2011-09-16 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
jlv
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2011-09-16 snapshot

Post by jlv »

Changes:
  • Software decal rasterizer/shader
Fair warning - this crashed on startup the first time I ran it on my laptop and then absolutely refused to crash again. If anyone has a similar problem I'd be interested in seeing the problem details.

Windows users: http://mxsimulator.com/snapshots/mx-2011-09-16.exe
Linux users: http://mxsimulator.com/snapshots/mxbin-2011-09-16

Replace mx.exe or mxbin with one of the above files. I'd keep a backup of the originals since these aren't well tested.

You will also need to unzip this file somewhere where MX Sim can find it. (Either install folder or personal folder will work.)
http://mxsimulator.com/snapshots/zzzvtestzz.zip
This is the same file as before but I'm keeping the link here just in case someone missed it.
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Re: 2011-09-16 snapshot

Post by MX PRODIGY 17 »



thanks jlv
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Re: 2011-09-16 snapshot

Post by ---RiLeY---151--- »

THANKS SO MUCH!
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giopanda
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Re: 2011-09-16 snapshot

Post by giopanda »

stupid question..what is this supposed to do?
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tyskorn
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Re: 2011-09-16 snapshot

Post by tyskorn »

I believe it's terrain shaders. I could be way off though.
I was waiting for someone to ask and JLV to explain it so I could read it and not know what he said at all. :P
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Re: 2011-09-16 snapshot

Post by Mikey »

What setting do we have it on?
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staydown
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Re: 2011-09-16 snapshot

Post by staydown »

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DJ99X
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Re: 2011-09-16 snapshot

Post by DJ99X »

Awwww... its only a test. The shadows aren't actually available yet.

But yeah, all three options work fine on my computer. Which one should we be running though? Is the software renderer for slower computers?
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Re: 2011-09-16 snapshot

Post by jlv »

The software terrain texturing is there to support drivers with buggy render to texture extensions. Ideally it would never be used, but working drivers aren't available for everything. You should only use the software terrain texturing as a last resort if you can't fix your drivers for some reason. The best setting is "Hardware/Direct" which is the same as before with framebuffer objects enabled.
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stocksy129
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Re: 2011-09-16 snapshot

Post by stocksy129 »

if i have "frame buffer objects" my game doesn't even load....
Axionkt
Posts: 75
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Re: 2011-09-16 snapshot

Post by Axionkt »

Hey JLV,

Thanks for the update!
I don't know if the crash you are talking about has the same cause as mine but here is the log:
Note that I had this "problem" since 07/27 snapshot. It would crash at first launch and then work until I reboot the computer, I can reproduce it everytime I reboot.

Code: Select all

[10:59:19.83] Logfile "C:/Users/axion/AppData/Local/MX Simulator/lastlog.txt" opened
[10:59:19.83] JUGL 0.31
[10:59:19.86] Registry mode is 1920x1200x32@59hz
[10:59:19.86] Found mode 640x480x32@59hz
[10:59:19.86] Found mode 720x480x32@59hz
[10:59:19.87] Found mode 720x576x32@59hz
[10:59:19.87] Found mode 800x600x32@59hz
[10:59:19.87] Found mode 1024x768x32@59hz
[10:59:19.87] Found mode 1280x720x32@59hz
[10:59:19.87] Found mode 1280x800x32@59hz
[10:59:19.87] Found mode 1280x1024x32@59hz
[10:59:19.87] Found mode 1366x768x32@59hz
[10:59:19.87] Found mode 1440x900x32@59hz
[10:59:19.87] Found mode 1600x1200x32@59hz
[10:59:19.87] Found mode 1680x1050x32@59hz
[10:59:19.87] Found mode 640x480x16@59hz
[10:59:19.87] Found mode 720x480x16@59hz
[10:59:19.87] Found mode 720x576x16@59hz
[10:59:19.88] Found mode 800x600x16@59hz
[10:59:19.88] Found mode 1024x768x16@59hz
[10:59:19.88] Found mode 1280x720x16@59hz
[10:59:19.88] Found mode 1280x800x16@59hz
[10:59:19.88] Found mode 1280x1024x16@59hz
[10:59:19.88] Found mode 1366x768x16@59hz
[10:59:19.88] Found mode 1440x900x16@59hz
[10:59:19.88] Found mode 1600x1200x16@59hz
[10:59:19.88] Found mode 1680x1050x16@59hz
[10:59:19.88] Found mode 1920x1200x16@59hz
[10:59:19.88] Found mode 640x480x8@59hz
[10:59:19.88] Found mode 720x480x8@59hz
[10:59:19.88] Found mode 720x576x8@59hz
[10:59:19.88] Found mode 800x600x8@59hz
[10:59:19.88] Found mode 1024x768x8@59hz
[10:59:19.89] Found mode 1280x720x8@59hz
[10:59:19.89] Found mode 1280x800x8@59hz
[10:59:19.89] Found mode 1280x1024x8@59hz
[10:59:19.89] Found mode 1366x768x8@59hz
[10:59:19.89] Found mode 1440x900x8@59hz
[10:59:19.89] Found mode 1600x1200x8@59hz
[10:59:19.89] Found mode 1680x1050x8@59hz
[10:59:19.89] Found mode 1920x1200x8@59hz
This isn't of much help so let me know if you need more info.
jlv
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Re: 2011-09-16 snapshot

Post by jlv »

Can you remove the lastlog file and try again? That one looks like it was truncated.

Does the crash happen if you revert to the 2011-07-24 snapshot?
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Axionkt
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Re: 2011-09-16 snapshot

Post by Axionkt »

You were right it seems it was truncated, here is the last one:

Code: Select all

[0:16:33.26] Logfile "C:/Users/axion/AppData/Local/MX Simulator/lastlog.txt" opened
[0:16:33.26] JUGL 0.31
[0:16:33.32] Registry mode is 1920x1200x32@59hz
[0:16:33.32] Found mode 640x480x32@59hz
[0:16:33.33] Found mode 720x480x32@59hz
[0:16:33.33] Found mode 720x576x32@59hz
[0:16:33.33] Found mode 800x600x32@59hz
[0:16:33.33] Found mode 1024x768x32@59hz
[0:16:33.33] Found mode 1280x720x32@59hz
[0:16:33.33] Found mode 1280x800x32@59hz
[0:16:33.33] Found mode 1280x1024x32@59hz
[0:16:33.33] Found mode 1366x768x32@59hz
[0:16:33.33] Found mode 1440x900x32@59hz
[0:16:33.33] Found mode 1600x1200x32@59hz
[0:16:33.33] Found mode 1680x1050x32@59hz
[0:16:33.33] Found mode 640x480x16@59hz
[0:16:33.33] Found mode 720x480x16@59hz
[0:16:33.33] Found mode 720x576x16@59hz
[0:16:33.33] Found mode 800x600x16@59hz
[0:16:33.34] Found mode 1024x768x16@59hz
[0:16:33.34] Found mode 1280x720x16@59hz
[0:16:33.34] Found mode 1280x800x16@59hz
[0:16:33.34] Found mode 1280x1024x16@59hz
[0:16:33.34] Found mode 1366x768x16@59hz
[0:16:33.34] Found mode 1440x900x16@59hz
[0:16:33.34] Found mode 1600x1200x16@59hz
[0:16:33.34] Found mode 1680x1050x16@59hz
[0:16:33.34] Found mode 1920x1200x16@59hz
[0:16:33.34] Found mode 640x480x8@59hz
[0:16:33.34] Found mode 720x480x8@59hz
[0:16:33.34] Found mode 720x576x8@59hz
[0:16:33.34] Found mode 800x600x8@59hz
[0:16:33.34] Found mode 1024x768x8@59hz
[0:16:33.34] Found mode 1280x720x8@59hz
[0:16:33.34] Found mode 1280x800x8@59hz
[0:16:33.35] Found mode 1280x1024x8@59hz
[0:16:33.35] Found mode 1366x768x8@59hz
[0:16:33.35] Found mode 1440x900x8@59hz
[0:16:33.35] Found mode 1600x1200x8@59hz
[0:16:33.35] Found mode 1680x1050x8@59hz
[0:16:33.35] Found mode 1920x1200x8@59hz
[0:16:33.96] Options:
[0:16:33.96]  threaded: [off]
[0:16:33.96] Creating window
[0:16:34.39] DirectInput roll call...
[0:16:34.41] Controller (XBOX 360 For Windows) (Controller (XBOX 360 For Windows))
[0:16:34.41] 5 axes, 10 keys
[0:16:34.41] axis 0 is absolute
[0:16:34.41] axis 1 is absolute
[0:16:34.41] axis 2 is absolute
[0:16:34.41] axis 3 is absolute
[0:16:34.41] axis 4 is absolute
[0:16:34.41] Adding axis "Controller(XBOX360ForWindows) axis 0"
[0:16:34.41] Adding axis "Controller(XBOX360ForWindows) axis 1"
[0:16:34.41] Adding axis "Controller(XBOX360ForWindows) axis 2"
[0:16:34.41] Adding axis "Controller(XBOX360ForWindows) axis 3"
[0:16:34.41] Adding axis "Controller(XBOX360ForWindows) axis 4"
[0:16:34.41] End of DirectInput roll call
[0:16:34.41] Choosing pixel format
[0:16:34.61] Setting pixel format 7
[0:16:34.61] Creating OpenGL context
And yes it does the same when reverting back to 2011-07-24 snapshot. (not surprised as it was doing the same before)
Axionkt
Posts: 75
Joined: Tue Dec 16, 2008 2:39 am

Re: 2011-09-16 snapshot

Post by Axionkt »

Sorry for the double post but posting the log made me realize something new.
If I wait a little before launching mx sim again (just the time to post the log) it crashes again,I don't need to reboot to reproduce the problem.
I guess I did not see this as I was usually launching it again right after the crash.

The log is longer this time:

Code: Select all

[0:19:20.58] Logfile "C:/Users/axion/AppData/Local/MX Simulator/lastlog.txt" opened
[0:19:20.58] JUGL 0.31
[0:19:20.62] Registry mode is 1920x1200x32@59hz
[0:19:20.62] Found mode 640x480x32@59hz
[0:19:20.62] Found mode 720x480x32@59hz
[0:19:20.62] Found mode 720x576x32@59hz
[0:19:20.62] Found mode 800x600x32@59hz
[0:19:20.62] Found mode 1024x768x32@59hz
[0:19:20.62] Found mode 1280x720x32@59hz
[0:19:20.62] Found mode 1280x800x32@59hz
[0:19:20.63] Found mode 1280x1024x32@59hz
[0:19:20.63] Found mode 1366x768x32@59hz
[0:19:20.63] Found mode 1440x900x32@59hz
[0:19:20.63] Found mode 1600x1200x32@59hz
[0:19:20.63] Found mode 1680x1050x32@59hz
[0:19:20.63] Found mode 640x480x16@59hz
[0:19:20.63] Found mode 720x480x16@59hz
[0:19:20.63] Found mode 720x576x16@59hz
[0:19:20.63] Found mode 800x600x16@59hz
[0:19:20.63] Found mode 1024x768x16@59hz
[0:19:20.63] Found mode 1280x720x16@59hz
[0:19:20.63] Found mode 1280x800x16@59hz
[0:19:20.63] Found mode 1280x1024x16@59hz
[0:19:20.63] Found mode 1366x768x16@59hz
[0:19:20.63] Found mode 1440x900x16@59hz
[0:19:20.64] Found mode 1600x1200x16@59hz
[0:19:20.64] Found mode 1680x1050x16@59hz
[0:19:20.64] Found mode 1920x1200x16@59hz
[0:19:20.64] Found mode 640x480x8@59hz
[0:19:20.64] Found mode 720x480x8@59hz
[0:19:20.64] Found mode 720x576x8@59hz
[0:19:20.64] Found mode 800x600x8@59hz
[0:19:20.64] Found mode 1024x768x8@59hz
[0:19:20.64] Found mode 1280x720x8@59hz
[0:19:20.64] Found mode 1280x800x8@59hz
[0:19:20.64] Found mode 1280x1024x8@59hz
[0:19:20.64] Found mode 1366x768x8@59hz
[0:19:20.64] Found mode 1440x900x8@59hz
[0:19:20.64] Found mode 1600x1200x8@59hz
[0:19:20.64] Found mode 1680x1050x8@59hz
[0:19:20.64] Found mode 1920x1200x8@59hz
[0:19:20.81] Options:
[0:19:20.81]  threaded: [off]
[0:19:20.81] Creating window
[0:19:21.27] DirectInput roll call...
[0:19:21.28] Controller (XBOX 360 For Windows) (Controller (XBOX 360 For Windows))
[0:19:21.28] 5 axes, 10 keys
[0:19:21.28] axis 0 is absolute
[0:19:21.28] axis 1 is absolute
[0:19:21.28] axis 2 is absolute
[0:19:21.28] axis 3 is absolute
[0:19:21.28] axis 4 is absolute
[0:19:21.28] Adding axis "Controller(XBOX360ForWindows) axis 0"
[0:19:21.28] Adding axis "Controller(XBOX360ForWindows) axis 1"
[0:19:21.28] Adding axis "Controller(XBOX360ForWindows) axis 2"
[0:19:21.28] Adding axis "Controller(XBOX360ForWindows) axis 3"
[0:19:21.28] Adding axis "Controller(XBOX360ForWindows) axis 4"
[0:19:21.28] End of DirectInput roll call
[0:19:21.28] Choosing pixel format
[0:19:21.43] Setting pixel format 7
[0:19:21.43] Creating OpenGL context
[0:19:21.47] 4 texture units
[0:19:21.48] GL_VENDOR: NVIDIA Corporation
[0:19:21.48] GL_RENDERER: GeForce GTX 280M/PCI/SSE2
[0:19:21.48] GL_VERSION: 3.3.0
[0:19:21.48] GL_EXTENSIONS: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
[0:19:21.51] vertex shader status for lit:

[0:19:21.51] fragment shader status for lit:

[0:19:21.52] link status for lit:

[0:19:21.52] vertex shader status for env:

[0:19:21.52] fragment shader status for env:

[0:19:21.52] link status for env:

[0:19:21.52] vertex shader status for norm_lit:

[0:19:21.52] fragment shader status for norm_lit:

[0:19:21.52] link status for norm_lit:

[0:19:21.52] vertex shader status for norm_env:

[0:19:21.52] fragment shader status for norm_env:

[0:19:21.52] link status for norm_env:

[0:19:21.52] vertex shader status for norm_spec_lit:

[0:19:21.52] fragment shader status for norm_spec_lit:

[0:19:21.52] link status for norm_spec_lit:

[0:19:26.31] Deallocating bikes
[0:19:26.31] Finished deallocating bikes
[0:19:26.31] Deallocating track
[0:19:26.31] Finished deallocating track
[0:19:26.31] Deleting OpenGL context
[0:19:26.35] Closing input devices
[0:19:26.35] Killing Controller(XBOX360ForWindows)
[0:19:26.35] Destroying window
[0:19:26.67] Window shutdown complete
This is not a problem at all for me as I always had trouble with mx sim since switching to this computer (badly designed hardware I guess) but if it can help others let me know if I can help.
warrior462
Posts: 369
Joined: Thu May 06, 2010 10:51 pm

Re: 2011-09-16 snapshot

Post by warrior462 »

so... I'm sorry... what does this do? Also, are you going to fix the restart methods on the servers so races that start actually have a chance to finish? This, to me, is hands down the #1 thing needed, period.
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