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Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 12:56 pm
by yomo
Make sure you have done everything here regrading installing a new snapshot (its near the top)

http://mxsimulator.com/benchracing3/vie ... f=1&t=1212

Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 1:04 pm
by gordy
thank you for all your hard work jlv, it does not go unappreciated :wink:

Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 1:10 pm
by huntermx4
JLV the stuff is so real!!!!!prob is my motocross and supercross setup doesnt take that mud very good while turning :P

Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 1:26 pm
by enzopersson
Someone should make a track with mud only, would be too cool. IMO its a little bit too slippery, its not like that in real life, not even on hard packed.

peace

Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 1:34 pm
by staydown
I have a question about this new roost. How does it work if you have textures stacked (ex. bottom layer= base/tiled ground, middle layer= base dirt, and top layer=ruts). Is there any order for placement in tileinfo folder so that the top visible texture is the defualt at that given time?

Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 1:43 pm
by DJ99X
This has nothing to do with the decals, its for the tiles underneath. Change the name of the decals file for jlv's track, go into it, and see how the tiles are placed

Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 2:01 pm
by staydown
icic, that explains it, thanks man

Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 2:51 pm
by Mbutler183
Very very nice work done here jlv. Now it just makes me wonder how much time will pass until we see a new topic named "BEST ROOST COMPETITION" :P

Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 2:58 pm
by Redbull
Good patch, dammmit i got excited for 450s lol.

Is there anyway we could still spectate online instead of the warm up?

Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 3:00 pm
by DJ99X
You could always spectate with the warm up mode. Just change bike as if you were playing a demo

Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 3:09 pm
by Lucas.715
without word for this....

amazing

Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 3:38 pm
by Matheus#112
aaaawesome

Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 4:18 pm
by FactoryBR21
Awesome stuff ! It's pretty damn good. I've just rode my contest tracks and somehow my ruts are much more fun now. Aswell every update you did on this game it might get even better. Thanks for make that 42dollars worth

Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 5:31 pm
by Sonnette
Good day Gents,
First of all this is an absolute great addition to the Game!!! I really Appreciate all the hard work you put into this I just can guess that this is an enormous amount of work for you to handle!! And at this point i got a question to see if I got this right. At least the entire roost function is so far just fully workable on the Track JLV put up right ? If so do the stock tracks get any update on this one ? And how hard is it to implement this on old tracks ?

Thanks for the answere in Advance

Kind Regards

Sonnette

Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 6:35 pm
by MXF_ATOC-x111
A W E S O M E thx JLV