2012-02-09 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
mbork-1
Posts: 1700
Joined: Thu Feb 11, 2010 1:20 pm
Team: NOTEAM
Location: Latvia

Re: 2012-02-09 snapshot

Post by mbork-1 »

improve psyhic on 450 and 250 and pls dont do 85 becasue they are bikes for kids !!!!you cant ride 85 all your life go pitbikes then!!!!
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3rd MX2 EMF - AX Series 2011
2nd MX1 BMF - Friday Night Series 2012
1st MX3 - EMXs
8th MX1 EMF - MX Series 2012
Lolerbabop
Crushed Dissenter
Posts: 463
Joined: Tue Dec 20, 2011 8:14 am

Re: 2012-02-09 snapshot

Post by Lolerbabop »

you cant ride 85 all your life[/quote]
Some people can.
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22Ryann
Posts: 254
Joined: Sat Jul 09, 2011 9:44 am
Team: Thrashedkids

Re: 2012-02-09 snapshot

Post by 22Ryann »

The community isnt even big enough to support the bikes we have now, who makes good tracks for this game? only a handful of guys right now, none of which would work any good with 85cc bikes or lower... i can even see these guys who are wanting it playing it much more then a race or two before they realise its boring.... and it would be.. only reason small bikes worked in MXvsATV is because they amplified evrything about the bike.. but just modelled it small.

Bike and rider physics should be on the cards in my eyes.. i think theres alot JLV can do to make this ride better without really going in and doing a complete code overhaul.

Personally id like to know what is next on JLV's cards if he gets to read this post.?
wheels1758
Posts: 4132
Joined: Tue Oct 21, 2008 5:20 pm
Location: Washington, USA
Contact:

Re: 2012-02-09 snapshot

Post by wheels1758 »

22Ryann wrote:The community isnt even big enough to support the bikes we have now, who makes good tracks for this game? only a handful of guys right now, none of which would work any good with 85cc bikes or lower... i can even see these guys who are wanting it playing it much more then a race or two before they realise its boring.... and it would be.. only reason small bikes worked in MXvsATV is because they amplified evrything about the bike.. but just modelled it small.

Bike and rider physics should be on the cards in my eyes.. i think theres alot JLV can do to make this ride better without really going in and doing a complete code overhaul.

Personally id like to know what is next on JLV's cards if he gets to read this post.?
Supercross tracks for a while. he has like 10 more to finish/build.
22Ryann
Posts: 254
Joined: Sat Jul 09, 2011 9:44 am
Team: Thrashedkids

Re: 2012-02-09 snapshot

Post by 22Ryann »

^^^

Oh ok, i thought he made the tracks pre-season beginning...

I do know that is a massive task in itself and after ive started creating a track myself thats in the works now, its a massive undertaking to create the whole series.. i respect the time and effort you put in JLV!
MorganMX124
Posts: 126
Joined: Sat Dec 18, 2010 10:14 pm

Re: 2012-02-09 snapshot

Post by MorganMX124 »

Having trouble with doing this snapshot.. it says "can't find game data" after i download it and saved to my desktop because it wouldnt let me replace it with mx.exe.. i've look on the forums for troubleshooting with this problem but can't find any answers even saw a video that mx prodigy did about it but it wasnt a very good vid

what am i suppose to do when downloading a snapshot?
MorganMX124
Posts: 126
Joined: Sat Dec 18, 2010 10:14 pm

Re: 2012-02-09 snapshot

Post by MorganMX124 »

never mind I figured it out... i had to to open it with winrar and then place it into my mx simulator folder and then create a shortcut for it..
DJD
Posts: 2757
Joined: Thu Oct 02, 2008 12:56 am

Re: 2012-02-09 snapshot

Post by DJD »

jlv wrote:If they're buffering more frames it will cause a small lag. Buffering one extra frame at 60 Hz would add 16 milliseconds of lag. It might help to add --glfinish to the command line options. It should run slower that way but with less lag.
Yeah, that didn't help at all. If anything it feels worse.
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