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Pit Bike
Posted: Fri Feb 15, 2008 7:59 pm
by Pro_MX_Rider
Create a Pit bike on MX Sim ??
Re: Pit Bike
Posted: Fri Feb 15, 2008 10:17 pm
by MXF_Popopski
Yeaaah it's a very good idea !
Re: Pit Bike
Posted: Mon Feb 18, 2008 1:13 pm
by rewrew421
Wait for the full release then JLV will have some extra time to code it, if someone would supply the model for the bike i would make some tracks.
Maybe some real pitbike races now?(as apposed to those speedy little "things" on MXvATV)
Re: Pit Bike
Posted: Mon Feb 18, 2008 5:00 pm
by cpt_Slow
if somebody could send me some blueprints/reference photos i would be happy to make a model(iv learnt texture mapping now
) i need the practice
i will try and cut down on some polys aswell
Re: Pit Bike
Posted: Tue Feb 19, 2008 3:15 am
by hondaboy12
this is gunnna be sooo sweet.. we should try and make the tracks from Masters of Mini the transworld series.. that would be sweet
Re: Pit Bike
Posted: Tue Feb 19, 2008 11:02 am
by MXF_Popopski
With this model ==>
Re: Pit Bike
Posted: Tue Feb 19, 2008 1:27 pm
by Pro_MX_Rider
NICE
Re: Pit Bike
Posted: Wed Feb 20, 2008 12:32 am
by HolstadMX
how is creating modles done?
Re: Pit Bike
Posted: Wed Feb 20, 2008 9:57 pm
by rewrew421
3ds max is what i try* my modeling in, of course what i make never resembles anything but o well.
You might can use blender to?
Re: Pit Bike
Posted: Thu Feb 21, 2008 4:36 pm
by cpt_Slow
One problem may be pivot points, such as for a shorter wheelbase and such, would these need to be recoded? or could it be done with the models?
It may need some experimenting
Re: Pit Bike
Posted: Thu Feb 21, 2008 5:58 pm
by rewrew421
I was thinking if someone did the model then we could ask JLV to code it. Since this is a simulation game that would have to be done anyway unless some one has a 250f motor strapped to a 50 frame
Re: Pit Bike
Posted: Fri Feb 22, 2008 8:04 pm
by cpt_Slow
This is what i have so far, in the process of texturing it. very difficult finding decent reference photos on the net so its mostly down to guesswork
Its not as detailed as i would like ie big textured box for engine rather than actual model, and so looks stupid compared to the one above
iv managed to keep down to 8000 faces so far, i dont know if this is high or low
but its very hard keeping a happy medium between detailed and low poly
let me know if its horrible and you think i should give upo
i dont mind as it all counts as practice and experience
Re: Pit Bike
Posted: Fri Feb 22, 2008 8:27 pm
by rewrew421
Looks great keep up the good work
Re: Pit Bike
Posted: Sat Feb 23, 2008 7:47 am
by Pro_MX_Rider
NICE work
Re: Pit Bike
Posted: Sat Feb 23, 2008 1:49 pm
by VRT_JPRLisbon_