Update 1.9 Brainstorm
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meckazz
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Re: Update 1.9 Brainstorm
I love reading this thread!
My opinion is that my computer handles most of the game on high graphics but with mxs it can lag on some tracks even if mxs doesn't have the greatest graphics, i do not know what causes that problem but would be sick if that got fixed
My opinion is that my computer handles most of the game on high graphics but with mxs it can lag on some tracks even if mxs doesn't have the greatest graphics, i do not know what causes that problem but would be sick if that got fixed
Pastrana and Twich are both Awesome but NOBODY is in Pastrana's league. Everyone knows that....


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McLovin
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Re: Update 1.9 Brainstorm
More stock tracks and better AI, imo some of the stock tracks are sick! If JLV and DJ were to make a track it would be the best stock track ever! Also AI, though online is fun and all sometime you wanna play with other riders on a track but not be online. The AI in this game currently just has major goons going left to right in every part of the track.

PREME TEAM
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ant40c
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Re: Update 1.9 Brainstorm
1. Maybe the rider can actually fall off the bike and you have to control him when he gets up and run to the bike. (Probably very difficult but very cool)
2. The AI riders have better skill level for some hardcore training.
3. The AI riders gear and bike gets a randomized skin so it gives it a little more realistic feel.
I'm sure the last 2 aren't extremely hard but the 1st one was kind of stupid
2. The AI riders have better skill level for some hardcore training.
3. The AI riders gear and bike gets a randomized skin so it gives it a little more realistic feel.
I'm sure the last 2 aren't extremely hard but the 1st one was kind of stupid
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Boblob801
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Re: Update 1.9 Brainstorm
As far as I know, JLV can't do this without making them go x2 the speed with 2x the brake power. If you want them to go faster you / the track maker has to train them to go faster.ant40c wrote:2. The AI riders have better skill level for some hardcore training.
Hi
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Lo2Rider
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Re: Update 1.9 Brainstorm
JLV told he has ideas to improve contacts. It must be hard to code, I guess we just have to wait
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mxsrider96
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Re: Update 1.9 Brainstorm
I think it would be cool if we could control the head of the rider to look behind us like they do in real life. Go over a triple after seeing a wheel in the last corner, look back and see who's behind you, that'd be coolSMR 510RR wrote:I would love if the camera would stay more vertical rather than leaning in, it gets really old and I end up tilting my head the whole time. It would be awesome to have an adjustment similar to FOV with it so that you could say I want the camera to tilt 25% of the bikes lean angle or something along those lines.Gideon#67 wrote:Please, please, please JLV, work on stabilizing our heads. I get that the rider is "rigid" but I dont know if I can make two 30min+2L motos without having a seizure. I'll be the first to admit I have no clue how it works but there has to be something that can be done.
WAR CRY <3
Sun Burn
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Banksy
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Re: Update 1.9 Brainstorm
MXS On DirectX 9 or higher.
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pulse
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Re: Update 1.9 Brainstorm
I would like sounds, like import mp3 loop sounds for tracks, or a tire sound, different on each different surface

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James_122
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Re: Update 1.9 Brainstorm
dumb ideapulse wrote:I would like sounds, like import mp3 loop sounds for tracks, or a tire sound, different on each different surface
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Boblob801
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Re: Update 1.9 Brainstorm
I agree, something similar to Mva would be nice, they had ambient sounds, crowd sounds, traction sounds etc.pulse wrote:I would like sounds, like import mp3 loop sounds for tracks, or a tire sound, different on each different surface
DirectX9 would be extremely hard to code so hard that I think he may need to re-code 90-100% of the game.
I'd assume mesh collisions would be difficult to code as well, no way near as difficult as that but still difficult.
Hi
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Robert196
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Re: Update 1.9 Brainstorm
Fransoo773 wrote:One of the things I'd really like to see is enhanced rider contact physics, it seems as if you so much as catch the wind from another rider you get slammed to the ground. This is especially the case in starts, in real life they bump and bang around all the way to the corner, but in MXS it's just a 15 rider pile up and 5 guys running away with 10 second leads after only having to do 2 corners, all because the smallest bit of contact will send you to the dirt.
| 2013 MotoOption Supercross 250 Eastside Champion | #turnbarcrew |
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OfficialSMBW
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Re: Update 1.9 Brainstorm
Also, I think it would be cool to add an Ultra Graphics setting tab below the High Graphics settings tab. So the people who have a better PC can actually run the game in it's top graphics.
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TeamHavocRacing
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Re: Update 1.9 Brainstorm
Dumb idea to say that in a suggestions thread.James_122 wrote:dumb idea
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
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DK662
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Re: Update 1.9 Brainstorm
Multiplayer Erode! Pretty pretty please
Rider shadows would be sick too.
Rider shadows would be sick too.
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pulse
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Re: Update 1.9 Brainstorm
RIDERSHADOWS!!!!!!!!!!!!!!!!!!DK662 wrote:Multiplayer Erode! Pretty pretty please
Rider shadows would be sick too.

