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Re: Any way to implement custom bike graphics?

Posted: Thu Jan 17, 2008 1:44 am
by DJ99X
I used ReaConverter 5.0 Pro. Too bad its only a trial.

I'll upload some skins when I get some more done

Re: Any way to implement custom bike graphics?

Posted: Thu Jan 17, 2008 2:10 am
by rewrew421
Hey JLV will there be an updated font pack? preticualry(sp) numbers? The ones we have now are, a little different? lol they kinda look like the old flat-track numbers.

Re: Any way to implement custom bike graphics?

Posted: Thu Jan 17, 2008 3:00 am
by jlv
You mean the fat numbers right? I actually liked that font! I guess it does look a little dated though. Are the skinny numbers ok?

Re: Any way to implement custom bike graphics?

Posted: Thu Jan 17, 2008 12:53 pm
by DJ99X
rewrew421 wrote:Yes it to wouldn't work for me :/ What converter program did you use? Ive looked and havnt seem to find one.

very nice skin btw care to upload?
I solved our little plug-in problem. Here are the steps

1) Make a new file, 1024x1024px, with RGB and 8-bit settings
2)Make the background non-transparent
3)Go Filter>Richard Rosenman> Portable Pixmap...
4) Click on Load, then click OK
5) Find your file, and all should be right.

To save it, just click on Save, then click OK. All good!

Re: Any way to implement custom bike graphics?

Posted: Thu Jan 17, 2008 1:24 pm
by DJ99X
jlv wrote:You mean the fat numbers right? I actually liked that font! I guess it does look a little dated though. Are the skinny numbers ok?
I recommend using bolts sf if you can find it. I use it on most of my photoshopped bikes. EG.

Image

Image

Re: Any way to implement custom bike graphics?

Posted: Thu Jan 17, 2008 1:41 pm
by rewrew421
Sorry JLV i didnt mean it in an offensive way, i just like the normal(fat) numbers. Sorry for any offense taken.

Re: Any way to implement custom bike graphics?

Posted: Thu Jan 17, 2008 9:45 pm
by jlv
No offense taken. If they look bad I want to know about it. What I meant when I said just the fat numbers, is that there are two number fonts in the game - a fat font used for 1 and 2 digit numbers and a skinny font for 3 digit numbers (try using 7, and then compare with 777). The fat font has rounded serifs on it that do give it a flat track look. The skinny font doesn't have serifs. Would a non-condensed version of the skinny font look better for the single/double digits?

Re: Any way to implement custom bike graphics?

Posted: Thu Jan 17, 2008 9:55 pm
by rewrew421
the 3 digit numbers look ok but the 1 and 2 digits are more old school. Personally it doesn't bother me but it would make for better pictures :D

Re: Any way to implement custom bike graphics?

Posted: Fri Jan 18, 2008 1:48 am
by DJ99X
I did an RC replica skin-

Image

If anyone wants it, ill upload it.

Re: Any way to implement custom bike graphics?

Posted: Fri Jan 18, 2008 2:38 pm
by stoner_65
I want it :P Upload please

Re: Any way to implement custom bike graphics?

Posted: Fri Jan 18, 2008 6:03 pm
by nickmx
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DJ wrote:
I recommend using bolts sf if you can find it. I use it on most of my photoshopped bikes. EG.

Image

Image
they both look awesome, but only thing thats kinda werd is the kawi's front fender. Thats a pretty good size graphic.

Re: Any way to implement custom bike graphics?

Posted: Fri Jan 18, 2008 10:59 pm
by cpt_Slow
Oh no hes been at it again i hear you cry :P ive done some "speed" modelling of a KTM sxf 250, i managed to get it down to 14000 but i know that is still too many :x im just too fussy over details 8) it runs well on my comp with at least 10 riders on the gate. Anyway some bits are a bit messy and im useless with textures :roll: so i know its a long shot but would anyone be interested in me sending them the .max file and them finishing it off :P :oops: oh well here it is Image

Re: Any way to implement custom bike graphics?

Posted: Sat Jan 19, 2008 12:22 am
by rewrew421
nice start and congrats your wining the screenshot contest

Re: Any way to implement custom bike graphics?

Posted: Sat Jan 19, 2008 12:30 am
by DJ99X
Heres my RC skin

http://www.megafileupload.com/en/file/3 ... 0-ppm.html

In regards to the KTM, whats with the numbers, hahahaha. Hmmm, what do you mean by textures, as in the bike colours and such? I'd give it a go, but what opens .max? Might have to look for another photoshop plug-in

Re: Any way to implement custom bike graphics?

Posted: Sat Jan 19, 2008 12:37 am
by rewrew421
no he means he would give the .max model to someone to finish and im guessing he doesnt know how to assign the faces to a texture

i acepted your drupal account dj

also, please upload your skins and models to the drupal when released ive made sections for them but what they wont show up untill content is uploaded