2008-11-19 snapshot
Posted: Thu Nov 20, 2008 3:20 am
New features:
- Better rider movement
- Bones for rider model
- Skins can now select alternate models.
Links updated to 2008-11-20 - third person camera fixed
Windows users: http://mxsimulator.com/snapshots/mx-2008-11-20.exe
Linux users: http://mxsimulator.com/snapshots/mxbin-2008-11-20
Replace mx.exe or mxbin with one of the above files. I'd keep a backup of the originals since these aren't well tested.
You will also need to put this file in your install folder:
http://mxsimulator.com/zzzx.saf
Here's how the skin naming works. The new rider model is named "rider_body.jm" its texture is named "rider_body.png". If you use a skin name like "rider_body-green.png" it will still go with "rider_body.jm". But if you use a name like "rider_body-newmodelname-green.png", instead of loading "rider_body.jm" the game will load "rider_body-newmodelname.jm". This applies to the helmet (rider_head.png) and the bikes and wheels too.
- Better rider movement
- Bones for rider model
- Skins can now select alternate models.
Links updated to 2008-11-20 - third person camera fixed
Windows users: http://mxsimulator.com/snapshots/mx-2008-11-20.exe
Linux users: http://mxsimulator.com/snapshots/mxbin-2008-11-20
Replace mx.exe or mxbin with one of the above files. I'd keep a backup of the originals since these aren't well tested.
You will also need to put this file in your install folder:
http://mxsimulator.com/zzzx.saf
Here's how the skin naming works. The new rider model is named "rider_body.jm" its texture is named "rider_body.png". If you use a skin name like "rider_body-green.png" it will still go with "rider_body.jm". But if you use a name like "rider_body-newmodelname-green.png", instead of loading "rider_body.jm" the game will load "rider_body-newmodelname.jm". This applies to the helmet (rider_head.png) and the bikes and wheels too.