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Pit Bike

Posted: Fri Feb 15, 2008 7:59 pm
by Pro_MX_Rider
Create a Pit bike on MX Sim ?? :?: :?:

Re: Pit Bike

Posted: Fri Feb 15, 2008 10:17 pm
by MXF_Popopski
Yeaaah it's a very good idea !

Re: Pit Bike

Posted: Mon Feb 18, 2008 1:13 pm
by rewrew421
Wait for the full release then JLV will have some extra time to code it, if someone would supply the model for the bike i would make some tracks.

Maybe some real pitbike races now?(as apposed to those speedy little "things" on MXvATV)

Re: Pit Bike

Posted: Mon Feb 18, 2008 5:00 pm
by cpt_Slow
if somebody could send me some blueprints/reference photos i would be happy to make a model(iv learnt texture mapping now :) ) i need the practice :P i will try and cut down on some polys aswell

Re: Pit Bike

Posted: Tue Feb 19, 2008 3:15 am
by hondaboy12
this is gunnna be sooo sweet.. we should try and make the tracks from Masters of Mini the transworld series.. that would be sweet

Re: Pit Bike

Posted: Tue Feb 19, 2008 11:02 am
by MXF_Popopski
With this model ==>

Image

Re: Pit Bike

Posted: Tue Feb 19, 2008 1:27 pm
by Pro_MX_Rider
NICE :wink:

Re: Pit Bike

Posted: Wed Feb 20, 2008 12:32 am
by HolstadMX
how is creating modles done?

Re: Pit Bike

Posted: Wed Feb 20, 2008 9:57 pm
by rewrew421
3ds max is what i try* my modeling in, of course what i make never resembles anything but o well.

You might can use blender to?

Re: Pit Bike

Posted: Thu Feb 21, 2008 4:36 pm
by cpt_Slow
One problem may be pivot points, such as for a shorter wheelbase and such, would these need to be recoded? or could it be done with the models? :roll:

It may need some experimenting :?

Re: Pit Bike

Posted: Thu Feb 21, 2008 5:58 pm
by rewrew421
I was thinking if someone did the model then we could ask JLV to code it. Since this is a simulation game that would have to be done anyway unless some one has a 250f motor strapped to a 50 frame :D

Re: Pit Bike

Posted: Fri Feb 22, 2008 8:04 pm
by cpt_Slow
This is what i have so far, in the process of texturing it. very difficult finding decent reference photos on the net so its mostly down to guesswork :(
Its not as detailed as i would like ie big textured box for engine rather than actual model, and so looks stupid compared to the one above :oops: iv managed to keep down to 8000 faces so far, i dont know if this is high or low :P but its very hard keeping a happy medium between detailed and low poly

let me know if its horrible and you think i should give upo :wink: i dont mind as it all counts as practice and experience :)

Image

Re: Pit Bike

Posted: Fri Feb 22, 2008 8:27 pm
by rewrew421
Looks great keep up the good work :)

Re: Pit Bike

Posted: Sat Feb 23, 2008 7:47 am
by Pro_MX_Rider
NICE work :wink:

Re: Pit Bike

Posted: Sat Feb 23, 2008 1:49 pm
by VRT_JPRLisbon_