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Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 8:33 pm
by jbob23
wow great work JLV. This is just awesome. I love going through that sand section. Seems pretty damn realistic to me. Also the new roost looks unbelievable while riding. (not to mention all the great screenshots people are already posting with it) Specially going through the sand section. I could ride that all day. This just adds to me not being able to put the game down for a long period of time. I've been playing just about everyday for about 2 years now lol. and im still inconsistent and slow haha.

Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 9:32 pm
by fabmx1
Bravo Great Snapshot! So, for me the same problem like the last one, my 3 rd view is too high (i set the high in playback mode) now! Before this 2 lasts snapshot it works ok.... How to change the 3 rd view (you do like me in the playback mode?)? I'm noob so i wan't a tip, please. thx

Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 9:56 pm
by ddmx
It's hard to understand what you are saying exactly, but is the problem after you have watched a race with the free 3d camera, and then you start a new race? In that case the only way to get the camera to reset to its normal position is to restart the game.

Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 9:58 pm
by Mikey
DJ wrote:This has nothing to do with the decals, its for the tiles underneath. Change the name of the decals file for jlv's track, go into it, and see how the tiles are placed
icic aswell, but how do you get to place the differant tiles? So you put all of what tileinfo contain's into your track folder then from in-game you can place the differant tiles?

Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 10:02 pm
by fabmx1
Sorry DDMX i'm french so i don't speak very well english, so.... With this new snapshot my 3 rd view is to high (i use normaly a view more low). How did you set the high of the 3 rd view?

Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 10:03 pm
by DankeKTM21
what about an HD shadingx2???

Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 10:40 pm
by yFMX
fabmx1 wrote:Sorry DDMX i'm french so i don't speak very well english, so....
off topic but I find funny that french people always say "sorry, I'm french SO I don't speak english very well". It's like we're french so we can't speak decent english.

Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 11:12 pm
by honda150rider
mud where? must be missing something but sand is sick

Image

Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 11:15 pm
by huntermx4
blah thas really weird....i have no clue bro

Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 11:22 pm
by Wilson
You have it in a sub-folder.

Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 11:31 pm
by honda150rider
WILSONATV wrote:You have it in a sub-folder.
wow cant beleive i forgot about that

Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 11:42 pm
by DJ99X
Noob^^^
DankeKTM21 wrote:what about an HD shadingx2???
jlv wrote:It completely replaces shading.ppm. The shadingx2.ppm colors are blended sort of like overlay mode, except full white only doubles the color underneath instead of turning it completely white.

Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 11:42 pm
by jlv
I know the mud is a little extreme. I started out with it much less slippery but I wanted to really test the slip speed based friction and see how far I could push it while still keeping things somewhat controllable. For most mud you would want to have the friction start to kick in at a slower slip rate.
Sonnette wrote:If so do the stock tracks get any update on this one ? And how hard is it to implement this on old tracks ?
It wouldn't be hard to update the old tracks, but I'm going to leave them alone. Changing the traction settings will drastically change the lap times so it would be better to just make new tracks.

Re: 2009-09-02 snapshot

Posted: Thu Sep 03, 2009 11:45 pm
by Mbutler183
jlv wrote:I know the mud is a little extreme. I started out with it much less slippery but I wanted to really test the slip speed based friction and see how far I could push it while still keeping things somewhat controllable. For most mud you would want to have the friction start to kick in at a slower slip rate.
Sonnette wrote:If so do the stock tracks get any update on this one ? And how hard is it to implement this on old tracks ?
It wouldn't be hard to update the old tracks, but I'm going to leave them alone. Changing the traction settings will drastically change the lap times so it would be better to just make new tracks.

Does this mean we will be seeing some more tracks in the stock server in the near future?

Re: 2009-09-02 snapshot

Posted: Fri Sep 04, 2009 12:03 am
by jlv
Not until after I have pixel shaders done. Once that's done, I'll be making new content to take advantage of the new features.

Also, I forgot to answer cobra -
can i make a track on your test track, with the news things??
Yes. The track is public domain and you can use or modify it any way you like. I've updated the original post with a notice.