2011-12-21 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
SOAB_465
Posts: 535
Joined: Wed Mar 02, 2011 4:45 pm
Location: Alberta

Re: 2011-12-21 snapshot

Post by SOAB_465 »

astone977 wrote: disable that thing (whatever it may be called) that rotates your bike to face the next timing gate when you crash
+1

I like that he dabs and stays standing, I just wish he wouldn't tip himself back over after I back up so he could drag the bike to aim into the stands
dudy#75
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Re: 2011-12-21 snapshot

Post by dudy#75 »

the 250 2stroke sounds are not syncron with the powerband :|
Jones221
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Re: 2011-12-21 snapshot

Post by Jones221 »

Well, I am here to complain about last snapshot. Josh why can't we have our numbers.png correspond with bike?
I.E. numbers-450.png numbers-250.png
Simplier, and we don't have to worry about old skins looking funky because they have no .info for them.
only one to win something real from the game!
Justin653
Posts: 461
Joined: Wed Apr 06, 2011 10:52 am

Re: 2011-12-21 snapshot

Post by Justin653 »

I just wish we could have a in game selection of number color. lol
Mikey
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Re: 2011-12-21 snapshot

Post by Mikey »

Yeah, i don't see 1 positive reason why you did it the way it is now.
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ddmx
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Re: 2011-12-21 snapshot

Post by ddmx »

With the current setup, how about this:

numbers.png (black base, white outline)
numbers-250.info
numbers-450.info

Any450Skin.png.info would override numbers-450.info


The advantage to the current system is the infinitely finite (doi) possibilities for numbers colors on skins. If you want purple numbers to match a purple skin, mhmm Garasaki, you can set it up that way.
Mikey
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Re: 2011-12-21 snapshot

Post by Mikey »

But, he can just skin them on in PS?

See, this system is for that 2% of people who want rainbow numbers when 98% just what black/white & White/black. Still don't see why this was implemented. Dumb.
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Mikey
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Re: 2011-12-21 snapshot

Post by Mikey »

And yeah now we have to go over every damn bike PNG before and in future, ffs.
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ddmx
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Re: 2011-12-21 snapshot

Post by ddmx »

Maybe you don't understand the system, Mikey. If he skins the purple numbers on, then everyone using the skin has to use his number. If he sets the number color for the skin, then everyone can run individual numbers and they will be a certain color.

This system is built for the future skins coming out and not purposely meant to fix all skins released in the last 3 or 4 years. It's not hard to write the .png.info for skins; compared to how long is spent making a skin it's probably less than 1%. Other than not having a default 250 and 450 number color I don't see what the issue is.
Mikey
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Re: 2011-12-21 snapshot

Post by Mikey »

No, i know how and why it's there. I just think it could be easier... I guess it's all cool though.
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socalmx
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Re: 2011-12-21 snapshot

Post by socalmx »

Phathry25 wrote:So I just played MX Sim, exited the game for a bit, and went back in to ride the same track, AND IT WAS ALREADY SELECTED!!!!!! :mrgreen:
Jusso! Very cool!
Lets Go!
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adhkcrfhonda
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Re: 2011-12-21 snapshot

Post by adhkcrfhonda »

Anybody else notice the head ache inducing sounds on the 250 two stroke when your coming down from a rev? its like a high pitched dog whistle type noise and it starts at about 7000 rpms.
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motoman488
Posts: 22
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Re: 2011-12-21 snapshot

Post by motoman488 »

hey jlv when i try to click on the link for the 2011 snapshot, it says data source cant be found, but when i look at the pathway, it goes from c:/program files/mx simulator. what could be the problem? someone please help.

by the way this game is kick a**!!!!!!
jlv
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Re: 2011-12-21 snapshot

Post by jlv »

Look for a file named "zzzz.saf". Put the snapshot exe in the same folder and name it "mx".
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DJ99X
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Re: 2011-12-21 snapshot

Post by DJ99X »

The unlit setting isn't working properly. It's still somewhat lit. Here it what I'm getting (2 1 1 1 1 on the left, 2 1 0 0 0 on the right)

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