Is MX Simulator really dying if you look at the numbers?
Total Sign Ups (Pro)
2012
Round 1 - 53 (450) 88 (250)
Round 6 - 70 (450) 78 (250)
2013
Round 1 - 53 (450) 69 (250)
Round 6 - 50 (450) 47 (250)
2014
Round 1 - 62 (450) 199 (250)
Round 6 - 45 (450) 95 (250)
2015
Round 1 - 60 (450) 210 (250)
Round 6 - 51 (450) 98 (250)
2016
Round 1 - 71 (450) 82 (250)
Round 6 - 55 (450) 67 (250)
2017 (Pay to race)
Round 1 - 56 (450) 63 (250)
Round 6 - 50 (450) 64 (250)
2018 (Pay to race + erode)
Round 1 - 75 (450) 60 (250)
Round 6 - 51 (450) 48 (250)
The 450 sign ups in 2018 started out higher than ever in the 450 class, and remains consistent with previous years. As for 250s, sign ups have gradually dropped. Perhaps newer players have lost interest in the series? and returning riders continue to show up for 450 class events since they're later in the evening and people get older and maybe can't get home in time for 250s?
Total Sign Ups (Am)
2013
Round 1 - 155 (450) 104 (250)
Round 6 - 129 (450) 81 (250)
2014
Round 1 - 77 (450) 41 (250)
Round 6 - 59 (450) 39 (250)
2015
Round 1 - 89 (450) 62 (250)
Round 6 - 68 (450) 53 (250)
2016
Round 1 - 47 (450) 75 (250)
Round 6 - 40 (450) 48 (250)
2017 (Pay to race)
Round 1 - 47 (450) 61 (250)
Round 6 - 27 (450) 43 (250)
2018 (Pay to race + erode)
Round 1 - 67 (450) 81 (250)
Round 6 - 69 (450) 64 (250)
450 class is consistent with previous years, and way higher than last year, same can be said for 250s.
There was a huge spike in 2014/2015, but you can't expect a game like this to keep those numbers year in-year out. What do you guys think is the answer to ever getting this game back to that point? or is the game never going to hit that peak again? Free events? More local races? No erode?