2010-09-03 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
yzmxer608
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Re: 2010-09-03 snapshot

Post by yzmxer608 »

This is what I'm using for the 125's: .25 .085 .2

Sounds pretty close to stock (or the old one) maybe too close.
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yzmxer608
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Location: Wisconsin, U.S.A

Re: 2010-09-03 snapshot

Post by yzmxer608 »

Sometimes I can get the sound to save, sometimes it doesn't. How are they stored?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
mikez#411
Posts: 1225
Joined: Tue Feb 02, 2010 9:13 pm

Re: 2010-09-03 snapshot

Post by mikez#411 »

mxer323 wrote:been playing around and i came up with pipe4 .3 .5 .9
I like that sound:D
MXONLINE_GEICO
Posts: 707
Joined: Sun Apr 19, 2009 6:09 pm

Re: 2010-09-03 snapshot

Post by MXONLINE_GEICO »

try with /pipe4 .6 .6 .9 haha i think is nice
MXONLINE_GEICO
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Re: 2010-09-03 snapshot

Post by MXONLINE_GEICO »

i got suggestion if in the next snapshot you could regulate the rev limiter? like the honda has got a different limiter as the suzuki or the kawi i think it will be pretty cool :D
DJ99X
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Location: Land Down Under

Re: 2010-09-03 snapshot

Post by DJ99X »

jlv wrote: The correct material settings to render the normals are a little hard to find.
I think I found a good setting for that. This pretty much produces a Du/Dv map, and I just set this to overlay on top of a filled [128,128,255] layer, merge them, then normalise it. All looks well, but the results in game for my tree were less than impressive

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Here is the map I came out with

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Shadow
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Location: Finland

Re: 2010-09-03 snapshot

Post by Shadow »

Ok, jlv, this is weird. With the new snapshot, my esc key stops working when I load a track I'm working on. :shock:
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mxbiker
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Location: the netherlands

Re: 2010-09-03 snapshot

Post by mxbiker »

i would be nice if the sounds would change alot more, you cant really hear a difference now.
Proud MXS member since 2008
Still a MXS 125CC rider!
2011 SMA nationals championships leader
5th at the GP replica series 2011
3th overall with team Holland at the MXSON 2010
Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: 2010-09-03 snapshot

Post by Duckstream »

yes you can, i made my 4 stroke sound just like a two stroke, i didnt know you can use + instead of - in everything, and reverse ...



JLV please answer me this :

what exatly does these numbers mean? like pipe length ---1.99 , is that a ...like cm, inches or something? or some random stuff, and i noticed if i put the numbers something like this : /pipe4 -1.1 0.5 0.5 the sound repeat itself, same happens if you put the middle one too high
mxbiker
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Re: 2010-09-03 snapshot

Post by mxbiker »

question, do you need to restart the whole game in order to hear that sounds setup, cause when i restart it gives a different sound then when i dont restart.
Proud MXS member since 2008
Still a MXS 125CC rider!
2011 SMA nationals championships leader
5th at the GP replica series 2011
3th overall with team Holland at the MXSON 2010
Zane_Mx#88
Posts: 467
Joined: Thu Jul 01, 2010 10:41 pm

Re: 2010-09-03 snapshot

Post by Zane_Mx#88 »

Not to be mean or anything. But this pipe stuff has alot of errors it seems like. As if it wasnt ready to be released.Do you guys agree? It needs some more work to be perfected.
mxbiker
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Re: 2010-09-03 snapshot

Post by mxbiker »

i thought i had to change the sounds then restart the game, so thats why i dont hear difference,
Proud MXS member since 2008
Still a MXS 125CC rider!
2011 SMA nationals championships leader
5th at the GP replica series 2011
3th overall with team Holland at the MXSON 2010
Servatis
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Location: The Netherlands

Re: 2010-09-03 snapshot

Post by Servatis »

MotosBestFriend88 wrote:Not to be mean or anything. But this pipe stuff has alot of errors it seems like. As if it wasnt ready to be released.Do you guys agree? It needs some more work to be perfected.
these are snapshots, not official releases. we are basically testing everything. jlv even recommends backing up old snapshots since the new ones aren't fully tested.

so we give feedback on the new additions. we went through about 3 snapshots with the rider fall-off system to get to where we are now and it still isn't perfect imho.
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Zane_Mx#88
Posts: 467
Joined: Thu Jul 01, 2010 10:41 pm

Re: 2010-09-03 snapshot

Post by Zane_Mx#88 »

I agree 100%. But im trying to get other peoples opinions
Sandhapper
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Re: 2010-09-03 snapshot

Post by Sandhapper »

i think i have the most realistic sounds :D

pipe4 .3 .3 -0.7
pipe2 .3 .3 -0.7

comments?

ps... sry if its already posted
2013 EMF outdoors 2nd place overall
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion

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