutare - 3
Badlands by Staydown - 1
Bartows Hill MX by FactoryBr21 - 9
Green Valley MX by yFMX - 2
Hillbrook Raceway by yzmxer608 - 7
Sierra MX by PINNEDTOWIN - 8

sry .. for the other post.. and ---- u factory
TeamHavocRacing
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Re: 2010 MX Track Competition

Post by TeamHavocRacing »

I just got the Hillbrook "modified track" boot also...anyone get that memo? Because we ARE putting cover sheets on the TPS reports now.
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dms
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Re: 2010 MX Track Competition

Post by dms »

Im getting the Hillbrook modified track boot also
dms 56
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yzmxer608
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Re: 2010 MX Track Competition

Post by yzmxer608 »

TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
tyrm85
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Re: 2010 MX Track Competition

Post by tyrm85 »

mine says that the track has been modified even when i downloaded djs tires and it says the name of the track is (landfill) please help :(
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