Post anything about MX Simulator here. Please. I'm begging you.
p2sta
Posts: 3281 Joined: Fri Jul 30, 2010 7:08 am
Location: Czech Republic
Contact:
Post
by p2sta » Fri Nov 16, 2012 2:41 pm
i'm not into making tracks at all, but I tried this to see how it works,
evs open, hope chris don't mind I mess with the track a little. its what i got after cca 20 minutes...nothing extra but looks pretty cool on the track
jakob#122
Posts: 71 Joined: Thu May 03, 2012 9:04 am
Team: JLdesign
Location: sweden
Post
by jakob#122 » Fri Nov 16, 2012 2:47 pm
Lnxa wrote: Posting this for AWood, He has a problem with loading bikes
"i tried to use the new snapshot, and even running the same low ass settings i always do on my POS laptop, running the same tracks, same terrain rendering settings, etc
it gets to loading bikes and just quits.
same problem for me plz help....
staydown
Posts: 558 Joined: Mon Feb 02, 2009 7:53 pm
Team: Building Tracks Only
Location: Lehigh Valley, Pa
Post
by staydown » Fri Nov 16, 2012 3:30 pm
I was just about to release a new sx track, I'm so happy this snapshot cane out, I can't wait to adapt this to the track
bdownen323
Posts: 2949 Joined: Mon Nov 28, 2011 11:00 pm
Post
by bdownen323 » Fri Nov 16, 2012 4:10 pm
Change terrain rendering method to shaders/copy or shaders/direct. Not software.
Tom cortvriendt
Posts: 2315 Joined: Wed Oct 07, 2009 12:48 pm
Location: Netherlands
Post
by Tom cortvriendt » Fri Nov 16, 2012 4:26 pm
I love you jlv,
next step terrain deformation, or something else? I know you like surprises for the community
Thanks alot
motoxjeff#7 wrote: JLV do you ever just sit back, and say " DAMN I made this game"? lol
MXTrent75287
Crushed Dissenter
Posts: 841 Joined: Mon Sep 10, 2012 5:02 pm
Location: Dallas, TX
Post
by MXTrent75287 » Fri Nov 16, 2012 4:33 pm
wouldn't that be erode?
Kawasakis
Posts: 6583 Joined: Sun Mar 16, 2008 5:32 pm
Contact:
Post
by Kawasakis » Fri Nov 16, 2012 5:38 pm
Holy Moly that is sick!
Tom cortvriendt wrote: I love you jlv,
next step terrain deformation, or something else? I know you like surprises for the community
Thanks alot
Probably dynamic shadows or 2013 bikes.
MXS Cup Winner
AX MX2 Champion
Phathry25
Posts: 7481 Joined: Sat Dec 01, 2007 1:09 am
Team: No Frills Racing
Location: WI
Contact:
Post
by Phathry25 » Fri Nov 16, 2012 5:45 pm
I pray every night before I go to bed for real-time lighting.
p2sta
Posts: 3281 Joined: Fri Jul 30, 2010 7:08 am
Location: Czech Republic
Contact:
Post
by p2sta » Fri Nov 16, 2012 5:50 pm
same here
JT43
Crushed Dissenter
Posts: 3245 Joined: Thu Feb 16, 2012 8:33 pm
Team: MotardMatt220
Location: KTM57
Post
by JT43 » Fri Nov 16, 2012 6:03 pm
Keep saying that MX Simulator.exe has stopped working when it tries to load the bikes
jlv wrote: Motardmatt220 is a crock of shit
KTM57 wrote: August is 13 years old and thinks he's hot shit because he's a lot younger than everyone else
bdownen323
Posts: 2949 Joined: Mon Nov 28, 2011 11:00 pm
Post
by bdownen323 » Fri Nov 16, 2012 6:57 pm
JT43 wrote: Keep saying that MX Simulator.exe has stopped working when it tries to load the bikes
Set your terrain rendering to anything but "software"
Sweendoggy
Posts: 3649 Joined: Sat Feb 21, 2009 5:10 am
Team: Lone Wolf
Location: California, US
Post
by Sweendoggy » Fri Nov 16, 2012 7:10 pm
Optimize the game b4 Live shadow/erode. Imagine the lag people will have. Take current laggers and mulitply it by a lot. :/ It's supercross season time though, so I highly doubt JLV will get too many major updates done until next summer! Be excited about this major improvement he has just made!
JT43
Crushed Dissenter
Posts: 3245 Joined: Thu Feb 16, 2012 8:33 pm
Team: MotardMatt220
Location: KTM57
Post
by JT43 » Fri Nov 16, 2012 7:48 pm
bdownen323 wrote: JT43 wrote: Keep saying that MX Simulator.exe has stopped working when it tries to load the bikes
Set your terrain rendering to anything but "software"
Wohoo, it worked haha, thank you
+Thanks JLV
jlv wrote: Motardmatt220 is a crock of shit
KTM57 wrote: August is 13 years old and thinks he's hot shit because he's a lot younger than everyone else
barrington314
Posts: 6614 Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC
Post
by barrington314 » Fri Nov 16, 2012 8:22 pm
So no more shadingx2 or am i doing something wrong?