2014-04-13 snapshot

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Joe
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Re: 2014-04-13 snapshot

Post by Joe »

ohh I plan on working my way around the stock server. Mainly because I don't want to download all the new tracks..
stocksy129
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Re: 2014-04-13 snapshot

Post by stocksy129 »

Why isn't Springburg in the stock track server, wasn't that a stock track :shock:
Pumaxcs
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Re: 2014-04-13 snapshot

Post by Pumaxcs »

I also still enjoy that track and Rostarn MX and Obel and Villopoto's. Voutare had a way with the gradient.
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stocksy129
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Re: 2014-04-13 snapshot

Post by stocksy129 »

haha, smart ass Puma, i couldn't remember fucking years ago opened the track and was like wait a minute.. Haha
slowngreen
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Re: 2014-04-13 snapshot

Post by slowngreen »

Any chance this would be affecting graphics loading? I know before the update all the graphics I had for the 2013 350 and ktm450 all worked but now it says it cant load the jm's for either bike when Im trying to use any of the graphics. Also no matter what I do my restricted lock angle ALWAYS loads at 45 when ever I load a setup from Garage, it stays to whatever I put it just fine after I manually change it but if I load a new setup it will revert to 45.
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jlv
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Re: 2014-04-13 snapshot

Post by jlv »

Does it load when you go back to the previous snapshot?
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slowngreen
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Re: 2014-04-13 snapshot

Post by slowngreen »

Unfortunately Ive deleted the previous one (yes I should have kept it since these are tested well :o ) and dont know where to find the previous download, if it is available that is?
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Re: 2014-04-13 snapshot

Post by jlv »

Josh Vanderhoof
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slowngreen
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Re: 2014-04-13 snapshot

Post by slowngreen »

Man I never even thought to do a search lol. Didnt change anything though so that rules that out. Thanks for the links!
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barrington314
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Re: 2014-04-13 snapshot

Post by barrington314 »

JLV, any chance we will see mesh collision anytime soon? I know you want to do it, just not sure how soon you think youll do it. :D Maybe with your new bike models? Or will bike models not be done with mesh?
yzmxer608
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Re: 2014-04-13 snapshot

Post by yzmxer608 »

Would these (at least for the bikes) be general collision shapes so all bikes have the same? I could see some fun times to be had with airplane models, but would be hard to monitor for actual races :lol:.
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Re: 2014-04-13 snapshot

Post by jlv »

Sphere's should be the best and most efficient for the bikes. The only thing meshes would do better would be big flat stuff like ramps and bridges.
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AWood
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Re: 2014-04-13 snapshot

Post by AWood »

jlv wrote:Sphere's should be the best and most efficient for the bikes. The only thing meshes would do better would be big flat stuff like ramps and bridges.
are you super sure that smaller accurate sheres wont work?
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Re: 2014-04-13 snapshot

Post by jlv »

As a general rule, it's best to keep the radius of the spheres less than the maximum distance the bikes can travel in one 1/128 second step. So guessing around 60 MPH as the top speed, 60 MPH is 88 feet/sec divided by 128 steps/second is .6875 feet/step. So if you have a sphere < .6875 radius traveling at 60 MPH and it hits another sphere with a radius < .6875 feet. there's a chance of it thinking the collision is from the wrong side.

The same thing would apply to meshes. You'd probably want to keep the meshes even thicker since meshes have more corner cases than spheres when the collision detector has to pick the normal vector for the collision.
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wheels1758
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Re: 2014-04-13 snapshot

Post by wheels1758 »

jlv wrote:As a general rule, it's best to keep the radius of the spheres less than the maximum distance the bikes can travel in one 1/128 second step. So guessing around 60 MPH as the top speed, 60 MPH is 88 feet/sec divided by 128 steps/second is .6875 feet/step. So if you have a sphere < .6875 radius traveling at 60 MPH and it hits another sphere with a radius < .6875 feet. there's a chance of it thinking the collision is from the wrong side.

The same thing would apply to meshes. You'd probably want to keep the meshes even thicker since meshes have more corner cases than spheres when the collision detector has to pick the normal vector for the collision.
Using the 60MPH rule, what happens when two riders collide head on at full speed? They go through each other?
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