Thanks to jlv for the heads up. Some of these I believe are outdated and will no longer work.
Code: Select all
--fugly <0/1> removes skybox, other?
--nosound no sound
--novertexarrays as the name implies
--learn AI learn
--nolearn No AI Learn
--nommx ?
--debug Prints more debug lines after the race
--super-debug Prints EVEN MORE! Debug lines after the race
--practice AI practice
--warp AI warp
--texture-detail no effect (<0-10>)
--ground-texture-detail no effect (<0-10>)
--roostfrequency <0-1000>
--erode <0-1> terrain deformation
--detail <0/1> @0 bad quality and heavy framerate hit
--max-detail-distance no effect
--lod-scale no effect
--lod-bias <0-10> @0, no lod's
--lock-fps <1-inf> locks fps at #
--fake-lag <0/1> causes minor lag online
--fake-loss no effect?
--record-audio
--record-video
--rotate-lineup <0-100?> rotates single player gate position (use --rotate-lineup 11 to help with AI training)
--editor <0/1> enables editor
--hidden-pause <0/1> hides "pause"
--hidden-hud <0/1> hides heads up display
--bikes no effect?
--width no effect?
--height no effect?
--depth no effect?
--draw-fps <0/1> displays FPS in upper left
--draw-time <0/1> displays TRT in upper left
--draw-ping <0/1> displays ping in upper left
--draw-render-stats <0/1> renders editor stats
--accurate-skip <0/1> accurate timing when skipping ahead in demo
--track <trackFolderName> loads single player track with 1 default AI
--connect <serverIP> loads user settings into server
--password <password> for multiplayer admin status
--chase-center <x y z> 3rd person camera position <0,2.5,0> default
--open-home no effect?
--glfinish <0/1> if video driver lags by not syncing on frame swaps, enable
--print-orientation --print-orientation | myapp.exe outputs camera position/orientation